package com.yanqu.road.entity.enums;

/**
 * @author ：zfr
 * @date ：2021/2/3 10:43
 * @description：活动配置
 */
public enum eActivityConfigType {

    /**
     * 通用
     */
    EXCHANGE_SCORE_ITEM_ID("EXCHANGE_SCORE_ITEM_ID", "通用积分兑换道具ID"),
    UNION_ACTIVITY_GROUP_TIME("UNION_ACTIVITY_GROUP_TIME", "商会活动分组时间，beginShowTime加x分钟"),

    SHOW_LIMITED_USE_STRENGTH_ITEM_ID("SHOW_LIMITED_USE_STRENGTH_ITEM_ID", "体力限用道具ID，道具ID|道具ID"),
    SHOW_LIMITED_USE_ITEM_NUM("SHOW_LIMITED_USE_ITEM_NUM", "限用道具使用数量上限，道具ID=使用数量上限|道具ID"),

    /**
     * 花石纲配置项
     */
    HUASHIGUANG_IS_USE_MOUNT("HUASHIGUANG_IS_USE_MOUNT", "是否开启宝马"),
    HUASHIGUANG_MOUNT_CONSUME("HUASHIGUANG_MOUNT_CONSUME", "宝马需要消耗的元宝数量"),
    HUASHIGUANG_SPREAD_WEALTH_CONFIG("HUASHIGUANG_SPREAD_WEALTH_CONFIG", "散财参数配置：银两1|银两2|元宝1|元宝2"),
    // 以下新增
    HUASHIGUANG_DISPATCH_ITEM_ID("HUASHIGUANG_DISPATCH_ITEM_ID", "门客出战消耗道具ID"),
    HUASHIGUANG_OPERATION_TIME("HUASHIGUANG_OPERATION_TIME", "活动单日开放事件，开启时长|结束时长"),
    HUASHIGUANG_STAGE_TIME("HUASHIGUANG_STAGE_TIME", "阶段配置：阶段;可进攻时间"),
    HUASHIGUANG_DAY_UNIT_NUM("HUASHIGUANG_DAY_UNIT_NUM", "每日单元数"),
    HUASHIGUANG_DAY_MODE_NUM("HUASHIGUANG_DAY_MODE_NUM", "每单元模块数"),
    HUASHIGUANG_ONE_SERVER_BASE_HP("HUASHIGUANG_ONE_SERVER_BASE_HP", "单服基础血量"),
    HUASHIGUANG_SERVER_HP_ENLARGE("HUASHIGUANG_SERVER_HP_ENLARGE", "服务器血量系数(千分比)，随开服时长逐渐提升，开始1天数;系数|开始2天数;系数"),
    HUASHIGUANG_MONSTER_HP_ENLARGE("HUASHIGUANG_MONSTER_HP_ENLARGE", "小怪血量系数(千分比)，随开服时长逐渐提升，开始1天数;系数|开始2天数;系数"),
    HUASHIGUANG_SCORE_CALC_PARAM("HUASHIGUANG_SCORE_CALC_PARAM", "积分换算系数，随开服时长逐渐提升，开始1天数;系数|开始2天数;系数"),
    // HUASHIGUANG_BOSS_HP_PARAM("HUASHIGUANG_BOSS_HP_PARAM", "BOSS血量系数(千分比)，首个boss;第二个boss"),
    HUASHIGUANG_POINT_MONSTER_NUM("HUASHIGUANG_POINT_MONSTER_NUM", "小怪数量在每个点内，随活动服务器数量变化"),
    HUASHIGUANG_NORMAL_DISPATCH_COST_NUM("HUASHIGUANG_NORMAL_DISPATCH_COST_NUM", "门客普通出战消耗道具数量"),
    HUASHIGUANG_BOSS_DISPATCH_COST_NUM("HUASHIGUANG_BOSS_DISPATCH_COST_NUM", "门客boss出战消耗道具数量"),
    HUASHIGUANG_TRIGGER_HELP_MODE_DISTANCE("HUASHIGUANG_TRIGGER_HELP_MODE_DISTANCE", "援兵触发的距离：离boss的模块长度"),
    HUASHIGUANG_HELP_LENGTH("HUASHIGUANG_HELP_LENGTH", "援兵触发的单元数：与开始活动时长相关"),
    HUASHIGUANG_HELP_ADDITION("HUASHIGUANG_HELP_ADDITION", "援兵加成千分比提升系数，千分比"),
    HUASHIGUANG_DIG_PASS_BOX("HUASHIGUANG_DIG_PASS_BOX", "花石纲宝库通关奖励宝箱ID"),
    HUASHIGUANG_ELITE_KILL_RANK_SCORE("HUASHIGUANG_ELITE_KILL_RANK_SCORE", "精英怪击杀后前三奖励，千分比"),
    HUASHIGUANG_GOLD_KEY_ID("HUASHIGUANG_GOLD_KEY_ID", "金钥匙ID"),
    HUASHIGUANG_DIG_ITEM_ID("HUASHIGUANG_DIG_ITEM_ID", "铲子ID"),
    HUASHIGUANG_DIG_ITEM_GET_PARAM("HUASHIGUANG_DIG_ITEM_GET_PARAM", "进攻获得铲子数量，基础值+消耗出战道具数量x参数"),
    HUASHIGUANG_KILL_BOSS_NOTICE_ITEM("HUASHIGUANG_KILL_BOSS_NOTICE_ITEM", "击杀Boss奖励上公告道具ID"),
    HUASHIGUANG_RMB_MALL_TIME("HUASHIGUANG_RMB_MALL_TIME", "现金活动有效时间，分钟"),
    HUASHIGUANG_STAGE_TWO_UNIT_NUM_LEAST("HUASHIGUANG_STAGE_TWO_UNIT_NUM_LEAST", "宋微宗二阶段保底单元数"),
    HUASHIGUANG_BOSS_HP_PARAM_1("HUASHIGUANG_BOSS_HP_PARAM_1","玩家分层系数配置", "10|50|100|200|400|800|1000"),
    HUASHIGUANG_BOSS_HP_PARAM_2("HUASHIGUANG_BOSS_HP_PARAM_2","血量系数配置（第一只#第二只）", "2016|1499|1099|662|339|269|193#2592|1927|1412|851|436|346|248"),
    HUASHIGUANG_BOSS_HP_PARAM_3("HUASHIGUANG_BOSS_HP_PARAM_3","每推进配置的米数boss就增加配置的千分比血量", "60|5"),

    /**
     * 水浒卡配置
     */
    SHUIHU_DRAW_COST("SHUIHU_DRAW_COST", "水浒卡抽卡消耗"),
    SHUIHU_NOTICE_MAX_COUNT("SHUIHU_NOTICE_MAX_COUNT", "水浒卡公告数量"),
    SHUIHU_QUALITY_COUNT("SHUIHU_QUALITY_COUNT", "水浒卡各品质数量"),
    SHUIHU_BIG_REWARD_CARD_ID("SHUIHU_BIG_REWARD_CARD_ID", "水浒卡大奖ID"),
    SHUIHU_SPECIAL_QUALITY("SHUIHU_SPECIAL_QUALITY", "稀有品质"),

    /**
     * 鬼市
     */
    GHOST_ENERGY_PARAM("GHOST_ENERGY_PARAM", "探索体力（初始/最大体力,恢复时间秒）"),
    GHOST_ENERGY_BUY_PARAM("GHOST_ENERGY_BUY_PARAM", "探索体力购买（基础元宝价格;递增元宝数量;获得体力数量）"),
    GHOST_EXPLORE_GET_TOKEN_COUNT("GHOST_EXPLORE_GET_TOKEN_COUNT", "GHOST_EXPLORE_GET_TOKEN_COUNT"),
    GHOST_UNION_NEWS_COUNT("GHOST_UNION_NEWS_COUNT", "探索商会情报数量（有效;无效）"),
    GHOST_EVENT_WEIGHT_PARAM("GHOST_EVENT_WEIGHT_PARAM", "探索事件的权重（怪;箱;闷包）"),
    GHOST_FREE_ATTACK_TIMES("GHOST_FREE_ATTACK_TIMES", "头目事件：门客免费出战次数"),
    GHOST_FREE_ATTACK_GET_TOKEN_COUNT("GHOST_FREE_ATTACK_GET_TOKEN_COUNT", "头目事件：出战奖励信物数量"),
    GHOST_ATTACK_COST_ITEM_COUNT("GHOST_ATTACK_COST_ITEM_COUNT", "头目事件：门客出战消耗驱雾香数量"),
    GHOST_ATTACK_COST_ITEM_ID("GHOST_ATTACK_COST_ITEM_ID", "头目事件：门客出战消耗驱雾香ID"),
    GHOST_ATTACK_COST_TO_TOKEN_COEFFICIENT("GHOST_ATTACK_COST_TO_TOKEN_COEFFICIENT", "头目事件：门客出战消耗驱雾香获得信物数量系数（千分比）"),
    GHOST_DAMAGE_SCORE_COEFFICIENT("GHOST_DAMAGE_SCORE_COEFFICIENT", "头目事件：伤害与积分公式参数"),
    GHOST_BIG_BOSS_FIND_REWARD("GHOST_BIG_BOSS_FIND_REWARD", "送财事件：固定发现者奖励：道具ID=道具数量"),
    GHOST_DISPERSE_REWARD_PARAM("GHOST_DISPERSE_REWARD_PARAM", "送财事件：固定其他玩家奖励：道具ID=道具数量;份数;随机权重;是否公告|"),
    GHOST_BOX_PARAM("GHOST_BOX_PARAM", "货箱事件：货箱ID;权重;开启所需道具ID|"),
    GHOST_BOX_EXPIRE_SECOND("GHOST_BOX_EXPIRE_SECOND", "货箱事件：货箱过期时间（秒）"),
    GHOST_GUESS_COST("GHOST_GUESS_COST", "闷包事件：开启银两消耗"),
    GHOST_GUESS_PARAM("GHOST_GUESS_PARAM", "闷包事件：真道具ID;假道具ID|真道具ID;假道具ID|真道具ID;假道具ID"),
    GHOST_GUESS_REAL_RATIO("GHOST_GUESS_REAL_RATIO", "闷包事件：真道具的概率千分比"),
    GHOST_ATTACK_BUFF_ID("GHOST_ATTACK_BUFF_ID", "鬼市技能ID"),
    GHOST_TOKEN_ID("GHOST_TOKEN_ID", "鬼市信物ID"),
    GHOST_SCORE_ID("GHOST_SCORE_ID", "鬼市积分ID"),
    GHOST_OPERATION_TIME_PARAM("GHOST_OPERATION_TIME_PARAM", "操作时间（分钟）"),
    GHOST_ABILITY_ENLARGE("GHOST_ABILITY_ENLARGE", "头目事件：计算总血量放大系数"),
    GHOST_HP_DAY_PARAM("GHOST_HP_DAY_PARAM", "头目事件：开服时间与血量系数，7;1000|30;2000"),
    GHOST_DISPERSE_BASE_REWARD("GHOST_DISPERSE_BASE_REWARD", "送财事件：固定奖励"),
    GHOST_MARKET_GUESS_NPC_ID("GHOST_MARKET_GUESS_NPC_ID", "闷包事件NPC的ID"),
    GHOST_CLEAN_DISPERSE_BASE_REWARD("GHOST_CLEAN_DISPERSE_BASE_REWARD", "全清送财事件：参与固定奖励：道具ID=道具数量"),
    GHOST_FINAL_KILL_DISPERSE_REWARD("GHOST_FINAL_KILL_DISPERSE_REWARD", "全清送财事件：固定发现者奖励：道具ID=道具数量"),
    GHOST_CLEAN_DISPERSE_REWARD_PARAM("GHOST_CLEAN_DISPERSE_REWARD_PARAM", "全清送财事件：固定其他玩家奖励：道具ID=道具数量;份数;随机权重;是否公告|"),
    GHOST_ATTACK_BUFF_SWITCH("GHOST_ATTACK_BUFF_SWITCH", "鬼市百则buff开关，0关闭，1开启"),
    GHOST_BIG_BOSS_STAGE_COUNT("GHOST_BIG_BOSS_STAGE_COUNT", "鬼市最终boss阶段数"),
    GHOST_BIG_BOSS_STAGE_REWARD_PARAM("GHOST_BIG_BOSS_STAGE_REWARD_PARAM", "鬼市最终boss阶段随机奖励：奖励,权重|奖励,权重"),
    GHOST_BIG_BOSS_STAGE_REWARD_SCORE_PARAM("GHOST_BIG_BOSS_STAGE_REWARD_SCORE_PARAM", "鬼市最终boss阶段积分的奖励千分比"),
    GHOST_YUAN_BING_TRIGGER_PARAM("GHOST_YUAN_BING_TRIGGER_PARAM", "鬼市援兵触发配置：结束时间(分钟);低于血量千分比"),
    GHOST_YUAN_BING_COUNT_PARAM("GHOST_YUAN_BING_COUNT_PARAM", "鬼市援兵单批配置：boss类型,数量;boss类型,数量"),
    GHOST_SMALL_BOSS_HP_PARAM("GHOST_SMALL_BOSS_HP_PARAM", "鬼市小怪血量系数"),
    GHOST_REFRESH_TIME_PARAM("GHOST_REFRESH_TIME_PARAM", "鬼市刷新时间参数"),
    GHOST_SCORE_DAY_PARAM("GHOST_SCORE_DAY_PARAM", "开服时间与积分系数，7;1000|30;2000"),
    GHOST_SEARCH_BIG_BOSS_PARAM("GHOST_SEARCH_BIG_BOSS_PARAM", "每探索x次，活阎王权重加y，格式：x;y"),
    GHOST_AUTO_BATTLE("GHOST_AUTO_BATTLE", "自动战斗条件（玩家身份≥20）"),

    GHOST_BOSS_HP_PARAM_1("GHOST_BOSS_HP_PARAM_1","玩家分层系数配置", "10|50|100|200|400|800|1000"),
    GHOST_BOSS_HP_PARAM_2("GHOST_BOSS_HP_PARAM_2","血量系数配置（第一天#第二天#第三天）", "2457|2952|2130|1418|900|270|90#2184|2624|1894|1260|800|240|80#1911|2296|1657|1103|700|210|70"),


    /**
     * 锁妖塔配置
     */
    SUOYAO_SCORE_ITEM_ID("SUOYAO_SCORE_ITEM_ID", "积分道具ID"),
    SUOYAO_EXPLORE_ITEM_ID("SUOYAO_EXPLORE_ITEM_ID", "锁妖塔探索所需道具ID"),
    SUOYAO_SWORD_ITEM_ID("SUOYAO_SWORD_ITEM_ID", "灵剑值道具ID"),
    SUOYAO_EXPLORE_COST_COUNT_LIST("SUOYAO_EXPLORE_COST_COUNT_LIST", "锁妖塔每层所需消耗道具数量"),
    SUOYAO_HIDE_BOX_LUCKY_PARAM("SUOYAO_HIDE_BOX_LUCKY_PARAM", "前10次抽盲盒，所有服共享20x区服数量的高概率隐藏款"),
    SUOYAO_HIDE_BOX_ADDITION_PARAM("SUOYAO_HIDE_BOX_ADDITION_PARAM", "抽取3次后，每次增加权重"),
    SUOYAO_BOX_ITEM_PARAM("SUOYAO_BOX_ITEM_PARAM", "盲盒配置：盲盒ID，权重，是否隐藏"),
    SUOYAO_DRAW_BOX_COST("SUOYAO_DRAW_BOX_COST", "抽盲盒消耗"),
    SUOYAO_NOTICE_COUNT("SUOYAO_NOTICE_COUNT", "公告数量"),
    QUICK_USE_NUM("QUICK_USE_NUM", "累计抽取几次解锁一键抽取 7.3新增"),


    /**
     * 大航海配置
     */
    HANGHAI_BASE_MONEY("HANGHAI_BASE_MONEY", "大航海基础资金"),
    HANGHAI_TITLE_MONEY_ADDITION("HANGHAI_TITLE_MONEY_ADDITION", "大航海初始资金身份加成"),
    HANGHAI_SPEC_STOCK_PARAM("HANGHAI_SPEC_STOCK_PARAM", "特产库存计算参数"),
    HANGHAI_LACK_COUNT_PARAM("HANGHAI_LACK_COUNT_PARAM", "紧缺库存计算参数"),
    HANGHAI_COMMON_STOCK_PARAM("HANGHAI_COMMON_STOCK_PARAM", "普通库存计算参数"),
    HANGHAI_MOVE_TIME("HANGHAI_MOVE_TIME", "单程耗时（分钟）"),
    HANGHAI_REFRESH_TIME_LIST("HANGHAI_REFRESH_TIME_LIST", "刷新时间点（分钟）"),
    HANGHAI_REFRESH_STOCK_TIME_LIST("HANGHAI_REFRESH_STOCK_TIME_LIST", "库存刷新时间点（分钟）"),
    HANGHAI_OPERATION_TIME_PARAM("HANGHAI_OPERATION_TIME_PARAM", "操作时间"),
    HANGHAI_REPORT_REWARD_PARAM("HANGHAI_REPORT_REWARD_PARAM", "上报奖励"),
    HANGHAI_SPEED_UP_ITEM_ID("HANGHAI_SPEED_UP_ITEM_ID", "加速道具ID"),
    HANGHAI_MONEY_ITEM_ID("HANGHAI_MONEY_ITEM_ID", "资金道具ID"),
    HANGHAI_LACK_PRICE_PARAM("HANGHAI_LACK_PRICE_PARAM", "紧缺价格计算参数"),
    HANGHAI_COMMON_PRICE_PARAM("HANGHAI_COMMON_PRICE_PARAM", "普通价格计算参数"),
    HANGHAI_SPEC_PRICE_PARAM("HANGHAI_SPEC_PRICE_PARAM", "特产价格计算参数"),
    HANGHAI_UNION_MIN_MONEY_PARAM("HANGHAI_UNION_MIN_MONEY_PARAM", "商会保底资金系数"),

    /**
     * 饮子摊配置
     */
    DRINK_SCORE_ITEM_ID("DRINK_SCORE_ITEM_ID", "消暑币ID"),
    DRINK_ENERGY_ITEM_ID("DRINK_ENERGY_ITEM_ID", "参汤（体力恢复道具）ID"),
    DRINK_ENERGY_PARAM("DRINK_ENERGY_PARAM", "最大500体力，每600秒恢复10点体力"),
    DRINK_CREATE_BLOCK_WEIGHT_LIST("DRINK_CREATE_BLOCK_WEIGHT_LIST", "生成新方块权重加成（按场上数量排序）"),
    DRINK_ELIMINATE_SCORE_PRAM("DRINK_ELIMINATE_SCORE_PRAM", "消除方块获得积分，一倍场;四倍场"),
    DINK_MULTI_UNLOCK_SCORE("DINK_MULTI_UNLOCK_SCORE", "多倍开启积分"),
    DRINK_GUIDE_PARAM("DRINK_GUIDE_PARAM", "新手订单（订单组合;订单条件）"),
    DRINK_INIT_BLOCK("DRINK_INIT_BLOCK", "新手格子配置"),
    DRINK_INIT_BLOCK_MULTI("DRINK_INIT_BLOCK_MULTI", "新手格子配置，八倍"),
    DINK_MULTI_UNLOCK_VIP_LEVEL("DINK_MULTI_UNLOCK_VIP_LEVEL", "多倍开启VIP等级"),
    DRINK_COST_ENERGY_PARAM("DRINK_COST_ENERGY_PARAM", "消耗体力数"),
    DINK_FAST_UNLOCK_VIP_LEVEL("DINK_FAST_UNLOCK_VIP_LEVEL", "十六倍开启VIP等级"),
    DRINK_INIT_BLOCK_FAST("DRINK_INIT_BLOCK_FAST", "新手格子配置，十六倍"),


    /**
     * 夏越配置
     */
    XIAYUE_SCORE_ITEM_ID("XIAYUE_SCORE_ITEM_ID", "夏越积分道具iD（巫女的感激）"),
    XIAYUE_SEARCH_ITEM_ID("XIAYUE_SEARCH_ITEM_ID", "夏越搜寻道具ID（水无月）"),
    XIAYUE_GUARANTEE_QUALITY("XIAYUE_GUARANTEE_QUALITY", "夏越保底对应品质"),
    XIAYUE_GUARANTEE_TIMES_PARAM("XIAYUE_GUARANTEE_TIMES_PARAM", "夏越保底次数：无保底次数;超过该次必中保底"),
    XIAYUE_MAIDEN_NPC_ID("XIAYUE_MAIDEN_NPC_ID", "夏越巫女NPC ID"),
    XIAYUE_INIT_PLACE("XIAYUE_INIT_PLACE", "夏越初始位置"),
    XIAYUE_COST_ENERGY_PARAM("XIAYUE_COST_ENERGY_PARAM", "夏越搜寻消耗道具数"),


    /**
     * 敦煌石窟配置
     */
    DUNHUANGSHIKU_SCORE_ITEM_ID("DUNHUANGSHIKU_SCORE_ITEM_ID", "敦煌石窟积分道具ID"),
    DUNHUANGSHIKU_ENERGY_ITEM_ID("DUNHUANGSHIKU_ENERGY_ITEM_ID", "敦煌石窟恢复体力道具id"),
    DUNHUANGSHIKU_CREATE_TEAM_TIME("DUNHUANGSHIKU_CREATE_TEAM_TIME", "敦煌石窟组队时长(分)"),
    DUNHUANGSHIKU_TEAM_NAME_LENGTH_LIMIT("DUNHUANGSHIKU_TEAM_NAME_LENGTH_LIMIT", "敦煌石窟队伍名字字数上限"),
    DUNHUANGSHIKU_CREATE_TEAM_NEED_INGOTS("DUNHUANGSHIKU_CREATE_TEAM_NEED_INGOTS", "敦煌石窟创建队伍元宝消耗"),
    DUNHUANGSHIKU_ACTIVE_DAYS("DUNHUANGSHIKU_ACTIVE_DAYS", "敦煌石窟活跃玩家天数"),
    DUNHUANGSHIKU_ACTIVE_TITLE("DUNHUANGSHIKU_ACTIVE_TITLE", "敦煌石窟活跃玩家等级"),
    DUNHUANGSHIKU_ENERGY_CD("DUNHUANGSHIKU_ENERGY_CD", "敦煌石窟体力CD时间（s）"),
    DUNHUANGSHIKU_ENERGY_CD_NUM("DUNHUANGSHIKU_ENERGY_CD_NUM", "敦煌石窟体力CD恢复值"),
    DUNHUANGSHIKU_INIT_ENERGY("DUNHUANGSHIKU_INIT_ENERGY", "敦煌石窟玩家体力值"),
    DUNHUANGSHIKU_THRESHOLD_SECURITY_NUM("DUNHUANGSHIKU_THRESHOLD_SECURITY_NUM", "敦煌石窟触发玩家保底阈值"),
    DUNHUANGSHIKU_ATTACK_CD("DUNHUANGSHIKU_ATTACK_CD", "敦煌石窟攻击冷却CD时间（s）"),
    DUNHUANGSHIKU_COLORING_PROP_ID("DUNHUANGSHIKU_COLORING_PROP_ID", "敦煌石窟颜料ID列表(红黄蓝绿)"),
    DUNHUANGSHIKU_LEAVE_TEAM_CD("DUNHUANGSHIKU_LEAVE_TEAM_CD", "敦煌石窟主动离队，加入其他队的CD时间(s)"),
    DUNHUANGSHIKU_LOG_LIMIT("DUNHUANGSHIKU_LOG_LIMIT", "敦煌石窟日志显示上限"),
    DUNHUANGSHIKU_CHAT_LIMIT("DUNHUANGSHIKU_CHAT_LIMIT", "敦煌石窟聊天显示上限"),
    DUNHUANGSHIKU_GET_TEAM_LIST_PAGE_NUM("DUNHUANGSHIKU_GET_TEAM_LIST_PAGE_NUM", "敦煌石窟获取可申请的队伍每页队伍个数"),
    DUNHUANGSHIKU_DAILY_OPEN_TIME("DUNHUANGSHIKU_DAILY_OPEN_TIME", "敦煌石窟每日开启时间(h)"),
    DUNHUANGSHIKU_DAILY_END_TIME("DUNHUANGSHIKU_DAILY_END_TIME", "敦煌石窟每日结束时间(h)"),
    DUNHUANGSHIKU_APPLY_MAX_LIMIT("DUNHUANGSHIKU_APPLY_MAX_LIMIT", "敦煌石窟申请队伍上限 "),
    DUNHUANGSHIKU_USER_APPLY_MAX_LIMIT("DUNHUANGSHIKU_USER_APPLY_MAX_LIMIT", "敦煌石窟玩家申请队伍上限 "),
    DUNHUANGSHIKU_START_TEAM_ID("DUNHUANGSHIKU_START_TEAM_ID", "敦煌石窟队伍起始id（不包括）"),
    DUNHUANGSHIKU_CAlC_HP_ADD_PAR("DUNHUANGSHIKU_CAlC_HP_ADD_PAR", "敦煌石窟怪物血量计算保底递增千分比"),
    DUNHUANGSHIKU_PROTECT_TIME("DUNHUANGSHIKU_PROTECT_TIME", "敦煌石窟第三层保护时间"),
    DUNHUANGSHIKU_ENTER_MAX_REGION_REWARD("DUNHUANGSHIKU_ENTER_MAX_REGION_REWARD", "敦煌石窟进入第三区域获得书的数量"),
    DUNHUANGSHIKU_LEAVE_MAX_REGION_PUNISH("DUNHUANGSHIKU_LEAVE_MAX_REGION_PUNISH", "敦煌石窟第三区域掉落扣书的数量"),
    DUNHUANGSHIKU_CAN_CROSS_TEAM_UP("DUNHUANGSHIKU_CAN_CROSS_TEAM_UP", "敦煌石窟是否支持跨服组队（0不行，1可以）"),
    DUNHUANGSHIKU_FLOAT_VALUE("DUNHUANGSHIKU_FLOAT_VALUE", "敦煌石窟计算NPC血量浮动值(百分比)"),
    DUNHUANGSHIKU_DROP_BOOK_NUM_COEFFICIENT_1("DUNHUANGSHIKU_DROP_BOOK_NUM_COEFFICIENT_1", " 敦煌石窟掉落文书计算系数1（百分比）"),
    DUNHUANGSHIKU_DROP_REWARD_QUALITY("DUNHUANGSHIKU_DROP_REWARD_QUALITY", " 敦煌石窟NPC掉落奖励品质大于等于某个值 显示日志"),
    DUNHUANGSHIKU_MALL_KEEP_TIME("DUNHUANGSHIKU_MALL_KEEP_TIME", " 敦煌石窟商品保留时间(s)"),


    /**
     * 兰若寺配置
     */
    LANRUOSI_SCORE_ITEM_ID("LANRUOSI_SCORE_ITEM_ID", "妖玉ID"),
    LANRUOSI_ENERGY_ITEM_ID("LANRUOSI_ENERGY_ITEM_ID", "符水（体力恢复道具）ID"),
    LANRUOSI_ENERGY_PARAM("LANRUOSI_ENERGY_PARAM", "最大200体力，每150秒恢复1点体力"),
    LANRUOSI_CREATE_BLOCK_WEIGHT_LIST("LANRUOSI_CREATE_BLOCK_WEIGHT_LIST", "生成新方块权重加成（按场上数量排序）"),
    LANRUOSI_ELIMINATE_SCORE_PRAM("LANRUOSI_ELIMINATE_SCORE_PRAM", "消除方块获得积分，一倍场;八倍场;十六倍场"),
    LANRUOSI_ELIMINATE_DAMAGE("LANRUOSI_ELIMINATE_DAMAGE", "消除方块造成伤害，1倍场;8倍场;16倍场"),
    LANRUOSI_MULTI_UNLOCK_SCORE("LANRUOSI_MULTI_UNLOCK_SCORE", "多倍开启积分"),
    LANRUOSI_INIT_BLOCK("LANRUOSI_INIT_BLOCK", "新手格子配置"),
    LANRUOSI_INIT_BLOCK_MULTI("LANRUOSI_INIT_BLOCK_MULTI", "新手格子配置，八倍"),
    LANRUOSI_MULTI_UNLOCK_VIP_LEVEL("LANRUOSI_MULTI_UNLOCK_VIP_LEVEL", "多倍开启VIP等级"),
    LANRUOSI_COST_ENERGY_PARAM("LANRUOSI_COST_ENERGY_PARAM", "消耗体力数"),
    LANRUOSI_FAST_UNLOCK_VIP_LEVEL("LANRUOSI_FAST_UNLOCK_VIP_LEVEL", "十六倍开启VIP等级"),
    LANRUOSI_INIT_BLOCK_FAST("LANRUOSI_INIT_BLOCK_FAST", "新手格子配置，十六倍"),
    LANRUOSI_ELIMINATE_NPC_SCORE_PRAM("LANRUOSI_ELIMINATE_NPC_SCORE_PRAM", "消除的格子攻击伤害"),

    /**
     * 葫芦娃
     */
    GOURD_CHILD_SCORE_ITEM_ID("GOURD_LEVEL_SCORE_ITEM_ID", "葫芦镇妖积分道具ID"),//七彩莲花
    GOURD_CHILD_ENERGY_ITEM_ID("GOURD_LEVEL_ENERGY_ITEM_ID", "葫芦镇妖体力道具ID"),
    GOURD_CHILD_ENERGY_PARAM("GOURD_LEVEL_ENERGY_PARAM", "葫芦镇妖体力上限，初始值，恢复周期秒，恢复体力数"),
    GOURD_CHILD_DEFAULT_UNIT_NUM("GOURD_LEVEL_DEFAULT_UNIT_NUM", "葫芦镇妖进入关卡初始随机单位数"),
    GOURD_CHILD_MOUNTAIN_CONSUME("GOURD_LEVEL_MOUNTAIN_CONSUME", "葫芦镇妖灵山抽取消耗"),
    GOURD_CHILD_MOUNTAIN_LUCKY_PARAM("GOURD_LEVEL_MOUNTAIN_LUCKY_PARAM", "葫芦镇妖灵山前n次抽盲盒，活动共享m*服务器数量个隐藏款；抽取的概率千分比"),
    GOURD_CHILD_MOUNTAIN_ADDITION_PARAM("GOURD_LEVEL_MOUNTAIN_ADDITION_PARAM", "葫芦镇妖灵山累计抽取m次后，每次抽取增加权重"),
    GOURD_CHILD_MOUNTAIN_ITEM_PARAM("GOURD_LEVEL_MOUNTAIN_ITEM_PARAM", "葫芦镇妖灵山盲盒奖励，道具ID;权重;是否为大奖"),
    GOURD_CHILD_MOUNTAIN_REWARD_REPEAT_CONTROL("GOURD_LEVEL_MOUNTAIN_REWARD_REPEAT_CONTROL", "葫芦镇妖灵山保底次数，4;20 代表当前抽奖达到20次时，若总获取低于4个不重复的，则下次一定获得新奖励"),
    GOURD_CHILD_MOUNTAIN_NOTICE_COUNT("GOURD_LEVEL_MOUNTAIN_NOTICE_COUNT", "葫芦镇妖灵山公告数量"),
    GOURD_CHILD_DAMAGE_PARAM("GOURD_LEVEL_DAMAGE_PARAM", "葫芦镇伤害计算参数(暂定)"),
    GOURD_CHILD_WATER_ITEM_ID("GOURD_LEVEL_WATER_ITEM_ID", "葫芦镇妖无根水道具ID"),
    GOURD_CHILD_SEED_ITEM_ID("GOURD_LEVEL_SEED_ITEM_ID", "葫芦镇妖宝葫芦道具ID"),
    GOURD_CHILD_BOX_ITEM_ID("GOURD_LEVEL_BOX_ITEM_ID", "葫芦镇妖葫芦礼盒道具ID"),

    /**
     * 葫芦山
     */
    GOURD_PLANT_SCORE_ITEM_ID("GOURD_PLANT_SCORE_ITEM_ID", "葫芦玉玉指环id"),
    GOURD_PLANT_USE_ITEM_ID("GOURD_PLANT_USE_ITEM_ID", "山泉id"),
    GOURD_PLANT_EXCHANGE_ITEM_ID("GOURD_PLANT_EXCHANGE_ITEM_ID", "连心id"),
    GOURD_PLANT_USE_ITEM_SCORE("GOURD_PLANT_USE_ITEM_SCORE", "每次使用山泉所获得积分"),
    GOURD_PLANT_USE_ITEM_REWARDS("GOURD_PLANT_USE_ITEM_REWARDS", "每次使用山泉所获得奖励"),

    /**
     * 冬季恋歌
     */
    WINTER_LOVESONG_ZHUFU_ITEM_ID("WINTER_LOVESONG_ZHUFU_ITEM_ID", "美女祝福成就id"),
    WINTER_LOVESONG_XUEHUA_ITEM_ID("WINTER_LOVESONG_XUEHUA_ITEM_ID", "雪花，兑换货币与积分id"),
    WINTER_LOVESONG_XUECHAN_ITEM_ID("WINTER_LOVESONG_XUECHAN_ITEM_ID", "铲子id"),
    WINTER_LOVESONG_HIGH_COST("WINTER_LOVESONG_HIGH_COST", "高级场消耗的铲子数量"),
    WINTER_LOVESONG_HIGH_SCORENUM("WINTER_LOVESONG_HIGH_SCORENUM", "高级场每次消耗铲子数量"),
    WINTER_LOVESONG_HIGH_UNLOCK("WINTER_LOVESONG_HIGH_UNLOCK", "高级场解锁美女祝福条件"),
    WINTER_LOVESONG_MAP_FULL_MAX("WINTER_LOVESONG_MAP_FULL_MAX", "物品最大覆盖率"),
    WINTER_LOVESONG_MAP_ANIMAL_NUM("WINTER_LOVESONG_MAP_ANIMAL_NUM", "动物数量"),
    WINTER_LOVESONG_SONGCAI_LIMIT_SCORE("WINTER_LOVESONG_SONGCAI_LIMIT_SCORE", "送财积分限制"),
    WINTER_LOVESONG_SONGCAI_LIMIT_ZHUFU("WINTER_LOVESONG_SONGCAI_LIMIT_ZHUFU", "送礼美女祝福要求"),
    WINTER_LOVESONG_SONGCAI_REWARD_YINLIANG("WINTER_LOVESONG_SONGCAI_REWARD_YINLIANG", "送财奖励n分钟银两"),
    WINTER_LOVESONG_SONGCAI_REWARD_WAZI("WINTER_LOVESONG_SONGCAI_REWARD_WAZI", "送财宝箱圣诞袜id"),
    WINTER_LOVESONG_CHENGJIU_REWARD_LOW("WINTER_LOVESONG_CHENGJIU_REWARD_LOW", "低级场每轮结束获得的美女祝福"),
    WINTER_LOVESONG_CHENGJIU_REWARD_HIGHT("WINTER_LOVESONG_CHENGJIU_REWARD_HIGHT", "高级场每轮结束获得的美女祝福"),

    /**
     * 迎新夜宴
     */
    HOTPOT_SCORE_ITEM_ID("HOTPOT_SCORE_ITEM_ID", "积分道具id"),
    HOTPOT_POWER_RECOVER_ITEM_ID("HOTPOT_POWER_RECOVER_ITEM_ID", "体会恢复道具id"),
    HOTPOT_SILVER_SPOON_ITEM_ID("HOTPOT_SILVER_SPOON_ITEM_ID", "银漏勺id"),
    HOTPOT_GOLDEN_SPOON_ITEM_ID("HOTPOT_GOLDEN_SPOON_ITEM_ID", "金漏勺id"),
    HOTPOT_BOX_ITEM_ID("HOTPOT_BOX_ITEM_ID", "宝箱id"),
    HOTPOT_FINAL_REWARD("HOTPOT_FINAL_REWARD", "河里捞通关奖励(1三鲜锅|2牛油锅)"),
    HOTPOT_POWER_MAX_NUM("HOTPOT_POWER_MAX_NUM", "体力上限"),
    HOTPOT_POWER_RECOVER_TIME("HOTPOT_POWER_RECOVER_TIME", "体力恢复时间/s"),
    HOTPOT_POT_PARAM("HOTPOT_POT_PARAM", "锅相关配置(左手锅权重;所需数量;获得积分数;获得奖励)"),
    HOTPOT_FOOD_PARAM("HOTPOT_FOOD_PARAM", "食材生成参数(千分比)"),
    HOTPOT_MULTIPLE_MODE_PARAM("HOTPOT_MULTIPLE_MODE_PARAM", "普通场;快速场;极速场消耗/奖励倍数"),

    WINTER_LOVESONG_BEAUTY_LIST("WINTER_LOVESONG_BEAUTY_LIST", "随机的美女列表"),

    /**
     * 斗罗大陆
     */
    DOULUOFIGHT_MALL_KEEP_TIME("DOULUOFIGHT_MALL_KEEP_TIME", "现金礼包商品保留时间(s)"),
    DOULUOFIGHT_SCORE_ITEM_ID_FOREST("DOULUOFIGHT_SCORE_ITEM_ID_FOREST", "猎魂积分道具ID"),
    DOULUOFIGHT_SCORE_ITEM_ID_FIGHT("DOULUOFIGHT_SCORE_ITEM_ID_FIGHT", "魂师对决积分道具ID"),
    DOULUOFIGHT_ENERGY_ITEM_ID("DOULUOFIGHT_ENERGY_ITEM_ID", "体力包道具ID"),

    DOULUOFIGHT_CREATE_TEAM_TIME("DOULUOFIGHT_CREATE_TEAM_TIME", "组队时长(分)"),
    DOULUOFIGHT_TEAM_NAME_LENGTH_LIMIT("DOULUOFIGHT_TEAM_NAME_LENGTH_LIMIT", "队伍名字字符上限"),
    DOULUOFIGHT_TEAM_CREATE_NEED_INGOTS("DOULUOFIGHT_TEAM_CREATE_NEED_INGOTS", "创建队伍元宝消耗"),
    DOULUOFIGHT_TEAM_APPLY_MAX_LIMIT("DOULUOFIGHT_TEAM_APPLY_MAX_LIMIT", "申请队伍上限条数"),
    DOULUOFIGHT_TEAM_USER_APPLY_MAX_LIMIT("DOULUOFIGHT_TEAM_USER_APPLY_MAX_LIMIT", "玩家申请队伍上限"),
    DOULUOFIGHT_TEAM_JOIN_CD("DOULUOFIGHT_TEAM_JOIN_CD", "重新入队CD时间(s)"),
    DOULUOFIGHT_ENERGY_CD("DOULUOFIGHT_ENERGY_CD", "体力CD时间（s）"),
    DOULUOFIGHT_ENERGY_CD_NUM("DOULUOFIGHT_ENERGY_CD_NUM", "体力CD恢复值"),

    DOULUOFIGHT_ENERGY_MAX("DOULUOFIGHT_ENERGY_MAX", "玩家体力值"),
    DOULUOFIGHT_ENERGY_BUYCOST("DOULUOFIGHT_ENERGY_BUYCOST", "元宝购买体力消耗"),

    DOULUOFIGHT_FOREST_SEIZE_RANDOMNUM("DOULUOFIGHT_FOREST_SEIZE_RANDOMNUM", "胜利者抢夺失败者前n个中随机一个魂环"),
    DOULUOFIGHT_FOREST_SEIZE_LIMIT("DOULUOFIGHT_FOREST_SEIZE_LIMIT", "玩家魂环少于n不掉落魂环"),
    DOULUOFIGHT_FOREST_SEIZE_PRO("DOULUOFIGHT_FOREST_SEIZE_PRO", "抢夺魂环概率（百分比）"),

    DOULUOFIGHT_FOREST_MARK_LIMIT("DOULUOFIGHT_FOREST_MARK_LIMIT", "标记怪物次数上限"),
    DOULUOFIGHT_FOREST_SEVENTEVENT_SECURITY_NUM("DOULUOFIGHT_FOREST_SEVENTEVENT_SECURITY_NUM", "史莱克七怪事件保底次数"),
    DOULUOFIGHT_FOREST_PROTECT_TIME("DOULUOFIGHT_FOREST_PROTECT_TIME", "PVP事件保护时间(s)"),
    DOULUOFIGHT_FOREST_ATTACK_CD("DOULUOFIGHT_FOREST_ATTACK_CD", "攻击冷却CD时间（s）"),
    DOULUOFIGHT_FIGHT_PLAYER_SCORE_BEGIN("DOULUOFIGHT_FIGHT_PLAYER_SCORE_BEGIN", "玩家初始斗魂积分"),

    DOULUOFIGHT_FIGHT_MATCH_NUM("DOULUOFIGHT_FIGHT_MATCH_NUM", "匹配排名前后n名次"),
    DOULUOFIGHT_FIGHT_GUEST_FREETIMES("DOULUOFIGHT_FIGHT_GUEST_FREETIMES", "玩家免费门客派遣次数"),
    DOULUOFIGHT_FIGHT_GUEST_PAIQIAN("DOULUOFIGHT_FIGHT_GUEST_PAIQIAN", "门客派遣次数"),
    DOULUOFIGHT_FIGHT_GUEST_OUT("DOULUOFIGHT_FIGHT_GUEST_OUT", "门客挑战次数"),
    DOULUOFIGHT_FIGHT_GUEST_ZHUIBU("DOULUOFIGHT_FIGHT_GUEST_ZHUIBU", "门客追捕次数"),

    DOULUOFIGHT_FIGHT_BUFF_COST_FIRST("DOULUOFIGHT_FIGHT_BUFF_COST_FIRST", "首次购买消耗"),
    DOULUOFIGHT_FIGHT_BUFF_COST("DOULUOFIGHT_FIGHT_BUFF_COST", "购买消耗"),
    DOULUOFIGHT_FIGHT_BUFF_FIRSTADD("DOULUOFIGHT_FIGHT_BUFF_FIRSTADD", "首次增幅（百分比）"),
    DOULUOFIGHT_FIGHT_BUFF_ADD("DOULUOFIGHT_FIGHT_BUFF_ADD", "正常增幅（百分比）"),
    DOULUOFIGHT_FIGHT_SCORE_DEAL("DOULUOFIGHT_FIGHT_SCORE_DEAL", "进攻方得分|防守方失分"),
    DOULUOFIGHT_FIGHT_QUICKFIGHT_LIMIT_NUM("DOULUOFIGHT_FIGHT_QUICKFIGHT_LIMIT_NUM", "一键挑战解锁条件（次）"),
    DOULUOFIGHT_FIGHT_QUICKFIGHT_LIMIT_TIME_FINISH("DOULUOFIGHT_FIGHT_QUICKFIGHT_LIMIT_TIME_FINISH", "一键挑战时间限制（活动结束前n分钟不允许使用）"),

    DOULUOFIGHT_FIGHT_ATTACKED_MAX("DOULUOFIGHT_FIGHT_ATTACKED_MAX", "被攻击次数上限（被挑战、追捕）"),

    DOULUOFIGHT_FIGHT_LOG_BEATNUM("DOULUOFIGHT_FIGHT_LOG_BEATNUM", "战胜n名门客后上日志"),
    DOULUOFIGHT_LOG_LIMIT("DOULUOFIGHT_LOG_LIMIT", "日志显示上限"),
    DOULUOFIGHT_CHAT_LIMIT("DOULUOFIGHT_CHAT_LIMIT", "聊天显示上限"),
    DOULUOFIGHT_GET_TEAM_LIST_PAGE_NUM("DOULUOFIGHT_GET_TEAM_LIST_PAGE_NUM", "获取可申请的队伍每页队伍个数"),

    DOULUOFIGHT_DAILY_OPEN_TIME_1("DOULUOFIGHT_DAILY_OPEN_TIME_1", "森林每日开启时间(h)"),
    DOULUOFIGHT_DAILY_END_TIME_1("DOULUOFIGHT_DAILY_END_TIME_1", "森林每日结束时间(h)"),
    DOULUOFIGHT_DAILY_OPEN_TIME_2("DOULUOFIGHT_DAILY_OPEN_TIME_2", "对决每日开启时间(h)"),
    DOULUOFIGHT_DAILY_END_TIME_2("DOULUOFIGHT_DAILY_END_TIME_2", "对决每日结束时间(h)"),

    DOULUOFIGHT_TIAOZHAN_ITEM_ID("DOULUOFIGHT_TIAOZHAN_ITEM_ID", "挑战消耗道具ID"),
    DOULUOFIGHT_ZHUIBU_ITEM_ID("DOULUOFIGHT_ZHUIBU_ITEM_ID", "追捕消耗道具ID"),
    DOULUOFIGHT_BAOKU_REWARD("DOULUOFIGHT_BAOKU_REWARD", "试炼宝库奖励"),
    DOULUOFIGHT_BAOKU_COST("DOULUOFIGHT_BAOKU_COST", "试炼宝库单次消耗试炼石"),

    DOULUOFIGHT_ENERGY_COST_JUMPANI("DOULUOFIGHT_JIFEN_GET_JUMPANI", "积分消耗超过n跳过搜索动画"),

    DOULUOFIGHT_HUNHUAN_BUFF("DOULUOFIGHT_HUNHUAN_BUFF", "魂环效果参数"),
    DOULUOFIGHT_XIANCAO_BUFF("DOULUOFIGHT_XIANCAO_BUFF", "仙草效果参数"),

    DOULUOFIGHT_FIGHT_REWARD_WIN("DOULUOFIGHT_FIGHT_REWARD_WIN", "连胜奖励"),
    DOULUOFIGHT_FIGHT_REWARD_COMBONUM("DOULUOFIGHT_FIGHT_REWARD_COMBONUM", "连胜次数后获得连胜奖励"),
    DOULUOFIGHT_FIGHT_REWARD_END("DOULUOFIGHT_FIGHT_REWARD_END", "胜利对决奖励|失败对决奖励"),

    DOULUOFIGHT_FIGHT_BUFF_ITEM_ID("DOULUOFIGHT_FIGHT_BUFF_ITEM_ID", "奥斯卡专卖BUFF道具id"),
    DOULUOFIGHT_TIAOZHAN_ITEM_NUM("DOULUOFIGHT_TIAOZHAN_ITEM_NUM", "挑战消耗道具数量"),
    DOULUOFIGHT_ZHUIBU_ITEM_NUM("DOULUOFIGHT_ZHUIBU_ITEM_NUM", "追捕消耗道具数量"),
    DOULUOFIGHT_FIGHT_FANBEI("DOULUOFIGHT_FIGHT_FANBEI", "追捕/挑战奖励翻倍"),

    DOULUOFIGHT_TEAM_JOIN_KUAFU("DOULUOFIGHT_TEAM_JOIN_KUAFU", "是否支持跨服组队（1：支持；0：不支持）"),
    DOULUOFIGHT_FOREST_FLOAT_VALUE("DOULUOFIGHT_FOREST_FLOAT_VALUE", "计算NPC血量浮动值区间(百分比)"),
    DOULUOFIGHT_FOREST_CAlC_HP_ADD_PAR("DOULUOFIGHT_FOREST_CAlC_HP_ADD_PAR", "怪物血量计算保底递增千分比"),

    DOULUOFIGHT_FIGHT_QUICKFIGHT_LIMIT_VIP("DOULUOFIGHT_FIGHT_QUICKFIGHT_LIMIT_VIP", "一键挑战解锁条件（VIP）"),
    DOULUOFIGHT_BAOKU_LUCKY_PARAM("DOULUOFIGHT_BAOKU_LUCKY_PARAM", "试炼宝库前n次抽盲盒，活动共享m*服务器数量个隐藏款；抽取的概率千分比"),
    DOULUOFIGHT_BAOKU_ADDITION_PARAM("DOULUOFIGHT_BAOKU_ADDITION_PARAM", "试炼宝库累计抽取m次后，每次抽取增加权重"),
    DOULUOFIGHT_BAOKU_REWARD_REPEAT_CONTROL("DOULUOFIGHT_BAOKU_REWARD_REPEAT_CONTROL", "试炼宝库保底次数，4;20 代表当前抽奖达到20次时，若总获取低于4个不重复的，则下次一定获得新奖励"),
    DOULUOFIGHT_FOREST_LOWRING("DOULUOFIGHT_FOREST_LOWRING", "低等级魂环标识，比这个魂环年限小的都是低等级，包括这个魂环"),

    DOULUOFIGHT_EVENT_BOX_EXCHANGE_COND("DOULUOFIGHT_EVENT_BOX_EXCHANGE_COND", "事件优化--宝箱事件替换的条件（宝箱-晶石≥参数）配置格式：低级宝箱|高级宝箱"),
    DOULUOFIGHT_EVENT_PVP_EXCHANGE_ID("DOULUOFIGHT_EVENT_PVP_EXCHANGE_ID", "事件优化--pvp事件替换的事件ID，用竖线隔开（替换事件的权重取玩家当前层级该事件的权重，如果取不到权重默认0"),
    DOULUOFIGHT_EVENT_LOW_BOX_EXCHANGE_ID("DOULUOFIGHT_EVENT_LOW_BOX_EXCHANGE_ID", "事件优化--低级宝箱事件替换的事件ID，用竖线隔开（替换事件的权重取玩家当前层级该事件的权重，如果取不到权重默认0"),
    DOULUOFIGHT_EVENT_HIGH_BOX_EXCHANGE_ID("DOULUOFIGHT_EVENT_HIGH_BOX_EXCHANGE_ID", "事件优化--高级宝箱事件替换的事件ID，用竖线隔开（替换事件的权重取玩家当前层级该事件的权重，如果取不到权重默认0"),


    /**
     * 水浒叶子牌
     */
    SHUIHUYEZICARD_SCORE_ID("SHUIHUYEZICARD_SCORE_ID", "叶子牌斗牌积分道具ID"),
    SHUIHUYEZICARD_INVITATION_ID("SHUIHUYEZICARD_INVITATION_ID", "叶子牌斗牌请帖道具ID"),
    SHUIHUYEZICARD_GOLD_LEAF_ID("SHUIHUYEZICARD_GOLD_LEAF_ID", "叶子牌金叶子道具ID"),
    SHUIHUYEZICARD_GIVE_MONEY_ID("SHUIHUYEZICARD_GIVE_MONEY_ID", "叶子牌送财道具ID"),
    SHUIHUYEZICARD_MAX_POINTS_DIFF("SHUIHUYEZICARD_MAX_POINTS_DIFF", "叶子牌发牌最大点数差"),
    SHUIHUYEZICARD_MATCH_PARAM("SHUIHUYEZICARD_MATCH_PARAM", "叶子牌匹配预匹配时长、扩大时长秒、取消匹配时长"),
    SHUIHUYEZICARD_PVP_OPEN_PARAM("SHUIHUYEZICARD_PVP_OPEN_PARAM", "叶子牌掌柜斗牌的开启时长分"),
    SHUIHUYEZICARD_GET_CARD_PARAM("SHUIHUYEZICARD_GET_CARD_PARAM", "叶子牌抽卡消耗数量：单次和五连"),
    SHUIHUYEZICARD_CONVERT_VALUE("SHUIHUYEZICARD_CONVERT_VALUE", "叶子牌抽卡满级卡转化积分千分比"),
    SHUIHUYEZICARD_GOLD_CARD_NUM("SHUIHUYEZICARD_GOLD_CARD_NUM", "叶子牌抽卡金卡转化普通卡数"),
    SHUIHUYEZICARD_WINNING_STREAK_PLUS_COEFFICIENT("SHUIHUYEZICARD_WINNING_STREAK_PLUS_COEFFICIENT", "叶子牌连胜分加成：min(当前连胜,系数1)*系数2/1000，向下取整"),
    SHUIHUYEZICARD_REMAIN_CARD_PLUS_COEFFICIENT("SHUIHUYEZICARD_REMAIN_CARD_PLUS_COEFFICIENT", "叶子牌手牌分加成：剩余手牌*系数1/1000，向下取整"),
    SHUIHUYEZICARD_TCD_PARAM("SHUIHUYEZICARD_TCD_PARAM", "叶子牌玩家模型TCD参数"),
    SHUIHUYEZICARD_AI_TCD_PARAM("SHUIHUYEZICARD_AI_TCD_PARAM", "叶子牌三种AI模型TCD参数"),
    SHUIHUYEZICARD_AI_PARAM("SHUIHUYEZICARD_AI_PARAM", "叶子牌AI算法其他参数x1、x2、x3"),
    SHUIHUYEZICARD_MIN_MATCH_NUM("SHUIHUYEZICARD_MIN_MATCH_NUM", "叶子牌 最少的匹配人数"),
    SHUIHUYEZICARD_ROUND_TIME("SHUIHUYEZICARD_ROUND_TIME", "pvp每回合时间(s)"),
    SHUIHUYEZICARD_EXCEED_TIME_EXPAND_SCOPE("SHUIHUYEZICARD_EXCEED_TIME_EXPAND_SCOPE", "进入匹配超过n秒后，玩家可以匹配到同区服的玩家，玩家可以匹配到非相同模式的玩家 "),
    SHUIHUYEZICARD_BATTLE_RECORD_SHOW_NUM("SHUIHUYEZICARD_BATTLE_RECORD_SHOW_NUM", "斗牌记录显示条数"),
    SHUIHUYEZICARD_GIVE_MONEY_SECONDS_NUM("SHUIHUYEZICARD_GIVE_MONEY_SECONDS_NUM", "叶子牌送福银两区间(秒)"),
    SHUIHUYEZICARD_GIVE_MONEY_REWARDS("SHUIHUYEZICARD_GIVE_MONEY_REWARDS", "叶子牌送福后的红包获得"),
    SHUIHUYEZICARD_ANIMATION_TIME("SHUIHUYEZICARD_ANIMATION_TIME", "叶子牌动画时间"),

    TOY_HOUSE_SCORE_ITEM_ID("TOY_HOUSE_SCORE_ITEM_ID", "玩具币ID，积分道具"),
    TOY_HOUSE_ENERGY_ITEM_ID("TOY_HOUSE_ENERGY_ITEM_ID", "玩心ID，体力道具"),
    TOY_HOUSE_SPECIAL_SCORE_ITEM_ID("TOY_HOUSE_SPECIAL_SCORE_ITEM_ID", "糖果子ID，成就"),
    /**
     * 海盗之乱
     */
    SEACRAFT_HAIDAO_PATRONS_ATTACK("SEACRAFT_HAIDAO_PATRONS_ATTACK", "海盗之乱门客攻击：a/1000*该职业门客总等级^(b/1000)+c/1000，向下取整"),
    SEACRAFT_HAIDAO_PATRONS_HEALTH("SEACRAFT_HAIDAO_PATRONS_HEALTH", "海盗之乱门客生命：a*赚速^b，数值均为千分数"),
    SEACRAFT_HAIDAO_CUBE_DAMAGE("SEACRAFT_HAIDAO_CUBE_DAMAGE", "海盗之乱每个方块造成伤害系数"),
    SEACRAFT_HAIDAO_CUBE_ENERGY("SEACRAFT_HAIDAO_CUBE_ENERGY", "海盗之乱每个方块为门客充能系数"),
    SEACRAFT_HAIDAO_CREATE_BLOCK_WEIGHT_LIST("SEACRAFT_HAIDAO_CREATE_BLOCK_WEIGHT_LIST", "生成新方块权重加成，千分数（按场上数量排序，数量最多、数量第二、数量第三，数量第四、数量最少）（加法算）"),
    SEACRAFT_HAIDAO_CREATE_BLOCK_WEIGHT_NUM("SEACRAFT_HAIDAO_CREATE_BLOCK_WEIGHT_NUM", "生成新方块时各方块的初始权重"),
    SEACRAFT_HAIDAO_PATRON_SKILL_RECHARGE("SEACRAFT_HAIDAO_PATRON_SKILL_RECHARGE", "海盗之乱门客释放技能消耗能量"),
    SEACRAFT_HAIDAO_PATRON_ENERGY_FIRST("SEACRAFT_HAIDAO_PATRON_ENERGY_FIRST", "海盗之乱门客初始能量"),
    SEACRAFT_HAIDAO_POINT("SEACRAFT_HAIDAO_POINT", "海盗之乱积分道具id"),
    SEACRAFT_HAIDAO_ENERGY("SEACRAFT_HAIDAO_ENERGY", "海盗之乱初始体力"),
    SEACRAFT_HAIDAO_ENERGY_RECHARGE("SEACRAFT_HAIDAO_ENERGY_RECHARGE", "海盗之乱自动回复体力的时间间隔，单位：分钟"),
    SEACRAFT_HAIDAO_ENERGY_ITEM_ID("SEACRAFT_HAIDAO_ENERGY_ITEM_ID", "海盗之乱体力道具id"),
    SEACRAFT_HAIDAO_CHAINS_BONUS("SEACRAFT_HAIDAO_CHAINS_BONUS", "海盗之乱连消伤害加成（千分数）"),
    SEACRAFT_HAIDAO_SKILL_EFFECT_1("SEACRAFT_HAIDAO_SKILL_EFFECT_1", "海盗之乱技能1:增加全体门客攻击x，效果持续3回合。x=系数/1000*门客自身攻击"),
    SEACRAFT_HAIDAO_SKILL_EFFECT_2("SEACRAFT_HAIDAO_SKILL_EFFECT_2", "海盗之乱技能2:全体门客恢复x生命值。x=系数/1000*门客自身生命值"),
    SEACRAFT_HAIDAO_SKILL_EFFECT_3("SEACRAFT_HAIDAO_SKILL_EFFECT_3", "海盗之乱技能3:减少全体敌人x攻击,效果持续3回合。x=系数/1000*门客自身生命值"),
    SEACRAFT_HAIDAO_SKILL_EFFECT_4("SEACRAFT_HAIDAO_SKILL_EFFECT_4", "海盗之乱技能4：随机替换道具的方块数量n"),
    SEACRAFT_HAIDAO_SKILL_EFFECT_5("SEACRAFT_HAIDAO_SKILL_EFFECT_5", "海盗之乱技能5:攻击指定敌人，造成x伤害。x=系数/1000*门客自身攻击"),
    SEACRAFT_HAIDAO_CREATE_BLOCK_GUIDE("SEACRAFT_HAIDAO_CREATE_BLOCK_GUIDE", "海盗之乱新手引导"),
    SEACRAFT_HAIDAO_PATRON_ENERGY_SECTION("SEACRAFT_HAIDAO_PATRON_ENERGY_SECTION", "海盗之乱门客每波恢复能量"),
    SEACRAFT_HAIDAO_DEAD_DAMAGE_PAR("SEACRAFT_HAIDAO_DEAD_DAMAGE_PAR", "海盗之乱门客死亡后，保底伤害千分比"),
    SEACRAFT_HAIDAO_AUTO_PASS_PAR("SEACRAFT_HAIDAO_AUTO_PASS_PAR", "海盗之乱自动通关系数，a、b为千分比"),

    /**
     * 海上争霸 之南海丝路
     */
    SEACRAFT_CRAFT_DONATE_ITEMS("SEACRAFT_CRAFT_DONATE_ITEMS", "捐献道具id"),
    SEACRAFT_CRAFT_MATCH_NUM("SEACRAFT_CRAFT_MATCH_NUM", "匹配排名前后n名次"),
    SEACRAFT_CRAFT_CHARGE_TIME("SEACRAFT_CRAFT_CHARGE_TIME", "门客小队初始突袭次数"),
    SEACRAFT_CRAFT_CHARGE_SINGLE_TIME("SEACRAFT_CRAFT_CHARGE_SINGLE_TIME", "主角初始突袭次数"),
    SEACRAFT_CRAFT_ATTACK_TIME("SEACRAFT_CRAFT_ATTACK_TIME", "门客小队初始攻击次数"),
    SEACRAFT_CRAFT_ATTACK_ITEM_ID("SEACRAFT_CRAFT_ATTACK_ITEM_ID", "门客小队回复攻击次数道具id"),
    SEACRAFT_CRAFT_ATTACK_ITEM_COST("SEACRAFT_CRAFT_ATTACK_ITEM_COST", "门客小队回复攻击次数需要消耗道具数量,数字个数=回复次数"),
    SEACRAFT_CRAFT_BUFF_COST_FIRST("SEACRAFT_CRAFT_BUFF_COST_FIRST", "首次购买消耗"),
    SEACRAFT_CRAFT_BUFF_COST("SEACRAFT_CRAFT_BUFF_COST", "购买消耗"),
    SEACRAFT_CRAFT_BUFF_FIRSTADD("SEACRAFT_CRAFT_BUFF_FIRSTADD", "首次增幅（百分比）"),
    SEACRAFT_CRAFT_BUFF_ADD("SEACRAFT_CRAFT_BUFF_ADD", "正常增幅（百分比）"),
    //    SEACRAFT_CRAFT_REWARD_WIN("SEACRAFT_CRAFT_REWARD_WIN", "连胜奖励"),
    SEACRAFT_CRAFT_REWARD_COMBONUM("SEACRAFT_CRAFT_REWARD_COMBONUM", "连胜次数后获得连胜奖励"),
    SEACRAFT_CRAFT_REWARD_END("SEACRAFT_CRAFT_REWARD_END", "胜利对决奖励|失败对决奖励"),
    SEACRAFT_CRAFT_QUICKFIGHT_LIMIT_NUM("SEACRAFT_CRAFT_QUICKFIGHT_LIMIT_NUM", "一键挑战解锁条件（次）"),
    SEACRAFT_CRAFT_QUICKFIGHT_LIMIT_VIP("SEACRAFT_CRAFT_QUICKFIGHT_LIMIT_VIP", "一键挑战解锁条件（VIP）"),
    SEACRAFT_CRAFT_QUICKFIGHT_LIMIT_TIME_FINISH("SEACRAFT_CRAFT_QUICKFIGHT_LIMIT_TIME_FINISH", "一键挑战时间限制（活动结束前n分钟不允许使用）"),
    SEACRAFT_CRAFT_KILL_POINT("SEACRAFT_CRAFT_KILL_POINT", "每次击败门客获得积分|扣除船只血量"),
    SEACRAFT_CRAFT_WRENCH_ITEM_ID("SEACRAFT_CRAFT_WRENCH_ITEM_ID", "扳手道具id"),
    SEACRAFT_CRAFT_FIRE_ITEM_ID("SEACRAFT_CRAFT_FIRE_ITEM_ID", "炸药道具id"),
    SEACRAFT_CRAFT_SCORE_ITEM_ID("SEACRAFT_CRAFT_SCORE_ITEM_ID", "航海勋章id"),
    SEACRAFT_CRAFT_CHARGE_SCORE("SEACRAFT_CRAFT_CHARGE_SCORE", "突袭可获得海战勋章数量"),
    SEACRAFT_CRAFT_ATTACK_SCORE("SEACRAFT_CRAFT_ATTACK_SCORE", "进攻可获得海战勋章数量=参数1+参数2*本次进攻消耗的进攻道具数量"),
    SEACRAFT_CRAFT_BEIZHAN_TIME("SEACRAFT_CRAFT_BEIZHAN_TIME", "备战期开启时间(h)，格式：第n天,开启时间,结束时间"),
    SEACRAFT_CRAFT_ZHENGBA_TIME("SEACRAFT_CRAFT_ZHENGBA_TIME", "海上争霸开启时间(h)，格式：第n天,开启时间,结束时间"),
    SEACRAFT_CRAFT_HAIDAO_TIME("SEACRAFT_CRAFT_HAIDAO_TIME", "海盗之乱开放时间(h)，格式：第n天,开启时间,结束时间"),
    SEACRAFT_CRAFT_DISTANCE("SEACRAFT_CRAFT_DISTANCE", "南海丝路距离"),
    SEACRAFT_CRAFT_SHIP_FIRST("SEACRAFT_CRAFT_SHIP_FIRST", "海上争霸船只初始属性，初始生命值系数|初始速度,均为百分数；船只生命值=生命值系数*商会人数*(1+等级加成)"),
    SEACRAFT_CRAFT_KILL_REPORT("SEACRAFT_CRAFT_KILL_REPORT", "单次战胜N名防守成员后，播放跑马灯效果"),
    SEACRAFT_CRAFT_SPEED_MIN("SEACRAFT_CRAFT_SPEED_MIN", "海上争霸保底速度参数。触发保底速度血量=最大血量*参数/1000，保底速度=最大速度*参数/1000"),
    SEACRAFT_CRAFT_SHIP_ATTACK_RANK("SEACRAFT_CRAFT_SHIP_ATTACK_RANK", "造成伤害前n名显示进攻路线|受到伤害前n名显示进攻路线"),
    SEACRAFT_CRAFT_SHIP_DISPLAY_NUM("SEACRAFT_CRAFT_SHIP_DISPLAY_NUM", "展示前n名已到达的船只"),
    SEACRAFT_CRAFT_REPAIR_PARAM("SEACRAFT_CRAFT_REPAIR_PARAM", "修理工配置，恢复血量千分比|修理时间间隔（秒）"),
    SEACRAFT_CRAFT_PADDLE_ITEM_ID("SEACRAFT_CRAFT_PADDLE_ITEM_ID", "船桨道具id，低级船桨|中级船桨|高级船桨|特级船桨"),
    SEACRAFT_CRAFT_PADDLE_ITEM_PARAM("SEACRAFT_CRAFT_PADDLE_ITEM_PARAM", "船桨加速参数，加速幅度百分数(m/s);加速时间(秒)|加速幅度百分数(m/s);加速时间(秒)"),
    SEACRAFT_CRAFT_SPEED_UP_LIMIT("SEACRAFT_CRAFT_SPEED_UP_LIMIT", "最多只能同时存在n条船桨效果"),

    //皇城
    PALACE_DAILY_REWARD_ITEM_ID("PALACE_DAILY_REWARD_ITEM_ID", "岁贡id", "101045"),
    PALACE_TITLE_ADD("PALACE_TITLE_ADD", "称号加成(市级|国级|地区级|洲级|世界级|圣灵级)", "50|100|200|300|500|1000"),
    PALACE_LEVEL_LIMIT("PALACE_LEVEL_LIMIT", "申请幕宾身份要求(≥", "35"),
    PALACE_WORSHIP_REWARD_PARAM("PALACE_WORSHIP_REWARD_PARAM", "膜拜奖励(最小值|最大值)", "500|1500"),
    PALACE_SHOW_NUM("PALACE_SHOW_NUM", "数据请求一页的数量", "6"),
    PALACE_ACCOUNT_TIME("PALACE_ACCOUNT_TIME", "结算时间/min", "1435"),

    TOY_HOUSE_ENERGY_PARAM("TOY_HOUSE_ENERGY_PARAM", "最大200体力，每150秒恢复1点体力"),
    TOY_HOUSE_CREATE_BLOCK_WEIGHT_LIST("TOY_HOUSE_CREATE_BLOCK_WEIGHT_LIST", "生成新方块权重加成（按场上数量排序）"),
    TOY_HOUSE_ELIMINATE_SCORE_PRAM("TOY_HOUSE_ELIMINATE_SCORE_PRAM", "消除方块获得积分，1倍场;8倍场"),
    TOY_HOUSE_COST_ENERGY_PARAM("TOY_HOUSE_COST_ENERGY_PARAM", "消耗体力，1倍场;8倍场"),
    TOY_HOUSE_MULTIPLE_MODE_PARAM("TOY_HOUSE_MULTIPLE_MODE_PARAM", "普通场；快速场（倍数，开启积分，开启vip）"),
    TOY_HOUSE_GUIDE_PARAM("TOY_HOUSE_GUIDE_PARAM", "新手订单（订单组合;订单条件）"),
    TOY_HOUSE_INIT_BLOCK("TOY_HOUSE_INIT_BLOCK", "新手格子配置"),
    TOY_HOUSE_INIT_BLOCK_MULTI("TOY_HOUSE_INIT_BLOCK_MULTI", "新手格子配置，八倍"),
    TOY_HOUSE_INIT_ORDER_PROGRESS("TOY_HOUSE_INIT_ORDER_PROGRESS", "新手订单（订单组合;订单条件）"),

    /**
     * 商会话本
     */
    UNION_STORY_DRAW_REWARD("UNION_STORY_DRAW_REWARD", "话本关扑抽奖配置：道具id1；道具数量；权重1|道具id2……"),
    UNION_STORY_DRAW_REWARD_NOTICE("UNION_STORY_DRAW_REWARD_NOTICE", "是否有抽奖公告"),
    // 蜀山
    SHUSHAN_SHANMEN_SHUA_MAX("SHUSHAN_SHANMEN_SHUA_MAX", "山门免费刷新次数上限"),
    SHUSHAN_SHANMEN_SHUA_CD("SHUSHAN_SHANMEN_SHUA_CD", "山门免费刷新次数恢复CD"),
    SHUSHAN_SHANMEN_SHUA_NUM("SHUSHAN_SHANMEN_SHUA_NUM", "山门免费刷新次数恢复值"),
    SHUSHAN_SHANMEN_SHUA_COST_MONEY("SHUSHAN_SHANMEN_SHUA_COST_MONEY", "刷新元宝消耗（购买次数取配置个数）"),
    SHUSHAN_STUDENT_MAX_VALUE("SHUSHAN_STUDENT_MAX_VALUE", "弟子五维图：单轴数值上限"),
    SHUSHAN_STUDENT_LEARN_CD("SHUSHAN_STUDENT_LEARN_CD", "弟子尝试修行时间间隔（秒）(平庸|良好|卓越|天才|妖孽)"),
    SHUSHAN_STUDENT_POWER_QUILT("SHUSHAN_STUDENT_POWER_QUILT", "初始仙力区间对应弟子品质"),
    SHUSHAN_STUDY_TOKEN_ADDNUM("SHUSHAN_STUDY_TOKEN_ADDNUM", "修行令使用后立即学习次数"),
    SHUSHAN_STUDY_TOKEN_ID("SHUSHAN_STUDY_TOKEN_ID", "修行令道具id=消耗数量，用于快速修行"),
    SHUSHAN_ITEM_ID_TOKEN("SHUSHAN_ITEM_ID_TOKEN", "令牌道具id"),
    // EXCHANGE_SCORE_ITEM_ID("EXCHANGE_SCORE_ITEM_ID", "通用兑换商店积分配置，无积分道具则填0"), // 放到最上面的通用里面了
    SHUSHAN_NEWGUIDE_REWARD("SHUSHAN_NEWGUIDE_REWARD", "新手引导后获得奖励"),
    SHUSHAN_EVENT_DTIME("SHUSHAN_EVENT_DTIME", "二选一随机事件的出现时间间隔（分钟）"),
    SHUSHAN_NAME_LENGTH_LIMIT("SHUSHAN_NAME_LENGTH_LIMIT", "宗门名字长度最大值"),
    SHUSHAN_OFF_TIME_LIMIT("SHUSHAN_OFF_TIME_LIMIT", "离线收益窗口弹出时间限制（min）"),
    SHUSHAN_SHANMEN_NEW_SHUA("SHUSHAN_SHANMEN_NEW_SHUA", "前n次刷新的弟子品质"),
    SHUSHAN_SHANMEN_SHUA_BAODI("SHUSHAN_SHANMEN_SHUA_BAODI", "弟子品质；保底次数|弟子品质；保底次数"),
    SHUSHAN_SHANMEN_SHUA_PARAM_BASE("SHUSHAN_SHANMEN_SHUA_PARAM_BASE", "弟子仙力分配权重计算系数：保底最小值"),
    SHUSHAN_SHANMEN_SHUA_PARAM_F("SHUSHAN_SHANMEN_SHUA_PARAM_F", "弟子仙力分配权重计算系数：保底浮动区间"),
    SHUSHAN_SHANMEN_SHUA_PARAM_EX_1("SHUSHAN_SHANMEN_SHUA_PARAM_EX_1", "弟子仙力分配权重计算系数：扩大系数1"),
    SHUSHAN_SHANMEN_SHUA_PARAM_EX_2("SHUSHAN_SHANMEN_SHUA_PARAM_EX_2", "弟子仙力分配权重计算系数：扩大系数2"),
    SHUSHAN_EXP_ID("SHUSHAN_EXP_ID", "声望道具id"),


    TONGBING_ITEM_CARGO("TONGBING_ITEM_CARGO", "辎重"),
    TONGBING_ITEM_SCORE("TONGBING_ITEM_SCORE", "战功值"),
    TONGBING_ITEM_WALK_QUICKEN("TONGBING_ITEM_WALK_QUICKEN", "神行令"),
    TONGBING_ITEM_WAR_DRUM("TONGBING_ITEM_WAR_DRUM", "战鼓"),
    TONGBING_ITEM_SOLDIERS("TONGBING_ITEM_SOLDIERS", "兵符"),
    TONGBING_SOLDIER_COST("TONGBING_SOLDIER_COST", "征兵消耗(消耗银两数;征兵速度毫秒;推荐赚速max)"),
    TONGBING_BATTLE_TIME("TONGBING_BATTLE_TIME", "战斗时间/s"),
    TONGBING_CITY_EVENT("TONGBING_CITY_EVENT", "城池事件—事件( buff1;buff2;buff3;buff4"),
    TONGBING_CITY_EVENT_INIT("TONGBING_CITY_EVENT_INIT", "城池事件—城池(初始城池ID#阵营)"),
    TONGBING_CITY_EVENT_TIME("TONGBING_CITY_EVENT_TIME", "城池时间（刷新时间|生效时间）"),
    TONGBING_CITY_MOVE_TIME("TONGBING_CITY_MOVE_TIME", "相邻敌方城池的移动时间的配置/s"),
    TONGBING_OWN_CITY_MOVE_TIME("TONGBING_OWN_CITY_MOVE_TIME", "相邻已方城池的移动时间的配置/s"),
    TONGBING_WOUNDED_SOLDIER_NUM_LIMIT("TONGBING_WOUNDED_SOLDIER_NUM_LIMIT", "医院伤兵上限"),
    TONGBING_WOUNDED_SOLDIER_CONVERT_RATE("TONGBING_WOUNDED_SOLDIER_CONVERT_RATE", "医院伤兵转化比例(千分)"),
    TONGBING_WOUNDED_SOLDIER_RESCUE_SPEED("TONGBING_WOUNDED_SOLDIER_RESCUE_SPEED", "医院伤兵救治速度(伤兵数/时间s)"),
    TONGBING_NPC_EVENT_EXIST_NUM_LIMIT("TONGBING_NPC_EVENT_EXIST_NUM_LIMIT", "NPC事件同时存在的数量上限"),
    TONGBING_NPC_EVENT_REFRESH_INTERVAL("TONGBING_NPC_EVENT_REFRESH_INTERVAL", "NPC事件生成时间间隔/h"),
    TONGBING_NPC_EVENT_NUM_LIMIT("TONGBING_NPC_EVENT_NUM_LIMIT", "NPC事件每天数量上限"),
    TONGBING_NPC_EVENT_REFRESH_TIME("TONGBING_NPC_EVENT_REFRESH_TIME", "NPC事件刷新时间/h"),
    TONGBING_CAMP_RULE("TONGBING_CAMP_RULE", "报名商会数量；阵营数量"),
    TONGBING_CREATE_TEAM_TIME("TONGBING_CREATE_TEAM_TIME", "报名时间(活动天数；开启时间；结束时间）"),
    TONGBING_FIRST_STAGE_TIME("TONGBING_FIRST_STAGE_TIME", "第一阶段时间(活动天数；开启时间；结束时间）"),
    TONGBING_SECOND_STAGE_TIME("TONGBING_SECOND_STAGE_TIME", "中心城开放时间(天数;时间）"),
    TONGBING_PLAYER_TEAM_LIEUTENANT_NUM("TONGBING_PLAYER_TEAM_LIEUTENANT_NUM", "玩家队伍副将人数上限"),
    TONGBING_CAMP_GIFT_BAG("TONGBING_CAMP_GIFT_BAG", "阵营礼包(礼包key;宝箱ID;红包进度)"),
    TONGBING_TEAM_NUM_LIMIT_PARAM("TONGBING_TEAM_NUM_LIMIT_PARAM", "队伍带兵上限(参数1~参数7"),
    TONGBING_TEAM_NUM_LOWER_LIMIT_PARAM("TONGBING_TEAM_NUM_LOWER_LIMIT_PARAM", "队伍带兵下限(千分比)"),
    TONGBING_TEAM_NUM_LOWER_LIMIT_FIXED_PARAM("TONGBING_TEAM_NUM_LOWER_LIMIT_FIXED_PARAM", "队伍带兵下限(固定值)"),
    TONGBING_SOLDIER_LOST_PARAM("TONGBING_SOLDIER_LOST_PARAM", "战斗损兵比例(参数1~参数7"),
    TONGBING_ITEM_SCORE_PARAM("TONGBING_ITEM_SCORE_PARAM", "战功值(参数1~参数3"),
    TONGBING_BARRAGE_STREAK_NUM("TONGBING_BARRAGE_STREAK_NUM", "弹幕连胜终结播报条件(连胜次数)"),
    //    TONGBING_CITY_CHANGE_BATTLE_NUM("TONGBING_CITY_CHANGE_BATTLE_NUM", "城池易主播报条件(战斗场次)"),
    TONGBING_HELP_TIME("TONGBING_HELP_TIME", "求援频率/h"),
    TONGBING_PERSONAL_BATTLE_REPORT_NUM_LIMIT("TONGBING_PERSONAL_BATTLE_REPORT_NUM_LIMIT", "个人战报保留数量"),
    TONGBING_CAMP_BATTLE_REPORT_NUM_LIMIT("TONGBING_CAMP_BATTLE_REPORT_NUM_LIMIT", "阵营战报保留数量"),
    TONGBING_SPECIAL_SHOW("TONGBING_SPECIAL_SHOW", "战功前十玩家的特效(第1名玩家，高级光柱+光环|第2~3名玩家，普通光柱+光环|第4~10玩家，光环)"),
    TONGBING_BARRACK_NUM_LIMIT_PARAM("TONGBING_BARRACK_NUM_LIMIT_PARAM", "兵营上限参数(千分比)"),
    TONGBING_WORSHIP_REWARD_PARAM("TONGBING_WORSHIP_REWARD_PARAM", "城主膜拜奖励（元宝=最小值;最大值|物品id=最小值;最大值)"),
    TONGBING_FIRST_TITLE_ID("TONGBING_FIRST_TITLE_ID", "中心城主称号ID"),
    TONGBING_SCREEN_SHOW_RULE("TONGBING_SCREEN_SHOW_RULE", "屏幕显示规则(屏幕内各个阵营数量|屏幕外各个阵营数量)"),
    TONGBING_TEAM_SHOW_RULE("TONGBING_TEAM_SHOW_RULE", "队伍显示规则(优先显示站场内己方阵营战功前10名的队伍)"),
    TONGBING_MAIL_WIN_TITLE_REWORD("TONGBING_MAIL_WIN_TITLE_REWORD", "官职称号邮件"),
    TONGBING_MAIL_CONTENT_WIN_REWORD("TONGBING_MAIL_CONTENT_WIN_REWORD", "亲爱的掌柜，您在{0}活动中被{1}授予了官职{2}，现为您发放对应的奖励，敬请查收！"),
    TONGBING_MAIL_FIRST_TITLE_REWORD("TONGBING_MAIL_FIRST_TITLE_REWORD", "城主称号邮件"),
    TONGBING_MAIL_CONTENT_FIRST_REWORD("TONGBING_MAIL_CONTENT_FIRST_REWORD", "亲爱的掌柜，您在{0}活动中攻城掠地战功赫赫，成为了{1}，现为您发放对应的奖励，敬请查收！"),
    TONGBING_BATTLE_PLACE_PARAM("TONGBING_BATTLE_PLACE_PARAM", "战斗分场地参数"),
    //    TONGBING_TEAM_PHALANX_PARAM("TONGBING_TEAM_PHALANX_PARAM", "排兵布阵参数(最小方阵|最大方阵|1=xx士兵)"),
    //    TONGBING_HIDE_BUTTON_TIME("TONGBING_HIDE_BUTTON_TIME", "领奖期开始xx小时后隐藏统兵演武入口图标"),
    TONGBING_BATTLE_READY_TIME("TONGBING_BATTLE_READY_TIME", "开战准备时间/s"),
    TONGBING_POWER_COOL_DOWN_TIME("TONGBING_POWER_COOL_DOWN_TIME", "战力同步冷却时间"),
    TONGBING_CITY_SOLDIER_NAME("TONGBING_CITY_SOLDIER_NAME", "城防军名称，这个是写死的"),
    TONGBING_CITY_SOLDIER_RECOVER_TIME("TONGBING_CITY_SOLDIER_RECOVER_TIME", "城防军恢复时间/s"),
    //    TONGBING_GUIDE_CITY("TONGBING_GUIDE_CITY", "统兵演武新手引导城池（魏蜀吴）"),
    TONGBING_LIGHT_NEED_ZHANGONG("TONGBING_LIGHT_NEED_ZHANGONG", "排名前十发光所需最低战功"),
    TONGBING_RED_DOT_COLLECT_COUNT("TONGBING_RED_DOT_COLLECT_COUNT", "城池采集红点"),
    TONGBING_RED_DOT_CURE_NUM("TONGBING_RED_DOT_CURE_NUM", "伤兵红点所需可招募数量"),
    TONGBING_MAIL_TITLE_FOOD_REWORD("TONGBING_MAIL_TITLE_FOOD_REWORD", "辎重采集奖励补发"),
    TONGBING_MAIL_CONTENT_FOOD_REWORD("TONGBING_MAIL_CONTENT_FOOD_REWORD", "亲爱的掌柜，您在统兵演武活动中还有辎重未能及时领取，现已补发，敬请查收！"),
    TONGBING_APPOINT_ITEM_SCORE_LIMIT("TONGBING_APPOINT_ITEM_SCORE_LIMIT", "可任命指挥官的条件（阵营战功第一且战功>=xxxx）"),
    TONGBING_SKINS_EXCHANGE_PARAM("TONGBING_SKINS_EXCHANGE_PARAM", "109141#4000000,1,101802=10000|109137#4000000,1,101802=10000"),
    TONGBING_GUILD_GROUP_RULE("TONGBING_GUILD_GROUP_RULE", "商会分组转换规则", "5;2;5;5"),
    TONGBING_GROUP_PARAM("TONGBING_GROUP_PARAM", "商会特殊分组范围", "4;9"),
    TONGBING_GROUP_RANGE_PARAM("TONGBING_GROUP_RANGE_PARAM", "商会分组范围", "4;15"),


    //巅峰统兵
    PEAKTONGBING_ITEM_CARGO("PEAKTONGBING_ITEM_CARGO", "辎重"),//101802
    PEAKTONGBING_ITEM_SCORE("PEAKTONGBING_ITEM_SCORE", "战功值"),//101803
    PEAKTONGBING_ITEM_WALK_QUICKEN("PEAKTONGBING_ITEM_WALK_QUICKEN", "神行令"),//120803
    PEAKTONGBING_ITEM_WAR_DRUM("PEAKTONGBING_ITEM_WAR_DRUM", "战鼓"),//120804
    PEAKTONGBING_ITEM_SOLDIERS("PEAKTONGBING_ITEM_SOLDIERS", "兵符"),//120805
    PEAKTONGBING_SOLDIER_COST("PEAKTONGBING_SOLDIER_COST", "征兵消耗(消耗银两数/秒;征兵人数/秒;推荐赚速max)"),//2000000000;2;2000000000|7000000000;3;7000000000|20000000000;4;20000000000|100000000000;6;100000000000|500000000000;8;500000000000|2000000000000;10;-1
    PEAKTONGBING_BATTLE_TIME("PEAKTONGBING_BATTLE_TIME", "战斗时间/s"),//5
    PEAKTONGBING_CITY_EVENT("PEAKTONGBING_CITY_EVENT", "城池事件—事件( buff1;buff2;buff3;buff4"),//101;201;301;401
    PEAKTONGBING_CITY_EVENT_INIT("PEAKTONGBING_CITY_EVENT_INIT", "城池事件—城池(初始城池ID  阵营12|23|31"),//10071|10154|10024
    PEAKTONGBING_CITY_EVENT_TIME("PEAKTONGBING_CITY_EVENT_TIME", "城池时间（刷新时间|生效时间）"),//10;16|12;18
    PEAKTONGBING_CITY_MOVE_TIME("PEAKTONGBING_CITY_MOVE_TIME", "相邻敌方城池的移动时间的配置/s"),//15
    PEAKTONGBING_OWN_CITY_MOVE_TIME("PEAKTONGBING_OWN_CITY_MOVE_TIME", "相邻已方城池的移动时间的配置/s"),//15
    PEAKTONGBING_WOUNDED_SOLDIER_NUM_LIMIT("PEAKTONGBING_WOUNDED_SOLDIER_NUM_LIMIT", "医院伤兵上限"),//50000
    PEAKTONGBING_WOUNDED_SOLDIER_CONVERT_RATE("PEAKTONGBING_WOUNDED_SOLDIER_CONVERT_RATE", "医院伤兵转化比例(千分)"),//500
    PEAKTONGBING_WOUNDED_SOLDIER_RESCUE_SPEED("PEAKTONGBING_WOUNDED_SOLDIER_RESCUE_SPEED", "医院伤兵救治速度(伤兵数/时间s)"),//60;60
    PEAKTONGBING_NPC_EVENT_EXIST_NUM_LIMIT("PEAKTONGBING_NPC_EVENT_EXIST_NUM_LIMIT", "NPC事件同时存在的数量上限"),//3
    PEAKTONGBING_NPC_EVENT_REFRESH_INTERVAL("PEAKTONGBING_NPC_EVENT_REFRESH_INTERVAL", "NPC事件生成时间间隔/h"),//3
    PEAKTONGBING_NPC_EVENT_NUM_LIMIT("PEAKTONGBING_NPC_EVENT_NUM_LIMIT", "NPC事件每天数量上限"),//5
    PEAKTONGBING_NPC_EVENT_REFRESH_TIME("PEAKTONGBING_NPC_EVENT_REFRESH_TIME", "NPC事件刷新时间/h"),//0
    PEAKTONGBING_CAMP_RULE("PEAKTONGBING_CAMP_RULE", "报名商会数量；阵营数量"),//240;3
    PEAKTONGBING_GROUP_RULE("PEAKTONGBING_GROUP_RULE", "第一轮初级演武场组数；中级演武场组数；高级演武场组数|第二轮初级演武场组数；中级演武场组数；高级演武场组数|第三轮初级演武场组数；中级演武场组数；高级演武场组数"),//4;0;0|2;2;0|0;2;2|0;2;1
    PEAKTONGBING_GROUP_CHAMBER_NUM_MAX("PEAKTONGBING_GROUP_CHAMBER_NUM_MAX", "每组商会最大数量"),//32
    PEAKTONGBING_CREATE_TEAM_TIME("PEAKTONGBING_CREATE_TEAM_TIME", "报名时间(活动天数；开启时间；结束时间）"),//1;0;24
    PEAKTONGBING_FIRST_STAGE_TIME("PEAKTONGBING_FIRST_STAGE_TIME", "活动时间(活动天数；开启时间；结束时间）"),//2;10;22|3;10;22|4;10;21
    PEAKTONGBING_SECOND_STAGE_TIME("PEAKTONGBING_SECOND_STAGE_TIME", "中心城时间(活动天数；开启时间）"),//2;19|3;19|4;19
    PEAKTONGBING_PLAYER_TEAM_LIEUTENANT_NUM("PEAKTONGBING_PLAYER_TEAM_LIEUTENANT_NUM", "玩家队伍副将人数上限"),//5
    PEAKTONGBING_CAMP_GIFT_BAG("PEAKTONGBING_CAMP_GIFT_BAG", "阵营礼包(礼包道具key;宝箱ID;红包进度)"),//120838;121187;3|120839;121188;10|120840;121189;150
    PEAKTONGBING_TEAM_NUM_LIMIT_PARAM("PEAKTONGBING_TEAM_NUM_LIMIT_PARAM", "队伍带兵上限(参数1~参数5"),//129146069;19998;5;100;3000
    PEAKTONGBING_TEAM_NUM_LOWER_LIMIT_PARAM("PEAKTONGBING_TEAM_NUM_LOWER_LIMIT_PARAM", "队伍带兵下限(千分比)"),//200
    PEAKTONGBING_TEAM_NUM_LOWER_LIMIT_FIXED_PARAM("PEAKTONGBING_TEAM_NUM_LOWER_LIMIT_FIXED_PARAM", "队伍带兵下限(固定值)"),//3000
    PEAKTONGBING_SOLDIER_LOST_PARAM("PEAKTONGBING_SOLDIER_LOST_PARAM", "战斗损兵比例(参数1~参数7"),//5;10;7;10;3;10;0
    PEAKTONGBING_ITEM_SCORE_PARAM("PEAKTONGBING_ITEM_SCORE_PARAM", "战功值(参数1~参数4"),//50;100;1;50000
    PEAKTONGBING_BARRAGE_STREAK_NUM("PEAKTONGBING_BARRAGE_STREAK_NUM", "弹幕连胜终结播报条件(连胜次数)"),//5
    PEAKTONGBING_CITY_CHANGE_BATTLE_NUM("PEAKTONGBING_CITY_CHANGE_BATTLE_NUM", "城池易主播报条件(战斗场次)"),//30
    PEAKTONGBING_HELP_TIME("PEAKTONGBING_HELP_TIME", "求援频率/h"),//2
    PEAKTONGBING_PERSONAL_BATTLE_REPORT_NUM_LIMIT("PEAKTONGBING_PERSONAL_BATTLE_REPORT_NUM_LIMIT", "个人战报保留数量"),//50
    PEAKTONGBING_CAMP_BATTLE_REPORT_NUM_LIMIT("PEAKTONGBING_CAMP_BATTLE_REPORT_NUM_LIMIT", "阵营战报保留数量"),//50
    PEAKTONGBING_SPECIAL_SHOW("PEAKTONGBING_SPECIAL_SHOW", "战功前十玩家的特效(第1名玩家，高级光柱+光环|第2~3名玩家，普通光柱+光环|第4~10玩家，光环)"),//1;1|2;3|4;10
    PEAKTONGBING_BARRACK_NUM_LIMIT_PARAM("PEAKTONGBING_BARRACK_NUM_LIMIT_PARAM", "兵营上限参数(千分比)"),//1500
    PEAKTONGBING_WORSHIP_REWARD_PARAM("PEAKTONGBING_WORSHIP_REWARD_PARAM", "城主膜拜奖励（元宝=最小值;最大值|物品id=最小值;最大值)"),//101000=10;50
    PEAKTONGBING_FIRST_TITLE_ID("PEAKTONGBING_FIRST_TITLE_ID", "中心城主称号ID"),//10001
    PEAKTONGBING_SCREEN_SHOW_RULE("PEAKTONGBING_SCREEN_SHOW_RULE", "屏幕显示规则(屏幕内各个阵营数量|屏幕外各个阵营数量)"),//30|10
    PEAKTONGBING_TEAM_SHOW_RULE("PEAKTONGBING_TEAM_SHOW_RULE", "队伍显示规则(优先显示站场内己方阵营战功前10名的队伍)"),//10
    PEAKTONGBING_MAIL_WIN_TITLE_REWORD("PEAKTONGBING_MAIL_WIN_TITLE_REWORD", "官职的称号邮件"),//官职称号邮件
    PEAKTONGBING_MAIL_CONTENT_WIN_REWORD("PEAKTONGBING_MAIL_CONTENT_WIN_REWORD", "亲爱的掌柜，您在{}活动中被{玩家名}授予了官职{官职名}，现为您发放对应的奖励，敬请查收！"),//亲爱的掌柜，您在{0}活动中被{1}授予了官职{2}，现为您发放对应的奖励，敬请查收！
    PEAKTONGBING_MAIL_FIRST_TITLE_REWORD("PEAKTONGBING_MAIL_FIRST_TITLE_REWORD", "城主的称号邮件"),//城主称号邮件
    PEAKTONGBING_MAIL_CONTENT_FIRST_REWORD("PEAKTONGBING_MAIL_CONTENT_FIRST_REWORD", "亲爱的掌柜，您在{}活动中攻城掠地战功赫赫，成为了{中心城主}，现为您发放对应的奖励，敬请查收！"),//亲爱的掌柜，您在{0}活动中攻城掠地战功赫赫，成为了{1}，现为您发放对应的奖励，敬请查收！
    PEAKTONGBING_BATTLE_PLACE_PARAM("PEAKTONGBING_BATTLE_PLACE_PARAM", "战斗分场地参数"),//25
    PEAKTONGBING_TEAM_PHALANX_PARAM("PEAKTONGBING_TEAM_PHALANX_PARAM", "排兵布阵参数(最小方阵；最大方阵；1=xx士兵)"),//4;25;2000
    PEAKTONGBING_HIDE_BUTTON_TIME("PEAKTONGBING_HIDE_BUTTON_TIME", "领奖期开始xx小时后隐藏统兵演武入口图标"),//26
    PEAKTONGBING_BATTLE_READY_TIME("PEAKTONGBING_BATTLE_READY_TIME", "开战准备时间/s"),//10
    PEAKTONGBING_POWER_COOL_DOWN_TIME("PEAKTONGBING_POWER_COOL_DOWN_TIME", "战力冷却时间/H"),//12
    PEAKTONGBING_CITY_SOLDIER_NAME("PEAKTONGBING_CITY_SOLDIER_NAME", "城防军名称"),//城防军
    PEAKTONGBING_CITY_SOLDIER_RECOVER_TIME("PEAKTONGBING_CITY_SOLDIER_RECOVER_TIME", "城防军恢复时间/s"),//300
    PEAKTONGBING_GUIDE_CITY("PEAKTONGBING_GUIDE_CITY", "统兵演武新手引导城池（魏蜀吴）"),//10036|10055|10135
    PEAKTONGBING_RED_DOT_COLLECT_COUNT("PEAKTONGBING_RED_DOT_COLLECT_COUNT", "城池采集红点"),//8000
    PEAKTONGBING_LIGHT_NEED_ZHANGONG("PEAKTONGBING_LIGHT_NEED_ZHANGONG", "排名前十发光所需最低战功"),//1000000
    PEAKTONGBING_RED_DOT_CURE_NUM("PEAKTONGBING_RED_DOT_CURE_NUM", "伤兵红点所需可招募数量"),//10000
    PEAKTONGBING_MAIL_TITLE_FOOD_REWORD("PEAKTONGBING_MAIL_TITLE_FOOD_REWORD", "辎重采集奖励"),//辎重采集奖励补发
    PEAKTONGBING_MAIL_CONTENT_FOOD_REWORD("PEAKTONGBING_MAIL_CONTENT_FOOD_REWORD", "辎重采集奖励"),//亲爱的掌柜，您在统兵演武活动中还有辎重未能及时领取，现已补发，敬请查收！
    PEAKTONGBING_APPOINT_ITEM_SCORE_LIMIT("PEAKTONGBING_APPOINT_ITEM_SCORE_LIMIT", "可任命指挥官的条件（阵营战功第一且战功>=xxxx）"),//1000000
    PEAKTONGBING_SKINS_EXCHANGE_PARAM("PEAKTONGBING_SKINS_EXCHANGE_PARAM", "服装兑换参数(服装ID#兑换所需战功值,限购数量,兑换道具=兑换道具数量"),//109136#4000000,1,110217=10000|109137#4000000,1,101802=10000
    PEAKTONGBING_EMPEROR_WORSHIP_REWARD_PARAM("PEAKTONGBING_EMPEROR_WORSHIP_REWARD_PARAM", "皇帝膜拜奖励（元宝=最小值;最大值|物品id=最小值;最大值)"),//101000=100;200
    PEAKTONGBING_EMPEROR_WORSHIP_REWARD_RANK("PEAKTONGBING_EMPEROR_WORSHIP_REWARD_RANK", "排行榜膜拜奖励（元宝=最小值;最大值|物品id=最小值;最大值)"),//101000=200;300
    PEAKTONGBING_CITY_TYPE("PEAKTONGBING_CITY_TYPE", "第一轮地图id|第二轮地图id|第三轮地图id"),//1|2|3
    PEAKTONGBING_GUILD_GROUP_RULE("PEAKTONGBING_GUILD_GROUP_RULE", "商会分组转换规则", "5;2;5;5"), // 645730345;19998;3000;5
    PEAKTONGBING_GROUP_PARAM("PEAKTONGBING_GROUP_PARAM", "商会特殊分组范围", "4;15"),
    PEAKTONGBING_GROUP_RANGE_PARAM("PEAKTONGBING_GROUP_RANGE_PARAM", "商会分组范围", "4;30"),

    //癫疯商会战
    RANKUNIONWAR_UNION_COUNT("RANKUNIONWAR_UNION_COUNT", "活动可参与的商会总数，截取的商会赚速前n名"),
    RANKUNIONWAR_GUWU_MAX("RANKUNIONWAR_GUWU_MAX", "鼓舞上限次数"),
    RANKUNIONWAR_GUWU_COST("RANKUNIONWAR_GUWU_COST", "鼓舞消耗元宝数，最后一个为最大消耗数"),
    RANKUNIONWAR_GUWU_ADD("RANKUNIONWAR_GUWU_ADD", "鼓舞后确定的攻方加成效果千分比"),
    RANKUNIONWAR_GAMBLE_COUNT("RANKUNIONWAR_GAMBLE_COUNT", "竞猜每轮抽取的对阵数量"),
    RANKUNIONWAR_GAMBLE_RANK_TOP("RANKUNIONWAR_GAMBLE_RANK_TOP", "竞猜取最高赛区排名前n名"),
    RANKUNIONWAR_LOSE_COUNT("RANKUNIONWAR_LOSE_COUNT", "商会累计输n场后，将无法继续参赛"),
    RANKUNIONWAR_PATRONS_WIN_DEBUFF("RANKUNIONWAR_PATRONS_WIN_DEBUFF", "对战时每次扣除血量上限的千分比"),
    RANKUNIONWAR_PATRONS_WIN_MAX_COUNT("RANKUNIONWAR_PATRONS_WIN_MAX_COUNT", "对战最高连胜后自动退场"),
    RANKUNIONWAR_LOOK_REWARD("RANKUNIONWAR_LOOK_REWARD", "观战奖励"),
    RANKUNIONWAR_BATTLE_INTERVAL("RANKUNIONWAR_BATTLE_INTERVAL", "战斗碰撞时间间隔秒"),
    RANKUNIONWAR_PATRONS_COST("RANKUNIONWAR_PATRONS_COST", "招募令消耗"),
    RANKUNIONWAR_PATRONS_RECRUIT_ITEM_ID("RANKUNIONWAR_PATRONS_RECRUIT_ITEM_ID", "招募令道具"),
    RANKUNIONWAR_FLOOR_ITEM_ID("RANKUNIONWAR_FLOOR_ITEM_ID", "招募文书道具"),
    RANKUNIONWAR_INSPIRE_REWARD("RANKUNIONWAR_INSPIRE_REWARD", "鼓舞奖励加权重"),
    RANKUNIONWAR_BATTLE_WAIT_WIN("RANKUNIONWAR_BATTLE_WAIT_WIN", "多长时间没有打了占领的胜利"),
    RANKUNIONWAR_PATRON_KILL_NUM_NOTICE("RANKUNIONWAR_PATRON_KILL_NUM_NOTICE", "打死了多个有战报"),
    RANKUNIONWAR_DONATE_REWARD("RANKUNIONWAR_DONATE_REWARD", "招募随机获得一种道具"),
    RANKUNIONWAR_MAX_PATRONS("RANKUNIONWAR_MAX_PATRONS", "每一个职业前多少门客参赛"),
    RANKUNIONWAR_TURN_START_BATTLE("RANKUNIONWAR_TURN_START_BATTLE", "每一轮开始战斗延后时间秒"),
    RANKUNIONWAR_TURN_BATTLE_WAIT("RANKUNIONWAR_TURN_BATTLE_WAIT", "门客上证后冷却时间轮"),
    RANKUNIONWAR_TURN_BATTLE_OCC_COUNT("RANKUNIONWAR_TURN_BATTLE_OCC_COUNT", "每一轮同一个职业的能上几个"),
    RANKUNIONWAR_MATCH_BIGBOSS_NUM("RANKUNIONWAR_MATCH_BIGBOSS_NUM", "种子选手"),
    RANKUNIONWAR_BEGIN_MATCH("RANKUNIONWAR_BEGIN_MATCH", "初始匹配各个赛区队伍数量"),
    RANKUNIONWAR_BATTLTE_TIME("RANKUNIONWAR_BATTLTE_TIME", "当前战局进行总时长;碰撞所需时长，毫秒"),
    RANKUNIONWAR_BATTLTE_ADD_SCORE("RANKUNIONWAR_BATTLTE_ADD_SCORE", "战果附加分"),
    RANKUNIONWAR_BATTLTE_ADD_SPACE("RANKUNIONWAR_BATTLTE_ADD_SPACE", "间隔轮次"),


    //绝代双骄
    TWINS_SCORE_ITEM_ID("TWINS_SCORE_ITEM_ID", "积分道具ID--声望"),
    TWINS_SHOP_SCORE_ITEM_ID("TWINS_SHOP_SCORE_ITEM_ID", "兑换商店积分道具ID--武学积分"),
    TWINS_ENERGY_ITEM_ID("TWINS_ENERGY_ITEM_ID", "体力包道具ID--猴儿酒"),
    TWINS_SKIN_EXTRACT_ITEM_ID("TWINS_SKIN_EXTRACT_ITEM_ID", "抽服装道具ID--机关盘"),
    TWINS_DARE_BOSS_ITEM_ID("TWINS_DARE_BOSS_ITEM_ID", "挑战boss道具ID--战书"),
    TWINS_KUNGFU_EXTRACT_ITEM_ID("TWINS_KUNGFU_EXTRACT_ITEM_ID", "抽武学道具ID--悟性"),
    TWINS_KUNGFU_UPGRADE_ITEM_ID("TWINS_KUNGFU_UPGRADE_ITEM_ID", "升级武学道具ID--悟性值"),
    TWINS_KUNGFU_RESET_ITEM_ID("TWINS_KUNGFU_RESET_ITEM_ID", "刷新武学消耗的道具ID--清心丸"),
    TWINS_BOSS_FAIL_ADD_ANGER("TWINS_BOSS_FAIL_ADD_ANGER", "头目斗志失败增加斗志值"),
    TWINS_KUNGFU_RESET_FREE_NUM("TWINS_KUNGFU_RESET_FREE_NUM", "武学免费重置次数"),
    TWINS_KUNGFU_RESET_COST("TWINS_KUNGFU_RESET_COST", "武学重置消耗战书（道具id=数量）"),
    TWINS_KUNGFU_EXTRACT_COST("TWINS_KUNGFU_EXTRACT_COST", "武学抽取消耗悟性（1次；10次）"),
    TWINS_KUNGFU_EXTRACT_WEIGHTS("TWINS_KUNGFU_EXTRACT_WEIGHTS", "武学抽取品质权重（1品；2品；3品；4品；5品）"),
    TWINS_KUNGFU_EXTRACT_EXP("TWINS_KUNGFU_EXTRACT_EXP", "武学抽取获得的悟性值（1品；2品；3品；4品；5品）"),
    TWINS_KUNGFU_EXTRACT_SCORE("TWINS_KUNGFU_EXTRACT_SCORE", "武学抽取获得的积分（1品；2品；3品；4品；5品）"),
    TWINS_ENERGY_CD("TWINS_ENERGY_CD", "体力CD时间（s）"),
    TWINS_ENERGY_CD_NUM("TWINS_ENERGY_CD_NUM", "体力CD恢复值"),
    TWINS_ENERGY_LIMIT("TWINS_ENERGY_LIMIT", "体力值上限"),
    TWINS_ENERGY_COST("TWINS_ENERGY_COST", "关卡消耗体力点"),
    TWINS_SKIN_EXTRACT_COST("TWINS_SKIN_EXTRACT_COST", "服装抽取消耗移花令牌（道具id=数量）"),
    TWINS_SKIN_EXTRACT_LUCKY_PARAM("TWINS_SKIN_EXTRACT_LUCKY_PARAM", "服装前n次抽盲盒，活动共享m*服务器数量个隐藏款；抽取的概率千分比"),
    TWINS_SKIN_EXTRACT_ADD_PARAM("TWINS_SKIN_EXTRACT_ADD_PARAM", "服装累计抽取m次后，每次抽取增加权重"),
    TWINS_SKIN_EXTRACT_REWARD_REPEAT_CONTROL("TWINS_SKIN_EXTRACT_REWARD_REPEAT_CONTROL", "服装保底次数，4;20 ,代表当前抽奖达到20次时，若总获取低于4个不重复的，则下次一定获得新奖励"),
    TWINS_INIT_KUNGFU_LIST("TWINS_INIT_KUNGFU_LIST", "初始赠送的功法和等级"),
    TWINS_PVP_OPEN_TIME("TWINS_PVP_OPEN_TIME", "pvp开启时间"),
    TWINS_PVP_ATTACK_CD("TWINS_PVP_ATTACK_CD", "pvp玩家攻击频率/ms"),
    TWINS_PVP_ENERGY_LIMIT("TWINS_PVP_ENERGY_LIMIT", "pvp体力上限"),
    TWINS_PVP_KILL_PARAM("TWINS_PVP_KILL_PARAM", "pvp击杀声望分参数（千分比）（击杀声望分=获取声望*参数）"),
    TWINS_LOTTERY_LOG_LIMIT("TWINS_LOTTERY_LOG_LIMIT", "宝库日志显示上限"),
    TWINS_PATRONS_CONVERT_PARAM("TWINS_PATRONS_CONVERT_PARAM", "血量=玩家门客数*参数1|攻击=玩家门客总等级*参数2"),
    TWINS_PVP_STREAK_BROADCAST_LIMIT("TWINS_PVP_STREAK_BROADCAST_LIMIT", "连胜公告条件（连胜次数>=参数1）"),
    TWINS_KUNGFU_FIRST_EXTRACT("TWINS_KUNGFU_FIRST_EXTRACT", "首抽必出武学ID"),
    TWINS_MISSION_AUTO_BATTLE("TWINS_MISSION_AUTO_BATTLE", "关卡自动通关条件限制（关卡id≥参数）"),


    /**
     * 烟花祈愿
     */
//    EXCHANGE_SCORE_ITEM_ID ("EXCHANGE_SCORE_ITEM_ID ","积分道具id（欢庆值）"),
    FIREWORKS_FIRE_NOMAL_ITEM_ID("FIREWORKS_FIRE_NOMAL_ITEM_ID", "普通烟花筒道具id"),
    FIREWORKS_FIRE_SPECIAL_ITEM_ID("FIREWORKS_FIRE_SPECIAL_ITEM_ID", "定制烟花筒道具id"),
    FIREWORKS_SPECIAL_PROBABILITY("FIREWORKS_SPECIAL_PROBABILITY", "定制烟花筒出现概率千分比"),
    FIREWORKS_FIRE_TEN_LIMIT("FIREWORKS_FIRE_TEN_LIMIT", "十连燃放需要达到的欢庆值"),
    FIREWORKS_FIRE_NOMAL_COLOR("FIREWORKS_FIRE_NOMAL_COLOR", "普通烟花获得积分对应的烟花颜色（绿|蓝|紫|黄）"),
    FIREWORKS_FIRE_SP_ITEM_ID("FIREWORKS_FIRE_SP_ITEM_ID", "定制烟花筒不同寓意的道具id"),
    FIREWORKS_DINNER_OPEN_LIMIT("FIREWORKS_DINNER_OPEN_LIMIT", "年夜饭开启条件（第1场积分|第2场积分|第3场积分"),
    FIREWORKS_DINNER_RED_BAG_PARAM("FIREWORKS_DINNER_RED_BAG_PARAM", "红包参数（每个玩家同时开年夜饭数量上限|抢红包上限数量|发红包文本字符|抢红包文本字符|单个红包元宝数|单个红包人数|单个红包保底元宝数|最小随机值千分比|最大随机值千分比）"),
    FIREWORKS_DINNER_ROBOT_USER_COUNT("FIREWORKS_DINNER_ROBOT_USER_COUNT", "红包界面客户端假表现的玩家的数量"),
    FIREWORKS_DINNER_RED_PACKET_OPEN("FIREWORKS_DINNER_RED_PACKET_OPEN", "红包开关(1开，-1关)"),


    /**
     * 巅峰据点战
     */
    union_blood_param("UNION_BLOOD_PARAM", "淘汰赛商会血量=门客的赚钱*倍数/1000"),
    reward_shovel_num("REWARD_SHOVEL_NUM", "淘汰赛沙铲获得参数配置，每个请战令获得的沙铲数量"),
    mammon_help_consume("MAMMON_HELP_CONSUME", "淘汰赛财神助力所需消耗道具"),
    union_integral_param("UNION_INTEGRAL_PARAM", "淘汰赛商会积分计算公式参数"),
    eliminate_partons_buy_item_id("ELIMINATE_PARTONS_BUY_ITEM_ID", "淘汰赛恢复出战次数的道具"),
    eliminate_partons_buy_item_num("ELIMINATE_PARTONS_BUY_ITEM_NUM", "淘汰赛恢复出战次数所需道具数量"),
    eliminate_kill_reward("ELIMINATE_KILL_REWARD", "淘汰赛击杀门客获得奖励宝箱ID"),
    desert_pass_item("DESERT_PASS_ITEM", "沙漠宝库通关宝箱ID"),
    desert_shovel_item_id("DESERT_SHOVEL_ITEM_ID", "沙漠宝库沙铲道具ID"),
    mammon_help_effect_type("MAMMON_HELP_EFFECT_TYPE", "财神助力类型，配置2或3"),
    union_blood_rank_addition("UNION_BLOOD_RANK_ADDITION", "商会据点银两捐献排名血量加成，从第1名往后的千分比加成配置"),


    /**
     * 记忆碎片
     */
    ZHOUNIAN_PUZZLE_ITEM_ID("ZHOUNIAN_PUZZLE_ITEM_ID", "记忆碎片道具id"),
    ZHOUNIAN_PUZZLE_ITEM_COST("ZHOUNIAN_PUZZLE_ITEM_COST", "解锁拼图消耗记忆碎片，格式：第1张图第1块拼图消耗碎片数量;第1张图第2个块拼图消耗碎片数量…|第2张图第1个块拼图消耗碎片数量;第2张图第2个块拼图消耗碎片数量…"),


    /**
     * 金玉宝盘
     */
    ZHOUNIAN_TURNTABLE_ITEM_ID("ZHOUNIAN_TURNTABLE_ITEM_ID", "金玉宝盘抽取消耗，道具id=消耗数量"),
    ZHOUNIAN_TURNTABLE_RECYCLE("ZHOUNIAN_TURNTABLE_RECYCLE", "周年礼券回收奖励"),

    /**
     * 激斗通天塔
     */
    EXCITINGTOWER_ITEM_ID("EXCHANGE_SCORE_ITEM_ID", "积分道具"),
    EXCITINGTOWER_AURA_MAX("EXCITINGTOWER_AURA_MAX", "灵气上限"),
    EXCITINGTOWER_AURA_GET_CD("EXCITINGTOWER_AURA_GET_CD", "灵气回复时间间隔（秒）"),
    EXCITINGTOWER_AURA_GET_NUM("EXCITINGTOWER_AURA_GET_NUM", "每次灵气回复数量"),
    EXCITINGTOWER_AURA_COST_NUM("EXCITINGTOWER_AURA_COST_NUM", "抽一次消耗灵气值"),
    EXCITINGTOWER_PLAYER_STRENGTH_BEGIN("EXCITINGTOWER_PLAYER_STRENGTH_BEGIN", "角色初始值"),
    EXCITINGTOWER_DRAW_ANI_STOP_TIME("EXCITINGTOWER_DRAW_ANI_STOP_TIME", "抽奖各行停止时间（毫秒）"),
    EXCITINGTOWER_DRAW_BROADCAST_LIMIT("EXCITINGTOWER_DRAW_BROADCAST_LIMIT", "抽奖播报条件：配置倍数，大于这个倍数进行播报"),
    EXCITINGTOWER_DRAW_SCORE_BASE("EXCITINGTOWER_DRAW_SCORE_BASE", "每次抽奖获得的积分（基础值）"),
    EXCITINGTOWER_DRAW_ELEMENT_WEIGHT("EXCITINGTOWER_DRAW_ELEMENT_WEIGHT", "老虎机元素确定权重（第1种|第2种……|第8种）"),
    EXCITINGTOWER_ADD_AURA_ITEM_ID("EXCITINGTOWER_ADD_AURA_ITEM_ID", "灵石道具id"),
    EXCITINGTOWER_DRAW_SAVE("EXCITINGTOWER_DRAW_SAVE", "老虎机中奖保底（次数；盘面id|次数；盘面id……）"),
    EXCITINGTOWER_EXP_ITEM_ID("EXCITINGTOWER_EXP_ITEM_ID", "经验道具id"),
    EXCITINGTOWER_STRENGTH_ITEM_ID("EXCITINGTOWER_STRENGTH_ITEM_ID", "实力道具id"),
    EXCITINGTOWER_AURA_ITEM_ID("EXCITINGTOWER_AURA_ITEM_ID", "灵气道具id"),
    EXCITINGTOWER_DRAW_THREE_MULTIPLE("EXCITINGTOWER_DRAW_THREE_MULTIPLE", "单个三连奖励倍数"),
    EXCITINGTOWER_TOWER_MAX_FLOOR("EXCITINGTOWER_TOWER_MAX_FLOOR", "满层阶段id"),
    EXCITINGTOWER_TOWER_ARMS_PIC("EXCITINGTOWER_TOWER_ARMS_PIC", "武器出现层数（配置六种形象的交界层）"),
    EXCITINGTOWER_TOWER_GHOST_ID("EXCITINGTOWER_TOWER_GHOST_ID", "符鬼id（绿，蓝，紫，橙）"),
    EXCITINGTOWER_TOWER_SKILL_UPNUM("EXCITINGTOWER_TOWER_SKILL_UPNUM", "升级后收集上面n层的加法事件"),
    EXCITINGTOWER_TOWER_BOSS_EXPARAM("EXCITINGTOWER_TOWER_BOSS_EXPARAM", "boss额外实力增幅（千分比）"),


    /**
     * 鲤鱼跃龙门
     */
    CARPTRIP_ITEM_ID("EXCHANGE_SCORE_ITEM_ID", "积分道具"),
    CARPTRIP_AURA_MAX("CARPTRIP_AURA_MAX", "灵气上限"),
    CARPTRIP_AURA_GET_CD("CARPTRIP_AURA_GET_CD", "灵气回复时间间隔（秒）"),
    CARPTRIP_AURA_GET_NUM("CARPTRIP_AURA_GET_NUM", "每次灵气回复数量"),
    CARPTRIP_AURA_COST_NUM("CARPTRIP_AURA_COST_NUM", "抽一次消耗灵气值"),
    CARPTRIP_PLAYER_STRENGTH_BEGIN("CARPTRIP_PLAYER_STRENGTH_BEGIN", "角色初始值"),
    CARPTRIP_DRAW_SCORE_BASE("CARPTRIP_DRAW_SCORE_BASE", "每次抽奖获得的积分（固定值）"),
    CARPTRIP_ADD_AURA_ITEM_ID("CARPTRIP_ADD_AURA_ITEM_ID", "南洋金珠道具id"),
    CARPTRIP_EXP_ITEM_ID("CARPTRIP_EXP_ITEM_ID", "经验道具id"),
    CARPTRIP_STRENGTH_ITEM_ID("CARPTRIP_STRENGTH_ITEM_ID", "实力道具id"),
    CARPTRIP_ROE_ITEM_ID("CARPTRIP_ROE_ITEM_ID ", "鱼籽道具id"),
    CARPTRIP_AURA_ITEM_ID("CARPTRIP_AURA_ITEM_ID", "体力道具id"),
    CARPTRIP_TOWER_MAX_FLOOR("CARPTRIP_TOWER_MAX_FLOOR", "满层阶段id"),

    CARPTRIP_TOWER_SKIP_ANI_LIMIT("CARPTRIP_TOWER_SKIP_ANI_LIMIT", "开启跳过动画功能条件（达到里程数）"),
    CARPTRIP_TOWER_BOSS_EXPARAM("CARPTRIP_TOWER_BOSS_EXPARAM", "boss额外实力增幅（千分比）"),

    CARPTRIP_TOWER_WORD_PARAM("CARPTRIP_TOWER_WORD_PARAM", "文本出现概率配置：玩家重复遇到事件后会按权重触发【无、对话、表情】中的一种表现"),
    CARPTRIP_TOWER_DRAW_TEN_LIMIT("CARPTRIP_TOWER_DRAW_TEN_LIMIT", "十连抽奖开启条件：玩家达到里程数"),
    CARPTRIP_TOWER_MIRROR("CARPTRIP_TOWER_MIRROR", "爬塔模板翻转配置：0不翻转 1 翻转，配置关卡模板的是否翻转"),
    CARPTRIP_DRAW_WEIGHT("CARPTRIP_DRAW_WEIGHT", "弹珠七种结果权重（从左到右：按弹珠抽奖事件id排序）"),
    CARPTRIP_DRAW_ISBIG("CARPTRIP_DRAW_ISBIG", "弹珠是否增加大奖进度概率千分比"),
    CARPTRIP_DRAW_BIG_PRO("CARPTRIP_DRAW_BIG_PRO", "弹珠大奖点增加的大奖进度"),
    CARPTRIP_COMPOSE_NEED_NUM("CARPTRIP_COMPOSE_NEED_NUM", "合成小游戏升级需要的同级数量"),
    CARPTRIP_COMPOSE_HURT_CD("CARPTRIP_COMPOSE_HURT_CD", "受伤后的无敌时间（毫秒）"),
    CARPTRIP_COMPOSE_ENEMY_NUM("CARPTRIP_COMPOSE_ENEMY_NUM", "合成小游戏场上敌人数量"),
    CARPTRIP_DRAW_NOTICE_CONDITION("CARPTRIP_DRAW_NOTICE_CONDITION", "弹珠大奖上公告需要命中率千分比"),

    CARPTRIP_TOWER_SKILL_UPNUM("CARPTRIP_TOWER_SKILL_UPNUM", "升级后收集本层及上面n层的加法事件"),
    ANTI_FRAUD_DIALOGUE_TEXT("ANTI_FRAUD_DIALOGUE_TEXT", "对话文本"),
    ANTI_FRAUD_DIALOGUE_CHARACTER_NAME("ANTI_FRAUD_DIALOGUE_CHARACTER_NAME", "对话人物名字(0;1)"),
    ANTI_FRAUD_DIALOGUE_BOOKMARK("ANTI_FRAUD_DIALOGUE_BOOKMARK", "对话页签"),
    ANTI_FRAUD_DIALOGUE_HINT("ANTI_FRAUD_DIALOGUE_HINT", "对话提示语"),
    ANTI_FRAUD_DIALOGUE_ICON("ANTI_FRAUD_DIALOGUE_ICON", "对话形象id(0;1)"),
    ANTI_FRAUD_DIALOGUE_AWARD("ANTI_FRAUD_DIALOGUE_AWARD", "对话奖励"),
    ANTI_FRAUD_MAIL_TITLE("ANTI_FRAUD_MAIL_TITLE", "邮件标题"),
    ANTI_FRAUD_MAIL_CONTENT("ANTI_FRAUD_MAIL_CONTENT", "邮件内容"),
    ANTI_FRAUD_MAIL_REWORD("ANTI_FRAUD_MAIL_REWORD", "邮件奖励"),

    /**
     * 牧场点兵
     */
    PASTURE_ENERGY_ITEM_ID("PASTURE_ENERGY_ITEM_ID", "牧场兵符道具id"),
    PASTURE_SKILL_ITEM_ID("PASTURE_SKILL_ITEM_ID", "充能号角道具id"),
    PASTURE_UPGRADE_ITEM_ID("PASTURE_UPGRADE_ITEM_ID", "功勋令道具id"),
    PASTURE_RESTART_ITEM_ID("PASTURE_RESTART_ITEM_ID", "兵者诡道道具id"),
    PASTURE_SKILL_ITEM_NUM("PASTURE_SKILL_ITEM_NUM", "充能号角充能数值"),
    PASTURE_SKILL_ITEM_LIMIT("PASTURE_SKILL_ITEM_LIMIT", "充能号角单局使用次数上限"),
    PASTURE_ENERGY("PASTURE_ENERGY", "每日免费次数"),
    PASTURE_ENERGY_COST("PASTURE_ENERGY_COST", "每局游戏消耗道具数量"),
    PASTURE_RESTART_COST("PASTURE_RESTART_COST", "复活消耗"),
    PASTURE_RESTART_TIME("PASTURE_RESTART_TIME", "复活次数，消耗道具复活次数|购买白银战令后免费复活次数"),
    PASTURE_SKILL_ENERGY_MAX("PASTURE_SKILL_ENERGY_MAX", "使用技能消耗能量，格式：未使用技能-消耗能量|使用1次后-消耗能量|使用2次及以上后-消耗能量"),
    PASTURE_SKILL_ENERGY_START("PASTURE_SKILL_ENERGY_START", "技能槽初始能量"),
    PASTURE_POINT_UP_CHAIN("PASTURE_POINT_UP_CHAIN", "单回合内连消的得分加成，第1次消除加成|第2次及以上消除加成，最终得分=本次消除基础分*（1+持续回合消除加成+单回合内连消加成）"),
    PASTURE_ASSESS_LEVEL("PASTURE_ASSESS_LEVEL", "单局得分评价，格式：档位1最高分|档位2最高分"),
    PASTURE_ASSESS_REWARD("PASTURE_ASSESS_REWARD", "单局奖励，1级评价奖励|2级评价奖励"),
    PASTURE_BOSS_REFRESH("PASTURE_BOSS_REFRESH", "野牛出现回合数，第1次出现回合|第2次出现回合"),
    PASTURE_PRACTICE_ROUND("PASTURE_PRACTICE_ROUND", "练习回合数"),
    PASTURE_NORMAL_ROUND("PASTURE_NORMAL_ROUND", "普通模式通关回合数，0=不限制回合数"),

    AREAFIGHT_TIME("AREAFIGHT_TIME", "报名期结束时间|对战开始时间", "2040|2100"),
    AREAFIGHT_MEDAL_ID("AREAFIGHT_MEDAL_ID", "地域对决勋章id", "101856"),
    AREAFIGHT_SPREAD_WEALTH_CONFIG("AREAFIGHT_SPREAD_WEALTH_CONFIG", "散财参数配置：银两1|银两2|元宝1|元宝2", "180|500|8|20"),
    AREAFIGHT_SIGN_UP_LIMIT("AREAFIGHT_SIGN_UP_LIMIT", "25|3", "自动报名条件：身份大于等于|x天内有登入"),
    AREAFIGHT_SCORE_WIN("AREAFIGHT_SCORE_WIN", "连胜对应获得积分（1胜积分|2胜积分|3胜积分……）", "1000|1500|2000|2500"),
    AREAFIGHT_SCORE_LOSE("AREAFIGHT_SCORE_LOSE", "失败获得积分", "200"),
    AREAFIGHT_CARD_USE_LIMIT("AREAFIGHT_CARD_USE_LIMIT", "卡牌品质使用限制", "4;5"),
    AREAFIGHT_SCENE("AREAFIGHT_SCENE", "玩法随机池", "1|2|3|4|5|6|7|8|9|10|11|12|13"),
    AREAFIGHT_SCORE_ITEM_ID("AREAFIGHT_SCORE_ITEM_ID", "地区赛积分道具id", "101880"),

    /**
     * 大商途
     */
    BIGSHOP_FREE_NUM("BIGSHOP_FREE_NUM", "每日免费开启次数"),
    BIGSHOP_OPEN_ITEM_ID("BIGSHOP_OPEN_ITEM_ID", "开启道具id"),
    BIGSHOP_OPEN_ITEM_NUM("BIGSHOP_OPEN_ITEM_NUM", "开启消耗道具数量"),
    BIGSHOP_BAG_CELL_BIGIN_NUM("BIGSHOP_BAG_CELL_BIGIN_NUM", "背包初始格数"),
    BIGSHOP_BAG_CELL_MAX("BIGSHOP_BAG_CELL_MAX", "背包最大格数"),
    BIGSHOP_BAG_CELL_COST("BIGSHOP_BAG_CELL_COST", "购买背包格子需要消耗现银（按购买次数）"),
    BIGSHOP_BAG_CELL_BUY_NUM("BIGSHOP_BAG_CELL_BUY_NUM", "每次购买的格子数量"),
    BIGSHOP_BIRTH_FAMILY("BIGSHOP_BIRTH_FAMILY", "出生随机家境"),
    BIGSHOP_BIRTH_OLD("BIGSHOP_BIRTH_OLD", "出生初始年龄"),
    BIGSHOP_BIRTH_MONEY("BIGSHOP_BIRTH_MONEY", "出生初始现银"),
    BIGSHOP_HEALTHY_MAX("BIGSHOP_HEALTHY_MAX", "健康最大值"),
    BIGSHOP_HEALTHY_LOSE_YEAR("BIGSHOP_HEALTHY_LOSE_YEAR", "每经过{0}年流失{1}点健康"),
    BIGSHOP_HEALTHY_LOSE_SELL("BIGSHOP_HEALTHY_LOSE_SELL", "每出售{0}次商品流失{1}点健康"),
    BIGSHOP_HEALTHY_LOSE_OUT("BIGSHOP_HEALTHY_LOSE_OUT", "每外出{0}次流失{1}点健康"),
    //BIGSHOP_HEALTHY_ILL_PRO("BIGSHOP_HEALTHY_ILL_PRO", "健康值区间对应的患病概率"),
    BIGSHOP_HEALTHY_ILL_DISMOVE("BIGSHOP_HEALTHY_ILL_DISMOVE", "每次患病无法操作的回合数（最小值 | 最大值）随机"),
    BIGSHOP_HEALTHY_CHANGE_YEAR("BIGSHOP_HEALTHY_CHANGE_YEAR", "年龄区间对应的每年健康变化量"),

    BIGSHOP_OUT_TREASURE_PRICE_WEIGHT("BIGSHOP_OUT_TREASURE_PRICE_WEIGHT", "年份随机权重，解锁年份后按权重随机遇到哪个年份的商品"),
    BIGSHOP_BUY_RANDOM_PRO("BIGSHOP_BUY_RANDOM_PRO", "已买商品的出现概率（千分比）用于巫女美女技能的计算"),
    //BIGSHOP_INDUSTRY_BROKE_PARAM("BIGSHOP_INDUSTRY_BROKE_PARAM", "产业破产返还现银比例（千分比）"),
    BIGSHOP_EVENT_PRO("BIGSHOP_EVENT_PRO", "每年随机事件出现概率（千分比）"),
    BIGSHOP_EVENT_WEIGHT("BIGSHOP_EVENT_WEIGHT", "每年能出现的随机事件权重：最小回合数；事件列表=权重|回合数；……"),
    BIGSHOP_EVENT_BIRTHDAY_MONEY_PARAM("BIGSHOP_EVENT_BIRTHDAY_MONEY_PARAM", "寿辰事件名望区间对应获取现银系数"),
    BIGSHOP_OUT_ADD_NUM("BIGSHOP_OUT_ADD_NUM", "每{0}回合增加{1}外出次数"),
    BIGSHOP_OUT_MAX("BIGSHOP_OUT_MAX", "外出最大次数限制"),
    //BIGSHOP_OUT_WEIGHT_PLACE("BIGSHOP_OUT_WEIGHT_PLACE", "外出地点随机权重：医馆|酒楼|御街|黑市"),
    //BIGSHOP_OUT_WEIGHT_HOSPITAL("BIGSHOP_OUT_WEIGHT_HOSPITAL", "老中医和入殓师事件遇到权重（事件类型=权重|事件类型=权重）"),
    BIGSHOP_OUT_PARAM_HOSPITAL("BIGSHOP_OUT_PARAM_HOSPITAL", "医馆事件参数：健康回复消耗现银基础值 | 健康回复现银每次增长率（千分比） | 换取现银消耗健康值 | 换取现银系数（整数）"),
    //BIGSHOP_OUT_WEIGHT_RESTAURANT("BIGSHOP_OUT_WEIGHT_RESTAURANT", "诗会和宴会事件遇到权重"),
    BIGSHOP_OUT_FLOP_COST("BIGSHOP_OUT_FLOP_COST", "刀圣翻牌现银消耗（千分比）：第一次 | 第二次 | 第三次"),
    BIGSHOP_OUT_TREASURE_PRICE_CONDITION("BIGSHOP_OUT_TREASURE_PRICE_CONDITION", "开宝事件名望区间：中间值"),
    BIGSHOP_OUT_TREASURE_PRICE_RANGE("BIGSHOP_OUT_TREASURE_PRICE_RANGE", "开宝区间对应价格：名望对应物品价格"),
    BIGSHOP_SALT_BUY_PARAM("BIGSHOP_SALT_BUY_PARAM", "卖出盐场折旧千分比|复购增幅千分比"),
    BIGSHOP_SALT_RISK("BIGSHOP_SALT_RISK", "盐场市场监管权重及对应风险"),
    BIGSHOP_SALT_MINE_RISK_SPEED("BIGSHOP_SALT_MINE_RISK_SPEED", "开采选项对应的 风险（千分比）； 开采量（百分比）"),
    BIGSHOP_BUY_RANDOM_NUM("BIGSHOP_BUY_RANDOM_NUM", "每年随机商品数量：最小数量|最大数量"),
    BIGSHOP_DIE_OLD("BIGSHOP_DIE_OLD", ""),
    BIGSHOP_EVENT_HEALTHY_MONEY_TOMUCH("BIGSHOP_EVENT_HEALTHY_MONEY_TOMUCH", "资产增加掉健康事件：资产增长（千分比）|触发概率（千分比）|下降数值（整数）"),
    BIGSHOP_OUT_PARAM_RESTAURANT("BIGSHOP_OUT_PARAM_RESTAURANT", "宴会包场事件消耗现银：基础值|递增比例(千分比）"),
    BIGSHOP_RESULT_FAME("BIGSHOP_RESULT_FAME", "名望区间对应增加背包格子数量"),
    BIGSHOP_SKILL_UP_ITEM_ID("BIGSHOP_SKILL_UP_ITEM_ID", "美女技能升级道具-继承点"),
    BIGSHOP_SKILL_BEAUTY_EX_LV("BIGSHOP_SKILL_BEAUTY_EX_LV", "美女美名等级增加技能等级"),

    /**
     * 彩蛋活动
     */
    GUANGFU_TEST_SCORE_REWARDS("GUANGFU_TEST_SCORE_REWARDS", "彩蛋评分标准和奖励配置：评分(≤)#奖励", "50#123002=30;101826=30|100#123002=31;101826=31|120#123002=32;101826=32"),
    GUANGFU_SONG_SCENE_EVENT("GUANGFU_SONG_SCENE_EVENT", "童谣固定事件配置", "10001|10002|10003"),

    /**
     * 怪化猫
     */
    CAT_SCORE_ITEM_ID("CAT_SCORE_ITEM_ID", "积分道具ID--怪化猫积分"),
    CAT_ENERGY_ITEM_ID("CAT_ENERGY_ITEM_ID", "体力包道具ID--寿司"),
    CAT_SKIN_EXTRACT_ITEM_ID("CAT_SKIN_EXTRACT_ITEM_ID", "抽服装道具ID--天平"),
    CAT_KUNGFU_UPGRADE_ITEM_ID("CAT_KUNGFU_UPGRADE_ITEM_ID", "升级武学道具ID--神秘符咒"),
    CAT_ENERGY_CD("CAT_ENERGY_CD", "体力CD时间（s"),
    CAT_ENERGY_CD_NUM("CAT_ENERGY_CD_NUM", "体力CD恢复值"),
    CAT_ENERGY_LIMIT("CAT_ENERGY_LIMIT", "体力上限值"),
    CAT_ENERGY_INIT("CAT_ENERGY_INIT", "体力初始值"),
    CAT_MONSTER_BUFF_PARAMETER("CAT_MONSTER_BUFF_PARAMETER", "怪物buff属性（形:血量+1;击杀后额外造成15%boss伤害|真|理"),
    CAT_MONSTER_BUFF_WEIGHTS("CAT_MONSTER_BUFF_WEIGHTS", "怪物buff权重（形|真|理"),
    CAT_PLAYER_HP_INIT("CAT_PLAYER_HP_INIT", "玩家初始血量"),
    CAT_PLAYER_SKILL_NEED_ANGER("CAT_PLAYER_SKILL_NEED_ANGER", "玩家直伤技能所需怒气值"),
    CAT_PLAYER_BASE_ANGER("CAT_PLAYER_BASE_ANGER", "玩家基础怒气值"),
    CAT_PLAYER_BATTER_PARAMETER("CAT_PLAYER_BATTER_PARAMETER", "玩家连消系数(连消数（≥）;连消系数)"),
    CAT_LOTTERY_LOG_LIMIT("CAT_LOTTERY_LOG_LIMIT", "抽奖日志显示上限"),
    CAT_PATRONS_ID("CAT_PATRONS_ID", "招募门客ID"),
    CAT_SKINS_ID("CAT_SKINS_ID", "服装ID"),
    CAT_MAGNUM_WEIGHTS("CAT_MAGNUM_WEIGHTS", "万能格生成权重(最里圈，第二圈，第三圈，最外圈"),
    CAT_MAGNUM_CONDITION_BATTER_NUMBER("CAT_MAGNUM_CONDITION_BATTER_NUMBER", "万能格生成规则(连消数（≥）"),
    CAT_GUIDE_INIT_TERRAIN("CAT_GUIDE_INIT_TERRAIN", "新手引导初始排面(坐标，怪物id#怪物血量|坐标，达摩id)"),
    CAT_GUIDE_INIT_ANGER("CAT_GUIDE_INIT_ANGER", "新手引导初始怒气"),
    CAT_GUIDE_ANGER_POSITION("CAT_GUIDE_ANGER_POSITION", "新手引导指定愤怒的怪物坐标"),
    CAT_PLAYER_SKILL_ATK_PARAMETER("CAT_PLAYER_SKILL_ATK_PARAMETER", "玩家直伤技能伤害系数（千分比）"),
    CAT_HUNDRED_EXTRACT_LIMIT("CAT_HUNDRED_EXTRACT_LIMIT", "百连抽条件限制（VIP >= 参数1）"),
    CAT_PLAYER_SKILL_MAX_ANGER("CAT_PLAYER_SKILL_MAX_ANGER", "玩家直伤技能怒气上限值"),
    CAT_GUIDE_BOSS_POWER("CAT_GUIDE_BOSS_POWER", "新手引导BOSS血量"),
    CAT_EXTRACT_COST("CAT_EXTRACT_COST", "抽奖消耗（1次；10次）"),

    LIONDANCE_CONSUME_ITEM_ID("LIONDANCE_CONSUME_ITEM_ID", "消耗道具ID=制狮材料"),
    LIONDANCE_PROCESS_ANIMATION("LIONDANCE_PROCESS_ANIMATION", "制狮进度动画千分比"),
    LIONDANCE_VALUE_ADD("LIONDANCE_VALUE_ADD", "舞狮加成值（累计进度千分比;分数加成）"),
    LIONDANCE_COLOR_REWARD_SCORE("LIONDANCE_COLOR_REWARD_SCORE", "彩球桩奖励积分"),
    LIONDANCE_COLOR_WEIGHT("LIONDANCE_COLOR_WEIGHT", "彩球桩生成权重（千分比)"),
    LIONDANCE_COLOR_TIME("LIONDANCE_COLOR_TIME", "彩球桩触发奖励时间/S"),
    LIONDANCE_ADD_ITEM_CONTINUED_TIME("LIONDANCE_ADD_ITEM_CONTINUED_TIME", "加成道具加成持续时间/S"),
    LIONDANCE_JUMP_SCORE("LIONDANCE_JUMP_SCORE", "每次跳跃的积分"),

    XIUXIAN_NEWYEAR_PART2_PICE_ITEM_ID("XIUXIAN_NEWYEAR_PART2_PICE_ITEM_ID", "拼图碎片道具id"),
    XIUXIAN_NEWYEAR_PART2_PIC_SIZE("XIUXIAN_NEWYEAR_PART2_PIC_SIZE", "拼图尺寸（宽|高）"),
    XIUXIAN_NEWYEAR_EXCHANGE_SCORE_ITEM_ID("EXCHANGE_SCORE_ITEM_ID", "宝阁积分道具id"),
    XIUXIAN_NEW_DRAW_TEN("XIUXIAN_NEW_DRAW_TEN", "十连抽奖需要达到的宝阁积分"),
    XIUXIAN_NEW_DRAW_SCORE_NUM("XIUXIAN_NEW_DRAW_SCORE_NUM", "每次抽奖获得的宝阁积分"),
    XIUXIAN_NEW_DRAW_OPP_ADD("XIUXIAN_NEW_DRAW_OPP_ADD", "每次抽奖增加机缘值"),
    XIUXIAN_NEW_DRAW_OPP_MAX("XIUXIAN_NEW_DRAW_OPP_MAX", "机缘值上限"),
    XIUXIAN_NEW_DRAW_RARE_POOL("XIUXIAN_NEW_DRAW_RARE_POOL", "稀有奖励池（每次只能选一个作为稀有奖励）每份奖励；限制次数|另一个可选奖励；限制次数……"),
    XIUXIAN_NEW_DRAW_RARE_WEIGHT_PARAM("XIUXIAN_NEW_DRAW_RARE_WEIGHT_PARAM", "稀有奖励权重增加系数（机缘值越高，概率越高）"),
    XIUXIAN_NEW_DRAW_NOTICE("XIUXIAN_NEW_DRAW_NOTICE", "抽奖公告条数"),
    XIUXIAN_NEW_PART1_FIX_COST("XIUXIAN_NEW_PART1_FIX_COST", "韩立送福补签消耗（按天数）"),
    XIUXIAN_NEW_EXTRACT_ITEM_RECYCLE("XIUXIAN_NEW_EXTRACT_ITEM_RECYCLE", "银月信物回收奖励"),
    SKIN_EXTRACT_COST("SKIN_EXTRACT_COST", "服装抽取消耗（道具id=数量）"),
    SKIN_EXTRACT_LUCKY_PARAM("SKIN_EXTRACT_LUCKY_PARAM", "服装前n次抽盲盒，活动共享m*服务器数量个隐藏款；抽取的概率千分比（无隐藏款配0）"),
    SKIN_EXTRACT_ADD_PARAM("SKIN_EXTRACT_ADD_PARAM", "服装累计抽取m次后，每次抽取增加权重"),
    SKIN_EXTRACT_REWARD_REPEAT_CONTROL("SKIN_EXTRACT_REWARD_REPEAT_CONTROL", "服装保底次数，4;20 代表当前抽奖达到20次时，若总获取低于4个不重复的，则下次一定获得新奖励（无隐藏款配0）"),
    SKIN_EXTRACT_ACTIVITY_ID("SKIN_EXTRACT_ACTIVITY_ID", "服装抽奖活动类型（大类型*1000+小类型）无抽奖配置0"),
    SKIN_EXTRACT_NOTICE_NUM("SKIN_EXTRACT_NOTICE_NUM", "PVP公告 数量"),

    WISHDRAW_PIC_ITEM_ID("WISHDRAW_PIC_ITEM_ID", "拼图碎片道具id", "123092"),
    WISHDRAW_PIC_SIZE("WISHDRAW_PIC_SIZE", "拼图尺寸（宽|高）", "6|6"),
    WISHDRAW_PIC_NUM("WISHDRAW_PIC_NUM", "拼图总图片数", "1"),
    WISHDRAW_SCORE_ITEM_ID("EXCHANGE_SCORE_ITEM_ID", "宝阁积分道具id"),
    WISHDRAW_TEN("WISHDRAW_TEN", "十连抽奖需要达到的积分"),
    WISHDRAW_SCORE_NUM("WISHDRAW_SCORE_NUM", "每次抽奖获得的积分"),
    WISHDRAW_OPP_ADD("WISHDRAW_OPP_ADD", "每次抽奖增加幸运值"),
    WISHDRAW_OPP_MAX("WISHDRAW_OPP_MAX", "幸运值上限"),
    WISHDRAW_RARE_POOL("WISHDRAW_RARE_POOL", "稀有奖励池（每次只能选一个作为稀有奖励）每份奖励；限制次数|另一个可选奖励；限制次数……"),
    WISHDRAW_RARE_WEIGHT_PARAM("WISHDRAW_RARE_WEIGHT_PARAM", "稀有奖励权重增加系数（机缘值越高，概率越高）"),
    WISHDRAW_NOTICE("WISHDRAW_NOTICE", "抽奖公告条数"),
    WISHDRAW_ITEM_RECYCLE("WISHDRAW_ITEM_RECYCLE", "抽奖道具回收奖励"),
    WISHDRAW_DRAW_ITEM_ID("WISHDRAW_DRAW_ITEM_ID", "", "抽奖道具id"),

    /**
     * 凡人修仙传
     */
    XIUXIAN_PERSONAL_SCORE_ID("XIUXIAN_PERSONAL_SCORE_ID", "个人战绩ID"),
    XIUXIAN_SECT_SCORE_ID("XIUXIAN_SECT_SCORE_ID", "宗门积分ID"),
    XIUXIAN_PVP_IS_OPEN("XIUXIAN_PVP_IS_OPEN", "PVP是否开启（1是，0否)"),
    XIUXIAN_PVP_JOIN_CONDITION("XIUXIAN_PVP_JOIN_CONDITION", "PVP参加条件（仙力达到本宗门前xx名）"),
    XIUXIAN_PVP_PREPARE_TIME("XIUXIAN_PVP_PREPARE_TIME", "PVP准备期（开始时间|持续时间/S)"),
    XIUXIAN_PVP_BATTLE_TIME_END_CONDITION("XIUXIAN_PVP_BATTLE_TIME_END_CONDITION", "PVP斗法期结束条件（持续时间/S|占领积分)"),
    XIUXIAN_PVP_PROFILE_RADIUS("XIUXIAN_PVP_PROFILE_RADIUS", "PVP玩家头像半径（仙力≥配置值1；半径1|仙力≥配置值2；半径2）"),
    XIUXIAN_PVP_MOVE_SPEED("XIUXIAN_PVP_MOVE_SPEED", "PVP玩家移动速度"),
    XIUXIAN_PVP_DELIVERY_CD("XIUXIAN_PVP_DELIVERY_CD", "PVP传送CD/S"),
    XIUXIAN_PVP_ATTACK_DISTANCE("XIUXIAN_PVP_ATTACK_DISTANCE", "PVP玩家攻击距离"),
    XIUXIAN_PVP_RESURRECTION_CD("XIUXIAN_PVP_RESURRECTION_CD", "PVP宝地玩家复活cd/S  MAX(基础cd+cd递增值，最大cd）  配置：基础cd|递增cd|最大cd"),
    XIUXIAN_PVP_SIGN_CD("XIUXIAN_PVP_SIGN_CD", "PVP宝地 宗主、副宗主标记宝地cd/S"),
    XIUXIAN_PVP_SEIZE_COUNT_TIME("XIUXIAN_PVP_SEIZE_COUNT_TIME", "PVP宝地 抢占倒计时/S"),
    XIUXIAN_PVP_PERSONAL_SCORE_KILL("XIUXIAN_PVP_PERSONAL_SCORE_KILL", "PVP玩家击杀战绩（被击杀者仙力≥配置值1；战绩1|被击杀者仙力≥配置值2；战绩2）"),
    XIUXIAN_PVP_PERSONAL_SCORE_SEIZE("XIUXIAN_PVP_PERSONAL_SCORE_SEIZE", "PVP宝地 抢占所获得的个人战绩"),
    XIUXIAN_PVP_APPOINTMENT_CD("XIUXIAN_PVP_APPOINTMENT_CD", "PVP宗主任命副宗主的冷却时间/S"),
    XIUXIAN_PVP_DEPUTY_SUZERAIN_NUM("XIUXIAN_PVP_DEPUTY_SUZERAIN_NUM", "PVP副宗主人数"),
    XIUXIAN_PVP_NOTICE_NUM("XIUXIAN_PVP_NOTICE_NUM", "PVP公告 数量"),
    XIUXIAN_PVP_NOTICE_SINGLE_TIME_KILL_NUM("XIUXIAN_PVP_NOTICE_SINGLE_TIME_KILL_NUM", "PVP公告 1条命击杀玩家人数≥xx，配置（是否推送|xx）1推送0不推"),
    XIUXIAN_PVP_NOTICE_SINGLE_WHEEL_KILL_NUM("XIUXIAN_PVP_NOTICE_SINGLE_WHEEL_KILL_NUM", "PVP公告 1轮内击杀玩家人数≥xx，配置（是否推送|xx）"),
    XIUXIAN_PVP_NOTICE_SINGLE_WHEEL_SEIZE_NUM("XIUXIAN_PVP_NOTICE_SINGLE_WHEEL_SEIZE_NUM", "PVP公告 1轮内抢占宝地次数≥xx，配置（是否推送|xx）"),
    XIUXIAN_PVP_NOTICE_PERSONAL_SCORE("XIUXIAN_PVP_NOTICE_PERSONAL_SCORE", "PVP公告 个人战绩≥xx，配置（是否推送|xx）"),
    XIUXIAN_PVP_NOTICE_SINGLE_PERSONAL_SCORE("XIUXIAN_PVP_NOTICE_SINGLE_PERSONAL_SCORE", "PVP公告 个人单次战绩≥xx，配置（是否推送|xx）"),
    XIUXIAN_PVP_NOTICE_PLACE_LEVEL("XIUXIAN_PVP_NOTICE_PLACE_LEVEL", "PVP公告 xx级宝地被抢占，配置（是否推送|xx）"),
    XIUXIAN_PVP_NOTICE_PLACE_LEVEL_TIME("XIUXIAN_PVP_NOTICE_PLACE_LEVEL_TIME", "PVP公告 xx级宝地被抢占xxx秒，配置（是否推送|xx|xxx）"),
    XIUXIAN_PVP_NOTICE_APPOINTMENT("XIUXIAN_PVP_NOTICE_APPOINTMENT", "PVP公告 宗门任命副宗主，配置（是否推送）"),
    XIUXIAN_PVP_NOTICE_APPOINTMENT_RECOVERY("XIUXIAN_PVP_NOTICE_APPOINTMENT_RECOVERY", "PVP公告 宗门收回副宗主权限，配置（是否推送）"),
    XIUXIAN_PVP_NOTICE_SIGN("XIUXIAN_PVP_NOTICE_SIGN", "PVP公告 宗主、副宗主标记地点，配置（是否推送|xx）"),
    XIUXIAN_PVP_NOTICE_PLACE_CHANGED_HANDS("XIUXIAN_PVP_NOTICE_PLACE_CHANGED_HANDS", "PVP公告 本宗门宝地易手，配置（是否推送|xx）", "1"),
    XIUXIAN_PVP_NOTICE_BATTLE_END_TIME("XIUXIAN_PVP_NOTICE_BATTLE_END_TIME", "PVP公告 斗法期结束剩余时间（剩余时间/S（5.5新增）", "300"),
    XIUXIAN_PVP_NOTICE_BATTLE_END_TIME_SECT_SCORE("XIUXIAN_PVP_NOTICE_BATTLE_END_TIME_SECT_SCORE", "PVP公告 斗法期结束某宗门上限分差值（5.5新增）", "10000;5000;2000"),
    XIUXIAN_PVP_ROOM_PEOPLE_NUM_MAX("XIUXIAN_PVP_ROOM_PEOPLE_NUM_MAX", "PVP 单房间人数上限"),
    XIUXIAN_PVP_ATTACK_SPEED_RATIO("XIUXIAN_PVP_ATTACK_SPEED_RATIO", "PVP 攻速比例千分比（性能）"),
    XIUXIAN_SECT_SCORE_DEFAULT("XIUXIAN_SECT_SCORE_DEFAULT", "宗门默认评分|默认评分判断时间/S"),
    XIUXIAN_SECT_SCORE_PRM("XIUXIAN_SECT_SCORE_PRM", "宗门评分参数（a赚钱值=aa评分| b 人民币=bb评分）"),
    XIUXIAN_SECT_JUDGE_PRM("XIUXIAN_SECT_JUDGE_PRM", "宗门分组判断差值"),
    XIUXIAN_TRIPOD_EXP_ID("XIUXIAN_TRIPOD_EXP_ID", "虚天鼎经验道具ID"),
    XIUXIAN_PRACTICE_SCORE_ID("XIUXIAN_PRACTICE_SCORE_ID", "境界突破或渡劫道具--修为"),
    XIUXIAN_XIANLI_SCORE_ID("XIUXIAN_XIANLI_SCORE_ID", "境界突破或渡劫道具--仙力"),
    XIUXIAN_STATE_UPGRADE_FAIL_CD("XIUXIAN_STATE_UPGRADE_FAIL_CD", "渡劫失败CD/S"),
    XIUXIAN_ENERGY_CD("XIUXIAN_ENERGY_CD", "体力CD时间/S"),
    XIUXIAN_ENERGY_CD_NUM("XIUXIAN_ENERGY_CD_NUM", "体力CD恢复值"),
    XIUXIAN_ENERGY_LIMIT("XIUXIAN_ENERGY_LIMIT", "体力上限值"),
    XIUXIAN_ENERGY_INIT("XIUXIAN_ENERGY_INIT", "体力初始值"),
    XIUXIAN_ENERGY_RECOVERY_ITEM_ID("XIUXIAN_ENERGY_RECOVERY_ITEM_ID", "体力恢复道具ID--天地灵液"),
    XIUXIAN_ENERGY_COST("XIUXIAN_ENERGY_COST", "每次修炼消耗的体力数量"),
    XIUXIAN_PLAYER_SKILL_NEED_ANGER("XIUXIAN_PLAYER_SKILL_NEED_ANGER", "玩家技能释放所需怒气值"),
    XIUXIAN_ENERGY_OBTAIN1("XIUXIAN_ENERGY_OBTAIN1", "每次修炼获得的机缘点(机缘点数量；权重)"),
    XIUXIAN_ENERGY_OBTAIN2("XIUXIAN_ENERGY_OBTAIN2", "每次修炼获得的修为"),
    XIUXIAN_PEAK_ASSIGN_CD("XIUXIAN_PEAK_ASSIGN_CD", "灵峰分配CD/s"),
    XIUXIAN_EXTRACT_COST("XIUXIAN_EXTRACT_COST", "每次抽取法宝消耗的机缘点"),
    XIUXIAN_ATTRIBUTE_VERTIGO_TIME("XIUXIAN_ATTRIBUTE_VERTIGO_TIME", "眩晕时间/毫秒"),
    XIUXIAN_EQUIPMENT_RARE("XIUXIAN_EQUIPMENT_RARE", "珍稀法宝判断依据"),
    XIUXIAN_BASE_ATTACK_SPEED("XIUXIAN_BASE_ATTACK_SPEED", "玩家基础攻速/MS"),
    XIUXIAN_ATTRIBUTE_VALUE_MAX("XIUXIAN_ATTRIBUTE_VALUE_MAX", "玩家属性最大值限制"),
    XIUXIAN_STATE_UPGRADE_FAIL_PRM("XIUXIAN_STATE_UPGRADE_FAIL_PRM", "渡劫公式"),
    XIUXIAN_PLAYER_ANGER_PRM("XIUXIAN_PLAYER_ANGER_PRM", "玩家怒气值(参数1=自动回复时间/MS，参数2=自动回复怒气值，参数3=每次攻击回复怒气值"),
    XIUXIAN_XIANLI_PRM("XIUXIAN_XIANLI_PRM", "仙力计算系数（X1|X2|X3|X4|X5|X6|X7）"),
    XIUXIAN_INIT_EQUIPMENT("XIUXIAN_INIT_EQUIPMENT", "玩家初始装备ID|初始装备等级"),
    XIUXIAN_PRACTICE_MENU_NUM("XIUXIAN_PRACTICE_MENU_NUM", "历练界面展示玩家数量上限"),

    XIUXIAN_STATE_UPGRADE_FAIL_CONSUME("XIUXIAN_STATE_UPGRADE_FAIL_CONSUME", "渡劫失败扣除修为%（千分比"),
    XIUXIAN_STATE_PRODUCTION_XIUWEI_CD("XIUXIAN_STATE_PRODUCTION_XIUWEI_CD", "境界产出修为CD/S"),
    XIUXIAN_BATTLE_TIME("XIUXIAN_BATTLE_TIME", "战斗时长/MS"),
    XIUXIAN_PLAYER_SKILL_MAX_ANGER("XIUXIAN_PLAYER_SKILL_MAX_ANGER", "玩家主动法宝技能怒气上限值"),
    XIUXIAN_ENERGY_NOTICE_NUM("XIUXIAN_ENERGY_NOTICE_NUM", "体力榜单公告数量"),
    XIUXIAN_PLAYER_SKILL_DAMAGE_PRM("XIUXIAN_PLAYER_SKILL_DAMAGE_PRM", "玩家主动法宝技能参数千分比"),
    XIUXIAN_MAX_SHANBI_SHANGXIAN("XIUXIAN_MAX_SHANBI_SHANGXIAN", "玩家最终闪避上限千分比，已计算对方的命中"),
    XIUXIAN_HP_CAP_PARM("XIUXIAN_HP_CAP_PARM", "境界系数，血量=配置攻击*此系数/1000"),
    XIUXIAN_QUALITY_REGULAR_NUM("XIUXIAN_QUALITY_REGULAR_NUM", "保底品质设定，第n次必定获得某品质的法宝：10;5|50;5 (5.4新增)"),
    XIUXIAN_FABAO_ID_REGULAR_NUM("XIUXIAN_FABAO_ID_REGULAR_NUM", "保底id设定，第n次必定活动某id的法宝，若与保底品质设定冲突则优先保底ID"),



    /**
     * 山河乐宴
     */
    FEAST_PVP_IS_OPEN("FEAST_PVP_IS_OPEN", "PVP是否开启（1是，0否)"),
    FEAST_PVP_ENTER_NAME_TIME("FEAST_PVP_ENTER_NAME_TIME", "PVP--活动报名时间 [时;分|时;分）", ""),
    FEAST_PVP_JOIN_CONDITION("FEAST_PVP_JOIN_CONDITION", "PVP参加条件（仙力达到本宗门前xx名）"),
    FEAST_PVP_PREPARE_TIME("FEAST_PVP_PREPARE_TIME", "PVP准备期（开始时间|持续时间/S)"),
    FEAST_PVP_BATTLE_TIME_END_CONDITION("FEAST_PVP_BATTLE_TIME_END_CONDITION", "PVP斗法期结束条件（持续时间/S|占领积分)"),
    FEAST_PVP_PROFILE_RADIUS("FEAST_PVP_PROFILE_RADIUS", "PVP玩家头像半径（仙力≥配置值1；半径1|仙力≥配置值2；半径2）"),
    FEAST_PVP_MOVE_SPEED("FEAST_PVP_MOVE_SPEED", "PVP玩家移动速度"),
    FEAST_PVP_TP_CD("FEAST_PVP_TP_CD", "PVP传送CD/S"),
    FEAST_PVP_ATTACK_DISTANCE("FEAST_PVP_ATTACK_DISTANCE", "PVP玩家攻击距离"),
    FEAST_PVP_RESURRECTION_CD("FEAST_PVP_RESURRECTION_CD", "PVP宝地玩家复活cd/S  MAX(基础cd+cd递增值，最大cd）  配置：基础cd|递增cd|最大cd"),
    FEAST_PVP_NOTICE_NUM("FEAST_PVP_NOTICE_NUM", "PVP公告 数量"),
    FEAST_PVP_NOTICE_SINGLE_TIME_KILL_NUM("FEAST_PVP_NOTICE_SINGLE_TIME_KILL_NUM", "PVP公告 1条命击杀玩家人数≥xx，配置（是否推送|xx）1推送0不推"),
    FEAST_PVP_NOTICE_SINGLE_WHEEL_KILL_NUM("FEAST_PVP_NOTICE_SINGLE_WHEEL_KILL_NUM", "PVP公告 1轮内击杀玩家人数≥xx，配置（是否推送|xx）"),
//    FEAST_PVP_NOTICE_SINGLE_WHEEL_SEIZE_NUM("FEAST_PVP_NOTICE_SINGLE_WHEEL_SEIZE_NUM", "PVP公告 1轮内抢占宝地次数≥xx，配置（是否推送|xx）"),
    FEAST_PVP_NOTICE_PERSONAL_SCORE("FEAST_PVP_NOTICE_PERSONAL_SCORE", "PVP公告 个人战绩≥xx，配置（是否推送|xx）"),
    FEAST_PVP_NOTICE_SINGLE_PERSONAL_SCORE("FEAST_PVP_NOTICE_SINGLE_PERSONAL_SCORE", "PVP公告 个人单次战绩≥xx，配置（是否推送|xx）"),
    FEAST_PVP_NOTICE_BATTLE_END_TIME("FEAST_PVP_NOTICE_BATTLE_END_TIME", "PVP公告 斗法期结束剩余时间（剩余时间/S（5.5新增）", "300"),
//    FEAST_PVP_NOTICE_BATTLE_END_TIME_SECT_SCORE("FEAST_PVP_NOTICE_BATTLE_END_TIME_SECT_SCORE", "PVP公告 斗法期结束某宗门上限分差值（5.5新增）", "10000;5000;2000"),
    FEAST_PVP_ROOM_PEOPLE_NUM_MAX("FEAST_PVP_ROOM_PEOPLE_NUM_MAX", "PVP 单房间人数上限"),
    FEAST_PVP_ATTACK_SPEED_RATIO("FEAST_PVP_ATTACK_SPEED_RATIO", "PVP 攻速比例千分比（性能）"),
    FEAST_STATE_UPGRADE_FAIL_CD("FEAST_STATE_UPGRADE_FAIL_CD", "渡劫失败CD/S"),
    FEAST_ENERGY_CD("FEAST_ENERGY_CD", "体力CD时间/S"),
    FEAST_ENERGY_CD_NUM("FEAST_ENERGY_CD_NUM", "体力CD恢复值"),
    FEAST_ENERGY_LIMIT("FEAST_ENERGY_LIMIT", "体力上限值"),
    FEAST_ENERGY_INIT("FEAST_ENERGY_INIT", "体力初始值"),
    FEAST_ENERGY_RECOVERY_ITEM_ID("FEAST_ENERGY_RECOVERY_ITEM_ID", "体力恢复道具ID--天地灵液"),
    FEAST_ENERGY_COST("FEAST_ENERGY_COST", "每次修炼消耗的体力数量"),
    FEAST_PLAYER_SKILL_NEED_ANGER("FEAST_PLAYER_SKILL_NEED_ANGER", "玩家技能释放所需怒气值"),
    FEAST_ENERGY_OBTAIN1("FEAST_ENERGY_OBTAIN1", "每次修炼获得的机缘点(机缘点数量；权重)"),
    FEAST_ENERGY_OBTAIN2("FEAST_ENERGY_OBTAIN2", "每次修炼获得的修为"),
    FEAST_PEAK_ASSIGN_CD("FEAST_PEAK_ASSIGN_CD", "乐宴加成排名同步cd/ss"),
    FEAST_EXTRACT_COST("FEAST_EXTRACT_COST", "每次抽取法宝消耗的机缘点"),
    FEAST_ATTRIBUTE_VERTIGO_TIME("FEAST_ATTRIBUTE_VERTIGO_TIME", "眩晕时间/毫秒"),
    FEAST_EQUIPMENT_RARE("FEAST_EQUIPMENT_RARE", "珍稀法宝判断依据"),
    FEAST_BASE_ATTACK_SPEED("FEAST_BASE_ATTACK_SPEED", "玩家基础攻速/MS"),
    FEAST_ATTRIBUTE_VALUE_MAX("FEAST_ATTRIBUTE_VALUE_MAX", "玩家属性最大值限制"),
    FEAST_STATE_UPGRADE_FAIL_PRM("FEAST_STATE_UPGRADE_FAIL_PRM", "渡劫公式"),
    FEAST_PLAYER_ANGER_PRM("FEAST_PLAYER_ANGER_PRM", "玩家怒气值(参数1=自动回复时间/MS，参数2=自动回复怒气值，参数3=每次攻击回复怒气值"),
    FEAST_XIANLI_PRM("FEAST_XIANLI_PRM", "仙力计算系数（X1|X2|X3|X4|X5|X6|X7）"),
    FEAST_INIT_EQUIPMENT("FEAST_INIT_EQUIPMENT", "玩家初始装备ID|初始装备等级"),
    FEAST_PRACTICE_MENU_NUM("FEAST_PRACTICE_MENU_NUM", "历练界面展示玩家数量上限"),
    FEAST_PVP_AUTO_GET_SCORE_CD("FEAST_PVP_AUTO_GET_SCORE_CD", " PVP-挂机自动得分cd/s"),
    FEAST_PVP_TP_DISTANCE("FEAST_PVP_TP_DISTANCE", "pvp-传送范围（像素为单位，第一层的范围|第二层的范围|第三层的范围）"),
    FEAST_PVP_HASTEN_CD("FEAST_PVP_HASTEN_CD", "pvp-加速cd/秒"),
    FEAST_PVP_HASTEN_MAGNIFICATION("FEAST_PVP_HASTEN_MAGNIFICATION", "pvp-加速的倍率（直接乘，基础移速*参数）"),
    FEAST_PVP_HASTEN_TIME("FEAST_PVP_HASTEN_TIME", "pvp-加速持续时间"),

    FEAST_ROBOT_ICON_ID("FEAST_ROBOT_ICON_ID", "机器人-头像id"),
    FEAST_ROBOT_APPEAR_TIME("FEAST_ROBOT_APPEAR_TIME", "机器人-开始出现的时间/s"),
    FEAST_ROBOT_STATE_ID("FEAST_ROBOT_STATE_ID", "机器人-称号id"),
    FEAST_ROBOT_PRIMARY_ATTRIBUTE("FEAST_ROBOT_PRIMARY_ATTRIBUTE", "机器人-主属性（属性类型=数量|属性类型=数量）"),
    FEAST_ROBOT_SECONDARY_ATTRIBUTE("FEAST_ROBOT_SECONDARY_ATTRIBUTE", "机器人-二级属性（属性类型=千分比|属性类型=千分比|属性类型=千分比）"),
    FEAST_ROBOT_NUM("FEAST_ROBOT_NUM", "机器人-出现的数量"),
    FEAST_ROBOT_NAME_ID("FEAST_ROBOT_NAME_ID", "机器人-名字id（取本地language表，key|key）"),

    FEAST_PVP_CHANGE_PLACE_PROTECT_TIME("FEAST_PVP_CHANGE_PLACE_PROTECT_TIME", "pvp-晋级降级保护时间（无敌时间，这段时间内不可攻击也不可被攻击）"),

    FEAST_STATE_UPGRADE_FAIL_CONSUME("FEAST_STATE_UPGRADE_FAIL_CONSUME", "渡劫失败扣除修为%（千分比"),
    FEAST_STATE_PRODUCTION_XIUWEI_CD("FEAST_STATE_PRODUCTION_XIUWEI_CD", "境界产出修为CD/S"),
    FEAST_BATTLE_TIME("FEAST_BATTLE_TIME", "战斗时长/MS"),
    FEAST_PLAYER_SKILL_MAX_ANGER("FEAST_PLAYER_SKILL_MAX_ANGER", "玩家主动法宝技能怒气上限值"),
    FEAST_ENERGY_NOTICE_NUM("FEAST_ENERGY_NOTICE_NUM", "体力榜单公告数量"),
    FEAST_PLAYER_SKILL_DAMAGE_PRM("FEAST_PLAYER_SKILL_DAMAGE_PRM", "玩家主动法宝技能参数千分比"),
    FEAST_MAX_SHANBI_SHANGXIAN("FEAST_MAX_SHANBI_SHANGXIAN", "玩家最终闪避上限千分比，已计算对方的命中"),
    FEAST_HP_CAP_PARM("FEAST_HP_CAP_PARM", "境界系数，血量=配置攻击*此系数/1000"),
    FEAST_QUALITY_REGULAR_NUM("FEAST_QUALITY_REGULAR_NUM", "保底品质设定，第n次必定获得某品质的法宝：10;5|50;5 (5.4新增)"),
    FEAST_FABAO_ID_REGULAR_NUM("FEAST_FABAO_ID_REGULAR_NUM", "保底id设定，第n次必定活动某id的法宝，若与保底品质设定冲突则优先保底ID"),
    FEAST_ROLL_ITEM_ID("FEAST_ROLL_ITEM_ID", "灵感点道具id"),
    FEAST_RANK_PARAM("FEAST_RANK_PARAM", "乐宴加成参数（排名，加成千分比）左闭右开区间"),

    FLOWERCARD_SCORE_ITEM_ID("EXCHANGE_SCORE_ITEM_ID", "花牌之恋积分ID"),
    FLOWERCARD_ENERGY_ITEM_ID("FLOWERCARD_ENERGY_ITEM_ID", "体力道具—花夹ID"),
    FLOWERCARD_ENERGY_RESET_TIME("FLOWERCARD_ENERGY_RESET_TIME", "体力重置时间/s"),
    FLOWERCARD_ENERGY_RESET_NUM("FLOWERCARD_ENERGY_RESET_NUM", "体力重置恢复值"),
    FLOWERCARD_SKILL_RESET_CONSUME("FLOWERCARD_SKILL_RESET_CONSUME", "技能重置的元宝消耗（配置：初始值|加成值|最大值）初始值+(重置次数-1)×加成值"),
    FLOWERCARD_SCORE_BASE("FLOWERCARD_SCORE_BASE", "消除基础积分"),
    FLOWERCARD_SCORE_CONT_ADD("FLOWERCARD_SCORE_CONT_ADD", "连消积分加成（连消次数，连消加成）连消基础分×连消加成"),
    FLOWERCARD_MARRIAGE_BASE("FLOWERCARD_MARRIAGE_BASE", "卡牌基础良缘值"),
    FLOWERCARD_SUFFERANCE_ADD("FLOWERCARD_SUFFERANCE_ADD", "白银战令特权（美女耐心值上限+2）"),
    FLOWERCARD_SCORE_ORDER_ADD("FLOWERCARD_SCORE_ORDER_ADD", "黄金战令特权（消除基础积分提升固定值）"),
    FLOWERCARD_CHANGE_SCORE("FLOWERCARD_CHANGE_SCORE", "玫瑰花露转换积分"),

    LIGHTMARKET_ENERGY_ITEM_ID("LIGHTMARKET_ENERGY_ITEM_ID", "体力道具id（鱼龙灯）"),
    LIGHTMARKET_MONEY_ITEM_ID("LIGHTMARKET_MONEY_ITEM_ID", "交子道具id"),
    LIGHTMARKET_DOY_ITEM_ID("LIGHTMARKET_DOY_ITEM_ID", "人偶道具id"),
    LIGHTMARKET_ENERGY_MAX_NUM("LIGHTMARKET_ENERGY_MAX_NUM", "体力上限"),
    LIGHTMARKET_ENERGY_RECOVERY_NUM("LIGHTMARKET_ENERGY_RECOVERY_NUM", "体力每次恢复数量"),
    LIGHTMARKET_ENERGY_RECOVERY_TIME("LIGHTMARKET_ENERGY_RECOVERY_TIME", "体力恢复时间间隔（秒）"),
    LIGHTMARKET_ROUND_COST("LIGHTMARKET_ROUND_COST", "圈数对应每圈体力消耗（圈数最小值；每圈消耗体力|下一阶段圈数最小值；每圈消耗体力……）"),
    LIGHTMARKET_PARTON_VISIT("LIGHTMARKET_PARTON_VISIT", "门客拜访事件，精进等级对应货铺加成效果千分比"),
    LIGHTMARKET_MAP_UNLOCK_COST("LIGHTMARKET_MAP_UNLOCK_COST", "解锁地块消耗交子（按次数）"),
    LIGHTMARKET_DOY_DEFAULT_ITEM_ID("LIGHTMARKET_DOY_DEFAULT_ITEM_ID", "默认人偶id"),
    LIGHTMARKET_PARTON_TURN_LIMIT_MAX("LIGHTMARKET_PARTON_TURN_LIMIT_MAX", "门客赚钱转武力，单个门客赚钱超过一个值则按最高武力计算（超过值|转换武力）"),
    LIGHTMARKET_PARTON_TURN_LIMIT_MIN("LIGHTMARKET_PARTON_TURN_LIMIT_MIN", "门客赚钱转武力，单个门客赚钱小于一个值则按最低武力计算（小于值|转换武力）"),
    LIGHTMARKET_PARTON_TURN_PARAM("LIGHTMARKET_PARTON_TURN_PARAM", "门客赚钱赚武力公式参数（二次函数a、b、c）千分比"),
    LIGHTMARKET_MAP_ID_CHOOSE("LIGHTMARKET_MAP_ID_CHOOSE", "本次地图id"),
    LIGHTMARKET_SCORE_GET_NUM("LIGHTMARKET_SCORE_GET_NUM", "每点体力获得积分数量"),
    LIGHTMARKET_MAP_BEGIN_TIME("LIGHTMARKET_MAP_BEGIN_TIME", "初始时辰"),
    LIGHTMARKET_NAME_NUM("LIGHTMARKET_NAME_NUM", "街市随机库名字数量"),
    LIGHTMARKET_RASCAL_REWARD("LIGHTMARKET_RASCAL_REWARD", "泼皮道具奖励（圈数最小值|奖励#下一区间圈数最小值|奖励……)"),
    LIGHTMARKET_RASCAL_POINT("LIGHTMARKET_RASCAL_POINT", "泼皮生成点配置（圈数最小值|生成点列表#下一区间最小值|生成点列表……）"),
    LIGHTMARKET_RASCAL_NAME_NUM("LIGHTMARKET_RASCAL_NAME_NUM", "泼皮名字数量"),
    LIGHTMARKET_RESET_COST("LIGHTMARKET_RESET_COST", "重置地块消耗"),


    //广告活动
    WATCH_AD_COOL_CD("WATCH_AD_COOL_CD", "观看冷却CD/s", "300"),
    WATCH_AD_NUM_MAX("WATCH_AD_NUM_MAX", "每日观看广告次数上限", "8"),
    WATCH_AD_SINGLE_REWARD("WATCH_AD_SINGLE_REWARD", "单次观看广告随机奖励（道具id=道具数量，权重", "110159=5,333;110060=5,333|110165=3,750;110177=1,250|120898=2,1000"),
    WATCH_AD_FIRST_REWARD("WATCH_AD_FIRST_REWARD", "第一次累计观看广告奖励（累计次数#道具id=数量", "10#110159=5|20#110165=3|30#120898=2"),
    WATCH_AD_SECOND_REWARD("WATCH_AD_SECOND_REWARD", "第二次累计观看广告奖励（累计次数#道具id=数量", "10#110159=5|20#110165=3|30#120898=2"),

    //女娲补天
    FIXSKY_ENERGY_SCORE_NUM("FIXSKY_ENERGY_SCORE_NUM", "消耗一点体力获得积分", "100"),
    FIXSKY_ENERGY_ITEM_ID("FIXSKY_ENERGY_ITEM_ID", "体力道具id（开天玉露）", "123238"),
    FIXSKY_BAG_MAXNUM_STONE("FIXSKY_BAG_MAXNUM_STONE", "五彩石背包最大数量", "12"),
    FIXSKY_BAG_MAXNUM_LIANGYI("FIXSKY_BAG_MAXNUM_LIANGYI", "两仪石背包最大数量", "12"),
    FIXSKY_MAP_SIZE("FIXSKY_MAP_SIZE", "地图大小（横|竖）", "7|7"),
    FIXSKY_POINT_BASE_RANDOM("FIXSKY_POINT_BASE_RANDOM", "基础点数随机参数（点数最小值；权重|下一区间点数最小值；权重|……）", "1;100|10;100|50;50|80;30|101;0"),
    FIXSKY_NEWGUIDE("FIXSKY_NEWGUIDE", "第一抽形状id=右转次数=点数；第一抽第二个形状id=右转次数=点数|第二抽形状id=右转次数=点数……", "1001=0=2|1001=0=1;2001=1=6"),


    //首充门客
    RECHARGE_REWARD_PATRONS_LEVEL("REWARD_PATRONS_LEVEL", "门客等级（门客id|门客等级|是否突破，1突破0不突破）如果突破默认突破到最高级", "102352|300|0"),

    //商会宝箱
    SOCIATY_PLAYER_DRAW_NUM("SOCIATY_PLAYER_DRAW_NUM", "玩家每日限领数量", "10"),
    SOCIATY_NOTICE_NUM("SOCIATY_NOTICE_NUM", "公告保留数量", "50"),
    SOCIATY_BOX_NUM("SOCIATY_BOX_NUM", "不同品质商会宝箱内含宝箱数量", "1,121305,3|2,121306,6|3,121307,10"),


    //五熊争霸
    FIVE_HERO_ITEM_SCORE("FIVE_HERO_ITEM_SCORE", "名望", "101851"),
    FIVE_HERO_ITEM_ENERGY("FIVE_HERO_ITEM_ENERGY", "探寻令", "123257"),
    FIVE_HERO_ITEM_CLASSICS_FRAGMENTS("FIVE_HERO_ITEM_CLASSICS_FRAGMENTS", "典籍残卷", "123258"),
    FIVE_HERO_CREATE_TEAM_TIME("FIVE_HERO_CREATE_TEAM_TIME", "报名时间(活动天数；开启时间；结束时间）", "1;0;24"),
    FIVE_HERO_FIRST_STAGE_TIME("FIVE_HERO_FIRST_STAGE_TIME", "第一阶段活动时间-外围争夺(活动天数；开启时间；结束时间）", "2;10;22|3;10;22|4;10;22"),
    FIVE_HERO_SECOND_STAGE_TIME("FIVE_HERO_SECOND_STAGE_TIME", "第二阶段活动时间-洛阳战斗(活动天数；开启时间；结束时间）", "2;20;21|3;20;21|4;20;21"),
    FIVE_HERO_KINGS_ACTIVITY("FIVE_HERO_KINGS_ACTIVITY", "是否开启列王封疆（1是0分", "1"),
    FIVE_HERO_ENERGY_CD("FIVE_HERO_ENERGY_CD", "体力CD时间（s）", "2400"),
    FIVE_HERO_ENERGY_CD_NUM("FIVE_HERO_ENERGY_CD_NUM", "体力CD恢复值", "1"),
    FIVE_HERO_ENERGY_LIMIT("FIVE_HERO_ENERGY_LIMIT", "体力值上限", "30"),
    FIVE_HERO_CAMP_RULE("FIVE_HERO_CAMP_RULE", "报名商会数量；阵营数量", "100;5"),
    FIVE_HERO_FINAL_PATRONS_NUM("FIVE_HERO_FINAL_PATRONS_NUM", "PVP守军生成规则：尾刀玩家前n个最强的对应职业门客", "6"),
    FIVE_HERO_PATRONS_NUM("FIVE_HERO_PATRONS_NUM", "PVP守军生成规则：玩家前n个最强的对应职业门客", "100"),
    FIVE_HERO_DIFFICULTY_POOL_FIGHT_ORDER("FIVE_HERO_DIFFICULTY_POOL_FIGHT_ORDER", "PVP守军战斗规则：难度池出战顺序（1表示最强池子）", "5|3|4|2|1"),
    FIVE_HERO_BANDIT_PATRONS_NUM("FIVE_HERO_BANDIT_PATRONS_NUM", "山贼血量生成规则：玩家前n个最强的对应职业门客", "100"),
    FIVE_HERO_SEIZE_RECOVER_CD("FIVE_HERO_SEIZE_RECOVER_CD", "1~3级地块 占有度 恢复时间（s）", "300"),
    FIVE_HERO_SEIZE_RECOVER_NUM("FIVE_HERO_SEIZE_RECOVER_NUM", "1~3级地块 占有度 恢复值", "1"),
    FIVE_HERO_SPECIAL_PLOT_DISPATCH_NUM_FREE("FIVE_HERO_SPECIAL_PLOT_DISPATCH_NUM_FREE", "4级地块 门客免费派遣次数（每日重置", "10"),
    FIVE_HERO_SPECIAL_PATRONS_RELIVE_ITEM("FIVE_HERO_SPECIAL_PATRONS_RELIVE_ITEM", "4级地块 每次复活的道具（每日重置", "101000"),
    FIVE_HERO_SPECIAL_PATRONS_RELIVE_ITEM_COST("FIVE_HERO_SPECIAL_PATRONS_RELIVE_ITEM_COST", "4级地块 每次复活的道具消耗（每日重置）     配置格式：初始值，递增值，最大值      公式：min（消耗=初始+（消耗次数-1）*递增值，最大值） ", "100|50|100000"),
    FIVE_HERO_PECIAL_PLOT_END_COND("FIVE_HERO_PECIAL_PLOT_END_COND", "4级地块 结束条件-阵营积分", "18000"),
    FIVE_HERO_TEAM_RECOVER_CD("FIVE_HERO_TEAM_RECOVER_CD", "守军恢复时间（s）", "300"),
    FIVE_HERO_TEAM_RECOVER_NUM("FIVE_HERO_TEAM_RECOVER_NUM", "守军恢复值", "1"),
    FIVE_HERO_RENEW_POWER_CD("FIVE_HERO_RENEW_POWER_CD", "同步战力CD时间（s）", "43200"),
    FIVE_HERO_SANTO_ORDER_RECOVER_CD("FIVE_HERO_SANTO_ORDER_RECOVER_CD", "城主令阵营积分恢复时间（s）", "300"),
    FIVE_HERO_RMB_MALL_TIME("FIVE_HERO_RMB_MALL_TIME", "现金活动有效时间，分钟", "180"),
    FIVE_HERO_MARQUEE_LAND_CHANGE("FIVE_HERO_MARQUEE_LAND_CHANGE", "跑马灯-地块变更，配置（是否推送）1推送0否", "1"),
    FIVE_HERO_MARQUEE_WIN_STREAK("FIVE_HERO_MARQUEE_WIN_STREAK", "跑马灯-玩家连胜，配置（是否推送|玩家连杀最小值）1推送0否", "1|5"),
    FIVE_HERO_MARQUEE_ORDER_NUM("FIVE_HERO_MARQUEE_ORDER_NUM", "跑马灯-洛阳城主令，配置（是否推送|拥有城主令最小值）1推送0否", "1|50"),
    FIVE_HERO_MARQUEE_NUM_MAX("FIVE_HERO_MARQUEE_NUM_MAX", "跑马灯-数量上限", "50"),
    FIVE_HERO_MARQUEE_SPECIAL_PLOT_CAMP_SCORE("FIVE_HERO_MARQUEE_SPECIAL_PLOT_CAMP_SCORE", "跑马灯-四级地块阵营积分，配置（是否推送|积分最小值1|积分最小值2）1推送0否", "1|15000|17000"),
    FIVE_HERO_BATTLE_REPORT_LAND_CHANGE("FIVE_HERO_BATTLE_REPORT_LAND_CHANGE", "战报-地块变更，配置（是否推送）1推送0否", "1"),
    FIVE_HERO_BATTLE_REPORT_WIN_STREAK("FIVE_HERO_BATTLE_REPORT_WIN_STREAK", "战报-玩家连胜，配置（是否推送|玩家连杀最小值）1推送0否", "1|5"),
    FIVE_HERO_BATTLE_REPORT_ORDER_NUM("FIVE_HERO_BATTLE_REPORT_ORDER_NUM", "战报-洛阳城主令，配置（是否推送|拥有城主令最小值）1推送0否", "1|50"),
    FIVE_HERO_BATTLE_REPORT_NUM_MAX("FIVE_HERO_BATTLE_REPORT_NUM_MAX", "战报数量上限", "50"),
    FIVE_HERO_SYSTEM_NOTICE_LAND_CHANGE("FIVE_HERO_SYSTEM_NOTICE_LAND_CHANGE", "系统公告-地块变更，配置（是否推送）1推送0否", "1"),
    FIVE_HERO_SYSTEM_NOTICE_WIN_STREAK("FIVE_HERO_SYSTEM_NOTICE_WIN_STREAK", "系统公告-玩家连胜，配置（是否推送|玩家连杀最小值）1推送0否", "1|5"),
    FIVE_HERO_SYSTEM_NOTICE_ORDER_NUM("FIVE_HERO_SYSTEM_NOTICE_ORDER_NUM", "系统公告-洛阳城主令，配置（是否推送|拥有城主令最小值）1推送0否", "1|50"),
    FIVE_HERO_CHAT_NOTICE_LOSE_LAND("FIVE_HERO_CHAT_NOTICE_LOSE_LAND", "阵营聊天公告-失去领地，配置（是否推送）1推送0否", "1"),
    FIVE_HERO_CHAT_NUM_MAX("FIVE_HERO_CHAT_NUM_MAX", "聊天记录上限", "50"),
    FIVE_HERO_JUMP_EXPLORE_ANIMATION_COND("FIVE_HERO_JUMP_EXPLORE_ANIMATION_COND", "跳过探索动画条件-名望最小值", "1000"),
    FIVE_HERO_MAIL_TITLE_FIRST("FIVE_HERO_MAIL_TITLE_FIRST", "五雄争霸称号邮件", "五雄争霸称号邮件"),
    FIVE_HERO_MAIL_CONTENT_FIRST("FIVE_HERO_MAIL_CONTENT_FIRST", "亲爱的掌柜，您在{0}活动中攻城掠地战功赫赫，成为了【{1}】，现为您发放对应的奖励，敬请查收！", "亲爱的掌柜，您在{0}活动中攻城掠地战功赫赫，成为了【{1}】，现为您发放对应的奖励，敬请查收！"),
    FIVE_HERO_WORSHIP_REWARD_PARAM("FIVE_HERO_WORSHIP_REWARD_PARAM", "周天子膜拜奖励（闭区间：元宝=最小值;最大值|物品id=最小值;最大值)", "101000=50;100"),
    FIVE_HERO_DUKE_WORSHIP_REWARD_PARAM("FIVE_HERO_DUKE_WORSHIP_REWARD_PARAM", "国公膜拜奖励（闭区间：元宝=最小值;最大值|物品id=最小值;最大值)", "101000=100;150"),
    FIVE_HERO_WIN_POINT_PARAM("FIVE_HERO_WIN_POINT_PARAM", "pvp连胜积分（一级地块|二级地块|三级地块）", "1|2|3"),
    FIVE_HERO_WIN_FORMULA_PARAM("FIVE_HERO_WIN_FORMULA_PARAM", "pvp连胜名望公式参数（参数1|参数2）公式：min（（参数1/参数2）*(连胜数*连胜积分)^（参数3/参数4），参数5）", "301200|10000|3650|10000|500"),
    FIVE_HERO_WIN_SCORE_MAX("FIVE_HERO_WIN_SCORE_MAX", "pvp名望最大值（一级地块|二级地块|三级地块）", "300|400|500"),
    FIVE_HERO_ATTACK_BLOOD_PARAM("FIVE_HERO_ATTACK_BLOOD_PARAM", "", "14341|10000|5250|10000|37900|10000|100000|10000"),
    FIVE_HERO_MORALE("FIVE_HERO_MORALE", "地块士气（地块距离最小值；占有度千分比）", "1;1500|5;1000|9;800|13;500|14;300|24;100"),
    FIVE_HERO_HIDE_BUTTON_TIME("FIVE_HERO_HIDE_BUTTON_TIME", "领奖期开始xx小时后隐藏五雄争霸入口图标", "26"),
    FIVE_HERO_GROUP_PARAM("FIVE_HERO_GROUP_PARAM", "商会特殊分组范围", "6;20"),
    FIVE_HERO_GROUP_RANGE_PARAM("FIVE_HERO_GROUP_RANGE_PARAM", "商会分组范围", "6;20"),

    ANNIVERSARY_SUPPLEMENTARY_SIGNATURE_CONSUME("ANNIVERSARY_SUPPLEMENTARY_SIGNATURE_CONSUME", "补签消耗道具及数量", "101000=200"),
    ANNIVERSARY_SIGNIN_REWARD("ANNIVERSARY_SIGNIN_REWARD", "每日签到领取抽奖次数", "1"),
    ANNIVERSARY_MAKE_WISH_CONSUME("ANNIVERSARY_MAKE_WISH_ITEM", "许愿消耗抽奖次数", "1"),
    ANNIVERSARY_ANNOUNCEMENT_QUANTITY("ANNIVERSARY_ANNOUNCEMENT_QUANTITY", "公告条数", "100"),
    ANNIVERSARY_SHARING_REWARD("ANNIVERSARY_SHARING_REWARD", "分享获得抽奖次数", "1"),
    ANNIVERSARY_ACTIVE_LIMIT("ANNIVERSARY_ACTIVE_LIMIT", "活跃限制", "3"),
    ANNIVERSARY_LOTTERY_VIP_LIMIT("ANNIVERSARY_LOTTERY_VIP_LIMIT", "低价值|中价值|高价值实物抽奖用户权重占比", "0|300|10000"),
    ANNIVERSARY_PATRONS_ID("ANNIVERSARY_PATRONS_ID", "投放门客id", "102516"),
    ANNIVERSARY_PATRONS_TRANSFORM_ITEM("ANNIVERSARY_PATRONS_TRANSFORM_ITEM", "门客转换道具", "110252=100"),
    ANNIVERSARY_GOODS_AUTO_CONSUME_TITLE("ANNIVERSARY_GOODS_AUTO_CONSUME_TITLE", "门客转换邮件标题", "道具转换"),
    ANNIVERSARY_GOODS_AUTO_CONSUME_CONTENT("ANNIVERSARY_GOODS_AUTO_CONSUME_CONTENT", "门客转换邮件内容", "亲爱的掌柜，您在{0}中，重复获得了{1}，现已为您转换为{2}x{3}。请查收！"),
    ANNIVERSARY_ONLINE_REWARD("ANNIVERSARY_ONLINE_REWARD", "每在线a分钟可以获得b次抽奖次数（在线时长/ms|抽奖次数", "600|1"),
    ANNIVERSARY_SHOW_ID("ANNIVERSARY_SHOW_ID", "显示的门客or美女or皮肤ID", "103348"),

    LANGYA_PUZZLE_REPAIR_THRESHOLD("LANGYA_PUZZLE_REPAIR_THRESHOLD", "赤焰残卷修复进度阈值", ""),
    LANGYA_PUZZLE_REPAIR_PROP("LANGYA_PUZZLE_REPAIR_PROP", "赤炎残卷修复消耗道具", ""),
    LANGYA_ATTIC_NOTICE("LANGYA_ATTIC_NOTICE", "公告保留条数", ""),
    LANGYA_ATTIC_CONSUME("LANGYA_ATTIC_CONSUME", "建阁消耗道具及数量", ""),
    LANGYA_ATTIC_INTEGRAL("LANGYA_ATTIC_INTEGRAL", "每次建阁获得建阁积分数量", ""),
    LANGYA_ATTIC_SACRIFICIAL_POINTS("LANGYA_ATTIC_SACRIFICIAL_POINTS", "每次建阁获得祭典值", ""),
    LANGYA_ATTIC_GOLD_FLOORS("LANGYA_ATTIC_GOLD_FLOORS", "黄金阁保底机制", ""),
    LANGYA_ATTIC_GOLD_PROBABILITY("LANGYA_ATTIC_GOLD_PROBABILITY", "黄金阁概率千分比", ""),
    LANGYA_ATTIC_VIEW("LANGYA_ATTIC_VIEW", "上下滑动楼层查看层数", ""),
    LANGYA_ATTIC_KONGMING_REWARD("LANGYA_ATTIC_KONGMING_REWARD", "孔明灯奖励", ""),
    LANGYA_ATTIC_SACRIFICIAL_POINTS_CD("LANGYA_ATTIC_SACRIFICIAL_POINTS_CD", "全服祭典值刷新时间", ""),
    LANGYA_ATTIC_TEN_CONSUME("LANGYA_ATTIC_TEN_CONSUME", "建阁十连消耗道具及数量", ""),
    LANGYA_ATTIC_TEN_CONSUME_COND("LANGYA_ATTIC_TEN_CONSUME_COND", "建阁十连开启条件（建阁积分最小值）"),
    LANGYA_ATTIC_NPC_NAME("LANGYA_ATTIC_NPC_NAME", "npc名字", ""),
    LANGYA_ITEM_RETURN("LANGYA_ITEM_RETURN", "琅琊木回收", ""),

    MID_AUTUMN_SCORE_ITEM_ID("MID_AUTUMN_SCORE_ITEM_ID", "月桂币--积分兑换道具", "101871"),
    MID_AUTUMN_ENERGY_ITEM_ID("MID_AUTUMN_ENERGY_ITEM_ID", "桂花酿——体力道具", "123436"),
    //MID_AUTUMN_LATTICE_CIRCULATE("MID_AUTUMN_LATTICE_CIRCULATE", "循环的基础格子数", "10"),
    MID_AUTUMN_RED_LATTICE("MID_AUTUMN_RED_LATTICE", "大奖一前的模板数量;大奖一id|大奖二前的模板数量;大奖二id", "7;103319|6;109511"),
    //MID_AUTUMN_END_SCREED("MID_AUTUMN_END_SCREED", "所有大奖拿完后的固定循环模板", "1,2,2,1,1,4,4,1,2,1"),
    MID_AUTUMN_ACHIEVE_SCORE_ITEM_NUMBER("MID_AUTUMN_ACHIEVE_SCORE_ITEM_NUMBER", "一点桂花酿获得多少月桂币", "100"),
    MID_AUTUMN_BEFORE_REVIEW_LATTICE("MID_AUTUMN_BEFORE_REVIEW_LATTICE", "能够查看导的走过的格子", "20"),
    MID_AUTUMN_AUTO_OPEN("MID_AUTUMN_AUTO_OPEN", "", "30"),

    //盗墓笔记
    DAOMU_ENERGY_ITEM_ID("DAOMU_ENERGY_ITEM_ID", "火把--体力包道具"),
    DAOMU_ENERGY_CD("DAOMU_ENERGY_CD", "体力CD时间（s"),
    DAOMU_ENERGY_CD_NUM("DAOMU_ENERGY_CD_NUM", "体力CD恢复值"),
    DAOMU_ENERGY_LIMIT("DAOMU_ENERGY_LIMIT", "体力上限值"),
    DAOMU_ENERGY_INIT("DAOMU_ENERGY_INIT", "体力初始值"),
    DAOMU_PARTNER_INITIAL_UNLOCK_ITEM_ID("DAOMU_PARTNER_INITIAL_UNLOCK_ITEM_ID", "伙伴--初始解锁道具id", "123428"),
    DAOMU_PARTNER_BASE_PARA("DAOMU_PARTNER_BASE_PARA", "伙伴--基础属性配置", "1500|180|30|200|0|0|0|0"),
    DAOMU_PARTNER_BASE_PARA_MAX("DAOMU_PARTNER_BASE_PARA_MAX", "玩家--基础属性最大值", "116550|13674|2331|600|1000|1500|500|0"),
    DAOMU_PARTNER_BASE_PARA_RETURN_HP_CD("DAOMU_PARTNER_BASE_PARA_RETURN_HP_CD", "玩家--基础属性--回血间隔cd/ms"),
    DAOMU_SCREEN_SIZE_CHANGE("DAOMU_SCREEN_SIZE_CHANGE", "屏幕大小转换（750像素=20码=2000）1码=100"),
    DAOMU_INITIAL_EXP_RANGE("DAOMU_INITIAL_EXP_RANGE", "初始经验点范围，圆形半径"),
    DAOMU_INITIAL_EXP_NUM("DAOMU_INITIAL_EXP_NUM", "初始经验点数量"),
    DAOMU_INITIAL_CURIO_LIST("DAOMU_INITIAL_CURIO_LIST", "初始解锁藏品列表", "10101|10201|10301|10401|10701|11701|20101|20201|20301|20401|20701|21701"),
    DAOMU_LNNING_NO_ASSISTIVE_SKILL_LEVEL_MAX("DAOMU_LNNING_NO_ASSISTIVE_SKILL_LEVEL_MAX", "局内技能--主动型藏品没有对应辅助型藏品时的技能等级上限", "4"),
    DAOMU_LNNING_HAS_ASSISTIVE_SKILL_LEVEL_MAX("DAOMU_LNNING_HAS_ASSISTIVE_SKILL_LEVEL_MAX", "局内技能--主动型藏品有对应辅助型藏品时的技能等级上限", "5"),
    DAOMU_LNNING_SKILL_POOL_TYPE_WEIGHTS("DAOMU_LNNING_SKILL_POOL_TYPE_WEIGHTS", "局内技能--技能池类型权重（玩家已拥有技能权重|玩家未拥有技能权重", "70|30"),
    DAOMU_LNNING_SKILL_POOL_NUM_WEIGHTS("DAOMU_LNNING_SKILL_POOL_NUM_WEIGHTS", "局内技能--技能池抽中技能数量权重（抽中1个|抽中2个|抽中3个", "1;50|2;35|3;15"),
    DAOMU_MOBS_NUM_MAX("DAOMU_MOBS_NUM_MAX", "地图怪物生成数量最大值", "10000"),
    DAOMU_CLAY_POT_WEIGHTS("DAOMU_CLAY_POT_WEIGHTS", "陶罐刷新概率", "200"),
    DAOMU_LNNING_MUST_HAVE_ACTIVE_SKILL_NUM("DAOMU_LNNING_MUST_HAVE_ACTIVE_SKILL_NUM", "局内技能--前n次抽技能必出主动技能", "2"),
    DAOMU_GUIDE_BOX_ITEM_ID("DAOMU_GUIDE_BOX_ITEM_ID", "新手引导--初始赠送宝箱（撬棍id=撬棍数量）", "123445=1"),
    DAOMU_GUIDE_BOX_CURIO_ID("DAOMU_GUIDE_BOX_CURIO_ID", "新手引导--初始赠送宝箱必出的藏品id", "10201"),
    DAOMU_LNNING_SKILL_REFRESH_COST("DAOMU_LNNING_SKILL_REFRESH_COST", "局内技能--技能刷新的元宝消耗（初始值|地增值|最大值  公式：min（消耗=初始+（消耗次数-1）*递增值，最大值）", "10|10|100"),
    DAOMU_LNNING_SKILL_REFRESH_NUM_MAX("DAOMU_LNNING_SKILL_REFRESH_NUM_MAX", "局内技能--技能刷新的次数上限", "10"),
    DAOMU_LNNING_SKILL_CARRY_COND("DAOMU_LNNING_SKILL_CARRY_COND", "局内技能--携带技能的解锁条件（藏品分最小值", "50000"),

    DAOMU_PVP_POWER_TIME("DAOMU_PVP_POWER_TIME", "PVP--报名人数（玩家战力前n名）", "200"),
    DAOMU_PVP_ENTER_NAME_TIME("DAOMU_PVP_ENTER_NAME_TIME", "PVP--活动报名时间 [时;分|时;分）", ""),
    DAOMU_PVP_CONTINUED_TIME("DAOMU_PVP_CONTINUED_TIME", "PVP--活动持续时间 [时;分|时;分）", ""),
    DAOMU_PVP_REVIVE_CD("DAOMU_PVP_REVIVE_CD", "PVP--复活CD（基础值|递增值|最大值 公式:MIN（复活CD=基础值+（复活次数-1）×递增值，最大值），复活条件：未开启淘汰模式", "5|5|30"),
    DAOMU_PVP_REVIVE_PROTECT_CD("DAOMU_PVP_REVIVE_PROTECT_CD", "PVP--复活保护时间/s", "2"),
    DAOMU_PVP_BOX_DISAPPEAR_TIME("DAOMU_PVP_BOX_DISAPPEAR_TIME", "PVP--宝箱里爆出的道具/死亡掉落的消失时间/s", "180"),
    DAOMU_PVP_PARTNER_BASE_PARA("DAOMU_PVP_PARTNER_BASE_PARA", "PVP--玩家初始基础属性（生命|攻击|防御|生命恢复速度|移动速度|拾取范围|武器携带上限|武器转速|武器恢复间隔）", ""),
    DAOMU_PVP_PARTNER_BASE_PARA_MAX("DAOMU_PVP_PARTNER_BASE_PARA_MAX", "PVP--玩家基础属性最大值（生命|攻击|防御|生命恢复速度|移动速度|拾取范围|武器携带上限|武器转速|武器恢复间隔）", ""),
    DAOMU_PVP_MOBS_NUM("DAOMU_PVP_MOBS_NUM", "PVP--怪物生成数量", "100"),
    DAOMU_PVP_MOBS_HATE_TARGET_NUM_MAX("DAOMU_PVP_MOBS_HATE_TARGET_NUM_MAX", "PVP--玩家仇恨目标数量最大值", "100"),
    DAOMU_PVP_MOBS_HATE_TARGET_REFRESH_TIME("DAOMU_PVP_MOBS_HATE_TARGET_REFRESH_TIME", "PVP--怪物仇恨目标刷新时间/s", "60"),
    DAOMU_PVP_LNNING_SKILL_POOL_WEIGHTS("DAOMU_PVP_LNNING_SKILL_POOL_WEIGHTS", "PVP--技能池权重(“｜”区分池子，“＃”区分每个池子里不同的道具组合的权重，“；”表示一个道具组合里有多少种道具)", ""),

    DAOMU_PVP_NOTICE_SINGLE_KILL("DAOMU_PVP_NOTICE_SINGLE_KILL", "PVP--个人表现--单次击杀xxx级的大佬", "15"),
    DAOMU_PVP_NOTICE_ONE_LIFE_KILL_NUM("DAOMU_PVP_NOTICE_ONE_LIFE_KILL_NUM", "PVP--个人表现--1条命内击杀a人", ""),
    DAOMU_PVP_NOTICE_ONE_GEME_KILL_NUM("DAOMU_PVP_NOTICE_ONE_GEME_KILL_NUM", "PVP--个人表现--1轮PVP内击杀a人", ""),
    DAOMU_PVP_NOTICE_COLLAPSE_TIME("DAOMU_PVP_NOTICE_COLLAPSE_TIME", "PVP--战斗进程--最低层距离n秒后将自动塌陷(层，秒)", ""),
    DAOMU_PVP_NOTICE_COLLAPSE_NUM("DAOMU_PVP_NOTICE_COLLAPSE_NUM", "PVP--战斗进程--提前塌陷人数(层，人数)", ""),
    DAOMU_PVP_NOTICE_DISUSE_NUM("DAOMU_PVP_NOTICE_DISUSE_NUM", "PVP--战斗进程--x名玩家进入最高层，开启【淘汰赛制】(层，人数)", ""),
    DAOMU_PVP_NOTICE_SHOW_NUM_MAX("DAOMU_PVP_NOTICE_SHOW_NUM_MAX", "PVP--公告显示上限", "50"),
    DAOMU_PVP_PIXEL_SIZE("DAOMU_PVP_PIXEL_SIZE", "房间宽度|房间高度|房间收圈半径|宝箱生成区域宽度|宝箱生成区域高度|边缘间隙多少像素不刷物资|出生点半径|宝箱掉落半径|怪物掉落半径|角色死亡掉落半径", "6000|6000|4500|5500|5500|200|2400|200|50|50"),
    DAOMU_PVP_DROPS_HPITEM("DAOMU_PVP_DROPS_HPITEM", "pvp--死亡掉落血包（给别人捡的（道具ID=道具数量", ""),

    LUCKYSHOP_LV_LIMIT("LUCKYSHOP_LV_LIMIT", "玩家等级大于等于则推送礼包", ""),

    NINECHESS_MONEY_ITEM_ID_1("NINECHESS_MONEY_ITEM_ID_1", "九州币", "123564"),
    NINECHESS_MONEY_ITEM_ID_2("NINECHESS_MONEY_ITEM_ID_2", "棋魂", "123565"),
    NINECHESS_WORSHIP("NINECHESS_WORSHIP", "膜拜随机奖励（道具ID=最小数量；最大数量）", "101000=10;20"),
    NINECHESS_CHAT_KEEP_NUM("NINECHESS_CHAT_KEEP_NUM", "聊天保留条数", "100"),
    NINECHESS_OPEN_LIMIT("NINECHESS_OPEN_LIMIT", "开服日期条件：大于等于的区服参与活动", "60"),
    NINECHESS_TIME("NINECHESS_TIME", "活动时间（报名期开始|报名期结束|领奖期开始|领奖期结束）", "0|1440|53165|57485"),
    NINECHESS_SIGH_LIMIT("NINECHESS_SIGH_LIMIT", "门客数大于等于可报名", "35"),
    NINECHESS_CHOOSE_SILK_TIME("NINECHESS_CHOOSE_SILK_TIME", "对战时间：锦囊选择时间（秒）", "30"),
    NINECHESS_ZONE_CONDITION("NINECHESS_ZONE_CONDITION", "赛区分配条件：已报名玩家赚钱排名千分比", "100|500|1000"),
    NINECHESS_COURT_PLAYER_NUM("NINECHESS_COURT_PLAYER_NUM", "每个赛场标准人数", "8"),
    NINECHESS_LV_LIMIT("NINECHESS_LV_LIMIT", "玩家等级大于等于可报名", "45"),
    NINECHESS_MIRROR_HP("NINECHESS_MIRROR_HP", "镜像血量", "1"),
    NINECHESS_FIGHT_CD("NINECHESS_FIGHT_CD", "两场战斗时间间隔（秒）", "90"),
    NINECHESS_FIGHT_PARTON_NUM("NINECHESS_FIGHT_PARTON_NUM", "两人战斗出战门客数（战斗最大回合）", "5"),
    NINECHESS_FIGHT_PARTON_WEIGHT("NINECHESS_FIGHT_PARTON_WEIGHT", "门客出战权重（每个门客相同）", "100"),
    NINECHESS_FIGHT_ROUND_MAX("NINECHESS_FIGHT_ROUND_MAX", "每轮最大场次（超过最大场次按血量、伤害、门客总赚钱结算）", "20"),
    NINECHESS_FIGHT_MULTIPLE("NINECHESS_FIGHT_MULTIPLE", "门客结算伤害倍率跟随战斗场次（最小场次；倍率千分比|场次；倍率千分比……)", "0;1000|8;1500|12;2000|14;4000|16;8000"),
    NINECHESS_REFRESH_COST("NINECHESS_REFRESH_COST", "元宝刷锦囊消耗", "101000=100"),
    NINECHESS_REFRESH_NUM("NINECHESS_REFRESH_NUM", "元宝刷新次数限制", "1"),
    NINECHESS_ZONE_CONDITION_2("NINECHESS_ZONE_CONDITION_2","赛区划分财力评定配置（王者|宗师|精英）","1;2|3;4|5"),
    NINECHESS_SUPPORT_NUM("NINECHESS_SUPPORT_NUM", "每天首次进入战场界面获得声援券数量", "10"),
    NINECHESS_MONEY_ITEM_ID_3("NINECHESS_MONEY_ITEM_ID_3", "声援券id", "123752"),
    NINECHESS_SUPPORT_REPUTION("NINECHESS_SUPPORT_REPUTION", "每次声援获得声望奖励", "101006=20;"),
    NINECHESS_SUPPORT_REWARD("NINECHESS_SUPPORT_REWARD", "声援对象获得前四邮件奖励", "101000=10;110014=10;110015=10;"),
    NINECHESS_SUPPORT_RANK_NUM("NINECHESS_SUPPORT_RANK_NUM", "能获得奖励的声援对象名次", "4"),
    NINECHESS_SUPPORT_BROADCAST_NUM("NINECHESS_SUPPORT_BROADCAST_NUM", "播报所需声援次数", "5"),
    NINECHESS_SUPPORTSLEF_REWARD("NINECHESS_SUPPORTSLEF_REWARD", "有资格参加玩家声援奖励", "123564=600"),

    PIXIU_ITEMID("PIXIU_ITEMID", "痒痒挠id", "123670"),
    PIXIU_CLAW_RATE("PIXIU_CLAW_RATE", "爪子概率(千分比)", "100"),
    PIXIU_HEAD_RATE("PIXIU_HEAD_RATE", "头部概率(千分比)", "3000"),
    PIXIU_BUTT_RATE("PIXIU_BUTT_RATE", "屁股概率(千分比)", "600"),

    TUSU_FOOD_TIME("TUSU_FOOD_TIME", "福气菜品存在时长（/s）", "86400"),
    TUSU_ITEMID1("TUSU_ITEMID1", "福气菜品id", "123671"),
    TUSU_ITEMID2("TUSU_ITEMID2", "金福菜品id", "123672"),
    TUSU_TEXT("TUSU_TEXT", "飞帖文本", "请掌柜的快去通知商友。上线品尝菜品吧！"),
    TUSU_FOOD_LIMIT("TUSU_FOOD_LIMIT", "菜品最多展示N道，超过上限后需等前面菜品过期后再展示", "20"),
    TUSU_RESET("TUSU_RESET", "成就任务重置时间点(活动开启后天数)", "3|6"),

    EXCHANGE_SCORE_ITEM_ID_SUI_TANG("EXCHANGE_SCORE_ITEM_ID", "逐鹿隋唐--军资（兑换商店", "101894"),
    SUITANG_ITEM_SCORE("SUITANG_ITEM_SCORE", "逐鹿隋唐--军功（成就/排行榜", "101895"),
    SUITANG_ITEM_SOLDIERS("SUITANG_ITEM_SOLDIERS", "逐鹿隋唐--募兵令", "123743"),
    SUITANG_JOIN_COND("SUITANG_JOIN_COND", "逐鹿隋唐--参与资格（全区服前n的商会", "108"),
    SUITANG_GROUP_CHAMBER_NUM_MAX("SUITANG_GROUP_CHAMBER_NUM_MAX", "逐鹿隋唐--每组商会最大数量", "12"),
    SUITANG_GROUP_CHAMBER_NUM_PROMOTION("SUITANG_GROUP_CHAMBER_NUM_PROMOTION", "逐鹿隋唐--各分组晋级商会数（第一天义军；骁骑|第二天义军；骁骑", "4;0|4;4"),
    SUITANG_CREATE_TEAM_TIME("SUITANG_CREATE_TEAM_TIME", "逐鹿隋唐--报名时间(活动天数；开启时间；结束时间）", "1;0;24"),
    SUITANG_FIRST_STAGE_TIME("SUITANG_FIRST_STAGE_TIME", "逐鹿隋唐--活动时间(活动天数；开启时间；结束时间）", "2;10;22|3;10;22|4;10;22"),
    SUITANG_SECOND_STAGE_TIME("SUITANG_SECOND_STAGE_TIME", "逐鹿隋唐--中心城时间(活动天数；开启时间）", "2;20|3;20|4;20"),
    SUITANG_BET_STAGE_TIME("SUITANG_BET_STAGE_TIME", "逐鹿隋唐--竞猜时间(活动天数；开启时间；结束时间）", "4;10"),
    SUITANG_CITY_MOVE_TIME("SUITANG_CITY_MOVE_TIME", "逐鹿隋唐--相邻敌方城池的移动时间的配置/s，最小行军时间也取这个配置", "10"),
    SUITANG_CITY_MOVE_BUFF_ID("SUITANG_CITY_MOVE_BUFF_ID", "逐鹿隋唐--元宝加速行军时间buff ID", "107"),
    SUITANG_CITY_MOVE_BUFF_COST("SUITANG_CITY_MOVE_BUFF_COST", "逐鹿隋唐--元宝消耗（初始值|递增值|最大值，公式：最终消耗=min（初始值+递增值×（同一次行军的加速次数-1），最大值）", "20|20|100"),
    SUITANG_CITY_MOVE_TITLE_BUFF_ADD("SUITANG_CITY_MOVE_TITLE_BUFF_ADD", "逐鹿隋唐--称号加成（称号类型；buff ID", "1;102|2;103|3;104"),
    SUITANG_CITY_SOLDIER_RECOVER_TIME_FIRST("SUITANG_CITY_SOLDIER_RECOVER_TIME_FIRST", "逐鹿隋唐--城防军首次恢复时间/s", "300"),
    SUITANG_CITY_SOLDIER_RECOVER_TIME("SUITANG_CITY_SOLDIER_RECOVER_TIME", "逐鹿隋唐--城防军恢复时间/s", "300"),
    SUITANG_EVENT_REFRESH_TIME("SUITANG_EVENT_REFRESH_TIME", "逐鹿隋唐--城池事件刷新时间/h", "10|14|18"),
    SUITANG_EVENT_CITY_TYPE("SUITANG_EVENT_CITY_TYPE", "逐鹿隋唐--城池事件生效的城池类型", "2"),
    SUITANG_SOLDIER_RECOVER_COND("SUITANG_SOLDIER_RECOVER_COND", "逐鹿隋唐--征兵速率(身份等级最小值;征兵人数/秒)", "1;4|31;6|36;8|41;12|46;16|51;20|61;22|70;24"),
    SUITANG_CAMP_GIFT_BAG("SUITANG_CAMP_GIFT_BAG", "逐鹿隋唐--阵营礼包(礼包道具key;宝箱ID;民心)", "123744;123748;3|123745;123749;10|123746;123750;15"),
    SUITANG_BARRAGE_STREAK_NUM("SUITANG_BARRAGE_STREAK_NUM", "弹幕连胜终结播报条件(连胜次数)", "5"),
    SUITANG_CITY_CHANGE_BATTLE_NUM("SUITANG_CITY_CHANGE_BATTLE_NUM", "城池易主播报条件(战斗场次)", "30"),
    SUITANG_HELP_TIME("SUITANG_HELP_TIME", "求援频率/h", "2"),
    SUITANG_PERSONAL_BATTLE_REPORT_NUM_LIMIT("SUITANG_PERSONAL_BATTLE_REPORT_NUM_LIMIT", "个人战报保留数量", "50"),
    SUITANG_CITY_BATTLE_REPORT_NUM_LIMIT("SUITANG_CITY_BATTLE_REPORT_NUM_LIMIT", "城池战报保留数量", "50"),
    SUITANG_TEAM_SHOW_RULE("SUITANG_TEAM_SHOW_RULE", "队伍显示规则(优先显示站场内己方阵营战功前10名的队伍)", "10"),
    SUITANG_TEAM_PHALANX_PARAM("SUITANG_TEAM_PHALANX_PARAM", "排兵布阵参数(最小方阵；最大方阵；1=xx士兵)", "4;25;2000"),
    SUITANG_POWER_COOL_DOWN_TIME("SUITANG_POWER_COOL_DOWN_TIME", "战力冷却时间/H", "12"),
    SUITANG_PLAYER_EVERY_JOB_PATRONS_NUM_MAX("SUITANG_PLAYER_EVERY_JOB_PATRONS_NUM_MAX", "每个职业前n门客", "6"),
    SUITANG_TEAM_NUM_LIMIT_PARAM("SUITANG_TEAM_NUM_LIMIT_PARAM", "队伍带兵上限(参数1~参数5)", "129146069;19998;5;100;3000"),
    SUITANG_TEAM_NUM_LOWER_LIMIT_PARAM("SUITANG_TEAM_NUM_LOWER_LIMIT_PARAM", "队伍带兵下限(千分比)", "200"),
    SUITANG_TEAM_NUM_LOWER_LIMIT_FIXED_PARAM("SUITANG_TEAM_NUM_LOWER_LIMIT_FIXED_PARAM", "队伍带兵下限(固定值)", "3000"),
    SUITANG_BARRACK_NUM_LIMIT_PARAM("SUITANG_BARRACK_NUM_LIMIT_PARAM", "兵营上限参数(千分比)", "1500"),
    SUITANG_SOLDIER_LOST_PARAM("SUITANG_SOLDIER_LOST_PARAM", "战斗损兵比例(参数1~参数7)", "5;10;7;10;3;10;0"),
    SUITANG_ITEM_SCORE_PARAM("SUITANG_ITEM_SCORE_PARAM", "战功值(参数1~参数4)", "50;100;1;50000"),
    SUITANG_BATTLE_TIME("SUITANG_BATTLE_TIME", "逐鹿隋唐--战斗时间/s", "5"),
    SUITANG_EVENT_CITY_BUFF_LIST("SUITANG_EVENT_CITY_BUFF_LIST", "逐鹿隋唐--城池事件ID列表", "201|301|401|501"),
    SUITANG_BATTLE_PROTECT_TIME("SUITANG_BATTLE_PROTECT_TIME", "逐鹿隋唐--胜利方战斗结束保护时间/s", "2"),
    SUITANG_CITY_MOVE_BUFF_COND("SUITANG_CITY_MOVE_BUFF_COND", "逐鹿隋唐--元宝加速条件（行军时间大于n秒，最小行军时间也取这个配置", "10"),
    SUITANG_LAST_CITY_GRIDS_NUM("SUITANG_LAST_CITY_GRIDS_NUM", "逐鹿隋唐--任何城池到阴山的固定格子数", "2"),
    SUITANG_WAR_FINISH_TIME("SUITANG_WAR_FINISH_TIME", "根据地--交战状态结束判断时间/s", "15"),
    SUITANG_WAR_DEFENSE_PEOPLE("SUITANG_WAR_DEFENSE_PEOPLE", "根据地--阻击所需人数配置（间隔时间加一人|间隔时间减1人|人数上限）", "180|30|20"),
    SUITANG_CITY_MOVE_AUTO_NUM("SUITANG_CITY_MOVE_AUTO_NUM", "元宝加速--加速次数上限", "1000"),
    SUITANG_CITY_MOVE_AUTO_TIME("SUITANG_CITY_MOVE_AUTO_TIME", "元宝加速--加速时间点档位/s", "10|20|30|60|120"),
    SUITANG_CITY_MOVE_AUTO_TIME_INIT("SUITANG_CITY_MOVE_AUTO_TIME_INIT", "元宝加速--默认加速时间点档位/s", "10"),

    QQ_PRIVILEGE_DAILY_SIGN_REWARD("QQ_PRIVILEGE_DAILY_SIGN_REWARD", "QQ游戏大厅每日登录奖励", "101000=10;110343=10"),
    QQ_PRIVILEGE_ACCOUNT_ENROLL_REWARD("QQ_PRIVILEGE_ACCOUNT_ENROLL_REWARD", "QQ游戏大厅注册账号奖励（只能领取一次）", "110343=100;101000=500"),
    QQ_PRIVILEGE_APP_ID("QQ_PRIVILEGE_APP_ID", "参与活动的appId，可以配置多个,竖线隔开配置对应id", "qqyxdtsb"),
    QQ_PRIVILEGE_REGISTER_TIME("QQ_PRIVILEGE_REGISTER_TIME", "在此时间戳后注册的账号即可领取注册奖励，可依据上面字段对应配置每个app有不同的时间戳开启配置", "1714356000"),


    HONGXIAN_ITEM_ID("HONGXIAN_ITEM_ID", "忆梦锤ID", "123791"),
    HONGXIAN_NOTICE_LIMIT("HONGXIAN_NOTICE_LIMIT", "公告限制条数", "100"),
    HONGXIAN_TEN_GACHA_AND_SKIP("HONGXIAN_TEN_GACHA_AND_SKIP","十连和跳过动画所需抽数（大于等于）", "5"),
    HONGXIAN_NOTICE_SPECIAL("HONGXIAN_NOTICE_SPECIAL", "可公告的臻回忆id（可配置多个，6|7|8）", "6"),

    EXCHANGE_SCORE_ITEM_ID_HARPS("EXCHANGE_SCORE_ITEM_ID", "积分ID（音律积分）", "101704"),
    MOUNTAIN_ITEM_ID("MOUNTAIN_ITEM_ID", "蚕丝弦", "123827"),
    MOUNTAIN_SCORE_GAIN("MOUNTAIN_SCORE_GAIN", "使用一个蚕丝弦获取的积分", "50"),
    MOUNTAIN_FLOOR_PRO("MOUNTAIN_FLOOR_PRO", "对应楼层|不动概率|上升概率|下降概率(千分比);  1=底层，4=顶层", "1|700|300|0;2|300|200|500;3|2|0|998"),
    MOUNTAIN_COLOR_NUM("MOUNTAIN_COLOR_NUM", "对应楼层|透明气泡数量|金色气泡数量|粉色气泡数量;  1=底层，顶层无气泡", "1|2|4|0;2|2|1|2;3|1|2|1"),
    MOUNTAIN_MAX_DRAW("MOUNTAIN_MAX_DRAW", "连续消耗n个蚕丝弦没有登顶，则上升概率调整为100%，持续到登顶，登顶之后清空计数", "16"),
    //MOUNTAIN_DRAW_ADD_NUM("MOUNTAIN_DRAW_ADD_NUM", "抽奖消耗增加数量", "1"),
    MOUNTAIN_DRAW_NUM("MOUNTAIN_DRAW_NUM", "轮次;消耗|轮次;消耗|轮次;消耗（轮次即抽了几次大奖）", "1;1|4;2|8;3"),
    MOUNTAIN_TENPLAY_LIMIT("MOUNTAIN_TENPLAY_LIMIT", "十连限制积分数量", "200"),

    SUMMERGAME_ITEM_ID("SUMMERGAME_ITEM_ID", "参赛券id", "123860"),
    SUMMERGAME_TEN_GACHA_LIMIT("SUMMERGAME_TEN_GACHA_LIMIT", "十连限制（使用x个道具后解锁)", "10"),
    SUMMERGAME_EXCHANGE_RECORD_CROSS("SUMMERGAME_EXCHANGE_RECORD_CROSS", "跨服页签交换请求记录上限", "50"),
    SUMMERGAME_EXCHANGE_RECORD_BASE("SUMMERGAME_EXCHANGE_RECORD_BASE", "商会页签同品质交换请求记录上限", "100"),
    SUMMERGAME_EXCHANGE_NUM_LIMIT("SUMMERGAME_EXCHANGE_NUM_LIMIT", "对一个物品进行交换请求的数量下限（即至少≥2才可以交换）", "1"),
    SUMMERGAME_PUBLISH_EXCHANGE_RECORD("SUMMERGAME_PUBLISH_EXCHANGE_RECORD", "跨服和商会页签发布交换请求数量上限", "10"),
    SUMMERGAME_RECEIVE_EXCHANGE_RECORD("SUMMERGAME_RECEIVE_EXCHANGE_RECORD", "玩家可接收的交换请求数量上限", "20"),
    SUMMERGAME_ITEM_USE_REWARD("SUMMERGAME_ITEM_USE_REWARD", "参赛券使用奖励（道具id=数量,权重#道具id=数量,权重|道具id=数量,权重#道具id=数量,权重）", "110329=1,5#123660=3,10#110005=1,15|110111=2,15#110160=10,20#110021=2,15#110013=3,20"),
    SUMMERGAME_MEDALS_RECLAIM("SUMMERGAME_MEDALS_RECLAIM", "回收元宝参数(品质，回收数量|品质，回收数量）", "2,101000=20|3,101000=50|4,101000=100"),
    SUMMERGAME_LOTTERY_PARAM_1("SUMMERGAME_LOTTERY_PARAM_1", "抽奖参数（前x抽走下面的配置权重和保底）", "332"),
    SUMMERGAME_LOTTERY_PARAM_2("SUMMERGAME_LOTTERY_PARAM_2", "抽奖参数2（lottery表id，权重；保底下限；保底上限|lottery表id，权重；保底下限；保底上限）", "1,2;55;55|2,16;0;0|3,24;0;0|4,80;0;0|5,112;0;0|6,160;0;0"),

    SUMMERQUIZ_ODDS_RANGE("SUMMERQUIZ_ODDS_RANGE", "赔率范围（千分比)", "4000|55000"),
    SUMMERQUIZ_ODDS_CHANGE_TIME("SUMMERQUIZ_ODDS_CHANGE_TIME", "每x秒改变一次赔率", "1800"),
    SUMMERQUIZ_ODDS_PARAM("SUMMERQUIZ_ODDS_PARAM", "赔率公式参数", "-75758|189935|-165011|55071"),
    SUMMERQUIZ_BULLIONS_ANTE("SUMMERQUIZ_BULLIONS_ANTE", "赢家元宝底注", "20"),
    SUMMERQUIZ_LOSER_GET_BULLIONS("SUMMERQUIZ_LOSER_GET_BULLIONS", "输家元宝底注", "20"),

    TURTLE_TOKEN_ID_1("TURTLE_TOKEN_ID_1", "龟龟金币id", "124120"),
    TURTLE_TOKEN_ID_2("TURTLE_TOKEN_ID_2", "龟龟银币id", "124121"),
    TURTLE_TOKEN_ID_3("TURTLE_TOKEN_ID_3", "乌龟玩偶id", "124119"),
    TURTLE_ITEM_ID("TURTLE_ITEM_ID", "乌龟对对碰体力道具id", "124122"),
    TURTLE_MALL_SHOW_ID("TURTLE_MALL_SHOW_ID", "商店老板形象id", "109642"),
    TURTLE_ISGOOD_NUM("TURTLE_ISGOOD_NUM", "保底数（连续n次差模板 下次必出好模板）", "10"),
    TURTLE_START_NUM("TURTLE_START_NUM", "开启一局游戏的体力数量", "1"),


    ACTIVITY_SUPPORT_SWITCH("ACTIVITY_SUPPORT_SWITCH", "活动支持功能开关(1 开启,0 关闭）开启则替换竞猜功能", "1"),
    ACTIVITY_SUPPORT_REWARD("ACTIVITY_SUPPORT_REWARD", "支持功能可获取的道具奖励", "123564=500"),
    ACTIVITY_SUPPORT_TIME("ACTIVITY_SUPPORT_TIME", "支持功能开放时间,开始时间|结束时间（用beginTIMEEX加配置的时间)", "0|38"),

    GASHAPON_ONE_LOTTERY_COST("ONE_LOTTERY_COST", "一次扭蛋消耗", "101000=300"),
    GASHAPON_ONE_LOTTERY_SCORE_GET("ONE_LOTTERY_SCORE_GET", "一次扭蛋积分获取", "200"),
    GASHAPON_LOTTERY_MAX_NUM("LOTTERY_MAX_NUM", "保底非凡数(n次不出非凡下一次必出非凡)", "20"),
    GASHAPON_LOTTERY_BEST_MAX_NUM("LOTTERY_BEST_MAX_NUM", "极品品质暗保底数", "100|110"),

    /**
     * 行游山水
     */
    SHANSHUI_START_SILVER_COIN("SHANSHUI_START_SILVER_COIN", "初始个人默认银票，队伍总量=个人数量*队伍人数", "1500"),
    SHANSHUI_FIGHT_TIME("SHANSHUI_FIGHT_TIME", "开战期时间配置(开启时间；结束时间）单位：分钟", "600;1320"),
    SHANSHUI_NORMAL_COIN_ID("SHANSHUI_NORMAL_COIN_ID", "普通骰子id", "124213"),
    SHANSHUI_SILVER_COIN_ID("SHANSHUI_SILVER_COIN_ID", "银票道具id", "124204"),
    SHANSHUI_GOLD_COIN_ID("SHANSHUI_GOLD_COIN_ID", "金页子道具id", "124205"),
    SHANSHUI_EXCLUSIVE_DICE_ID("SHANSHUI_EXCLUSIVE_DICE_ID", "专属骰子道具id", "124207"),
    SHANSHUI_WANDER_DICE_ID("SHANSHUI_WANDER_DICE_ID", "漂泊骰子道具id", "124209"),
    SHANSHUI_MECHANICAL_DICE_ID("SHANSHUI_MECHANICAL_DICE_ID", "自选骰子道具id", "124208"),
    SHANSHUI_TIPS_ID("SHANSHUI_TIPS_ID", "行囊道具id，用于补充专属骰子数量", "124206"),
    SHANSHUI_PASS_ID("SHANSHUI_PASS_ID", "通行证道具id", "124210"),
    SHANSHUI_RED_ENVELOPE_ID("SHANSHUI_RED_ENVELOPE_ID", "开工利是道具id", "124211"),
    SHANSHUI_EXPANSION_PLAN_ID("SHANSHUI_EXPANSION_PLAN_ID", "扩建图道具id", "124212"),
    SHANSHUI_TIPS_NUM("SHANSHUI_TIPS_NUM", "每个锦囊可补充的骰子数量", "1"),
    SHANSHUI_DICE_INITIAL_NUM("SHANSHUI_DICE_INITIAL_NUM", "玩家初始和上限骰子数", "10"),
    SHANSHUI_DICE_RECOVER_TIME("SHANSHUI_DICE_RECOVER_TIME", "骰子回复时间，单位-秒", "2700"),
    SHANSHUI_MAP("SHANSHUI_MAP", "玩家地图", "1|3|18|3|17|4|7|6|3|19|8|14|18|3|5|9|11|17|18|3|10|3|4|15|18|3|12|17|16|5|3|6|13"),
    SHANSHUI_OTHER_MAP("SHANSHUI_OTHER_MAP", "漂泊地图", "1|3|18|3|18|4|7|18|3|19|8|14|18|3|5|9|11|18|18|3|10|3|4|15|18|3|12|18|16|5|3|18|18"),
    SHANSHUI_TOWER_MAP("SHANSHUI_TOWER_MAP", "占据妈祖庙后，替换玩家地图", "1|18|18|18|17|4|7|6|18|19|8|14|18|18|5|9|11|17|18|18|10|18|4|15|18|18|12|17|16|5|18|6|13"),
    SHANSHUI_HELP_TIME("SHANSHUI_HELP_TIME", "初始协助次数", "5"),
    SHANSHUI_HELP_RECOVER_TIME("SHANSHUI_HELP_RECOVER_TIME", "累计消耗N1点体力可以增加N2次协助次数", "5|1"),
    SHANSHUI_SHOP_CONFIG("SHANSHUI_SHOP_CONFIG", "宝华御街商品配置，道具id=数量|银票价格;道具id=数量|银票价格", "105157=1|1500;105161=1|3000;105162=1|500;105163=1|2500"),
    SHANSHUI_MAP_NUM_LIMIT("SHANSHUI_MAP_NUM_LIMIT", "漂泊地图最多同时存在n个其他玩家", "8"),
    SHANSHUI_DEFAULT_MONSTER("SHANSHUI_DEFAULT_MONSTER", "妈祖庙默认怪物配置，格式：怪物id|等级", "202001|100"),
    SHANSHUI_OTHER_MAP_BASE_REWARD("SHANSHUI_OTHER_MAP_BASE_REWARD", "前往漂泊地图获得基础银票", "500"),
    SHANSHUI_AUTO_CONFIG("SHANSHUI_AUTO_CONFIG", "自动功能解锁需要消耗常规骰子数", "10"),
    SHANSHUI_EXPANSION_PLAN_RECYCLE("SHANSHUI_EXPANSION_PLAN_RECYCLE", "扩建图满级回收成金页子配置", "124205=5"),
    BATTLE_BEAUTY_NUM("BATTLE_BEAUTY_NUM", "战斗事件美女数量", "20"),
    BEAUTY_ATTACK_NUM("BEAUTY_ATTACK_NUM", "每个美女最多攻击次数", "1"),
    SHANSHUI_LOG_LIMIT("SHANSHUI_LOG_LIMIT", "队伍日志最大上限", "50"),
    SHANSHUI_BATTLE_LOG_LIMIT("SHANSHUI_BATTLE_LOG_LIMIT", "协战日志最大上限", "15"),
    SHANSHUI_MONEY_WEIGHT("SHANSHUI_MONEY_WEIGHT", "路过或停留起点格触发现金礼包千分比", "500"),
    SHANSHUI_DECLARATION_NUM("SHANSHUI_DECLARATION_NUM", "妈祖庙宣言长度限制", "16"),
    SHANSHUI_POWER_COOL_TIME("SHANSHUI_POWER_COOL_TIME", "美女战力同步时间（单位；h）", "12"),
    SHANSHUI_ANNOUNCE_RESET_TIME("SHANSHUI_ANNOUNCE_RESET_TIME", "重新发宣言内置cd（单位：s）", "300"),
    SHANSHUI_CASH_GIFT_KEEP_TIME("SHANSHUI_CASH_GIFT_KEEP_TIME", "配置现金礼包有效时长（单位 s）", "1800"),
    SHUISHUI_MAZU_PROTECT_TIME("SHUISHUI_MAZU_PROTECT_TIME", "妈祖庙战斗保护时间（单位：s）", "10"),
    SHANSHUI_BAG_RECLAIM("SHANSHUI_BAG_RECLAIM", "行襄回收成道具配置", "110060=12,10#110013=12,10#110112=6,20#110014=6,20"),

    ;
    public static final String DAOMU_GUIDE_BOX_CURIO_ID1 = "DAOMU_GUIDE_BOX_CURIO_ID";
    private String name;
    private String desc;
    private String defaultValue;

    eActivityConfigType(String name, String desc) {
        this.name = name;
        this.desc = desc;
        this.defaultValue = "";
    }

    eActivityConfigType(String name, String desc, String defaultValue) {
        this.name = name;
        this.desc = desc;
        this.defaultValue = defaultValue;
    }

    public String getName() {
        return name;
    }

    public String getDefaultValue() {
        return defaultValue;
    }
}
